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Stellaris Dev Diary #274 - 3.6.0.beta.final.final(1)v2 Copy

We're happy to announce that we've updated the 3.6 Open Beta again today. As mentioned in the original announcement, the Open Beta was originally supposed to run until the end of October, however due to the unexpectedly high number of players who have participated, we’re going to leave the Open Beta branch available until the official release of 3.6 ‘Orion’. We will continue to monitor the feedback you provide, but due to how close this is to the release, changes made from feedback this late will not be in the release of 3.6 ‘Orion’.

We’d like to thank all of those that have taken the time to try out the changes and given their feedback.

Thus, below are the patch notes for this week’s update to the Open Beta.

Balance
  • Explicitly prevented various scripted solar systems from spawning inside Marauder territory. These include Amor Alveo, Wenkwort, the Caravaneer capital, and Lost Colony origin systems.
  • Integrated Preservation for Machine Intelligences now affects Evaluators (and Chronicle Drones) not Coordinators.
  • Martial Law, Hunter Killer Drones and Compliance Drones planet modifiers now provide penalties to both mechanical and organic pop assembly.
  • Moved the repeatable technologies for strike craft into Society - Military Theory.
  • Rebalanced synchronicity traditions to match with the changes to harmony traditions.
  • Larger Unbidden ships and structures now have a point defense solution. Bzzt.

Beta Updates
  • Pacifist Xenophobe empires are no longer ambivalent about attacks on the Caravaneers
  • Fix for terraforming candidates that shown when tech is missing.
  • The Energy Siphon is now a space fauna weapon
  • Fixed a number of tooltips not showing for hive-mind cybernetic ascension
  • Fixed the tooltip for Adaptability for Void Dwellers.
  • Modular Cybernetics adds Augmentation Drones to Spawning Pools for hive-minds. Augmentation Drones turn alloys into pop assembly for cybernetic hive-mind pops.
  • Modular Cybernetics no longer gives hive-minds +10% pop assembly.
  • Ringworld colony designations and ecumenopolis planet class now provide both mechanical and organic pop assembly.
  • Updated a number of stern sections to have the correct number of aux slots for offspring ships.
  • Added the Parasitic Overmind Goverment type
  • Added checks for corporate civics for shroud patrons
  • Added missing pop growth and assembly modifiers to unity designations for ringworlds.
  • Added missing tiyanki pop assembly for hive minds.
  • Fixed most of the machine intelligence authority text having highlights.
  • Updated Integrated Anatomy tooltip.
  • Balanced numbers for the instrument of Desire.
  • Fixed that the Cordyceptic Reanimation Facility wasn't buildable inside Amor Alveo.
  • Changed ethics attraction for the Composer and the Whisperer.
  • Knight jobs now give amenities instead of stability as reward from a quest. The Order's Keep now give 15 stability as a reward from that quest
  • Players now have a wider choice of leaders to become chosen through their covenant.
  • Players should no longer be able to form covenants with all the entities if they refuse the first covenant.
  • Shroud cooldown modifiers should now appear as percentage without need for unique loc.
  • The Whisperers stability penalty has been reduced. It now comes with a reduction in Unity.
  • The Whisperers will no longer kill up to 8 (!) pops on a planet.

Bugfixes
  • It is no longer possible to engage the Marauders or Horde in multiple dialogs
  • Lead ships should no longer run into the enemy disregarding their combat computer
  • Tooltip for opinion decay rate now shows two decimal places
  • Reunited the 'Code Changes' and 'Incompatible Code' modifiers with their icons
  • Fix for when becoming a vassal resets all Policies and Species rights to Default.
  • Reimplemented the localisation for the Trader Proxy Office.
  • Marauder clans may no longer spawn in systems which are adjacent to player empires.
  • Fixed AI's difficulty-adjusted economic modifiers, plus certain misevaluations of modifier benefits in its economic strategy
  • Pop Assembly modifiers now have decimal places.
  • Shroud Chosen Leaders will no longer lose their chosen trait on becoming rulers

Improvements
  • The Epi-Genetic Triggers technology and Genetic Resequencing tradition now both allow the removal of pre-sapient traits from species via species modification. The Servile trait from the Syncretic Evolution origin and traits bestowed by the Enigmatic Cache count as pre-sapient traits for this.
  • Renamed 'Planetary Government' and 'Planetary Unification' for gestalts

Modding
  • Fixed show_in_outliner in megastructures not actually working
  • Moved most pop upkeep and resource production to inline script.
  • Removed pop_assembly_speed modifier. You should use planet_pop_assembly_(organic_)mult instead. The sole difference previously was the former only worked in species traits (the untriggered sections) and the latter worked everywhere else (but not species triats). The error log didn't warn you of this, either. So now the latter works everywhere and the former no longer exists.

Once again, by the time this dev diary goes live, the Open Beta should be updated with the above changes. This is likely going to be final update to the beta branch.

Due to the Open Beta update, this dev diary replaces our normally scheduled dev diary that would have gone out on Thursday. We'll have more news next week.

Please note that the 3.6 "Orion" Open Beta is an optional beta patch. You have to manually opt in to access it.
Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

Don't forget to turn off your mods, they will break.
 
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Some wonderful fixes here. I'm very happy to see society getting some more military techs (and engineering getting a break), along with the fix for lead ships inexplicably charging into the fray. I had wondered what was causing that.
 
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When you say
  • Ringworld colony designations and ecumenopolis planet class now provide both mechanical and organic pop assembly.
Is that a modifier on existing assembly or an amount of assembly provided from the planet class/designation?
 
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The extra assembly for cybernetic hiveminds is very welcome! Now we just need to be able to assimilate other hivemind pops and it will be a really cool alternative to bio ascension.
 
Looks like they're back to their original ethics axis: Composer is pro-Xenophile anti-Xenophobe and Whispers is pro-Materialist anti-Spiritualist.
Thats what i hope for. But a confirmation would be nice.
 
Is there still hope the empire size bug with ascensionists (and other sources ascension effect increases) will be fixed for the final 3.6 release?

Would be a bit disappointing if this new feature released in a broken state.


Edit: It's already fixed. :)
 
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"Added the Parasitic Overmind Goverment type"

What's that?
 
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Is there still hope the empire size bug with ascensionists (and other sources ascension effect increases) will be fixed for the final 3.6 release?

Would be a bit disappointing if this new feature released in a broken state.
I think it's fixed. Maybe Devs just forgot to mention that bugfix in the patch note.
 
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  • Balanced numbers for the instrument of Desire.
As in?

  • Players now have a wider choice of leaders to become chosen through their covenant.
Praise be, I swear I lost 20 leaders with "high chance of success" in the chosen events. And then there were 30 other times when I quit because I didn't want to use the leader Shroud suggested.

  • Players should no longer be able to form covenants with all the entities if they refuse the first covenant.
Does that mean that once we refuse covenant A from A,B,C,D options we will be no longer able to form covenant with A again? If so, that's neat.

Also question - once we already formed the covenant with one of the gods - is there any purpose for the "reach the higher being" option? Maybe it would be possible to make it into "better chances for shroud events" seeing as it costs Zro?
 
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Nice, I was hoping you would let us keep the beta until the final release.

Also looks like I'll have to update my patron event overview.
  • The Whisperers will no longer kill up to 8 (!) pops on a planet.
Praise the Shroud! That one was quite brutal. Glad I can cross it off the list. Does that mean the Whisperers won't kill pops at all anymore, or will they only kill fewer pops?
  • Balanced numbers for the instrument of Desire.
That one's uncomfortably vague. I remember that the alloy upkeep from the event was higher than intended. Did you change anything else?
 
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Glad to see you are taking a lot of feedback into account.
I know balancing is a tiring and boring job, and then there are always modders who will do that job for you.
But keeping the disparity in power level between different choices at least within 50% would drastically improve the game for the average player.
We dont need "Perfectly balanced as things should be" but at least fixing the RIDICULOUS outliers is a good place to start.
Good job Custodians :cool:
 
Knight jobs now give amenities instead of stability as reward from a quest. The Order's Keep now give 15 stability as a reward from that quest.

Well, livestock knights got slightly less powerful. You'll just have to make do with a few servants as well.
 
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Has there been anything done to the AIs eagerness to get voluntary vassalized?

As soon as a non hostile empire is noticeably stronger, even just for a small time (like after major fleet losses), the AI will pretty much always agree to being vasslized, because the power difference modifier is so large. Apparently this even meant that AI empires immediately folded to advanced AI starts in the early game because of power difference.

Haven't played the beta since the last update but before at least this was a major issue.
 
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  • Integrated Preservation for Machine Intelligences now affects Evaluators (and Chronicle Drones) not Coordinators.
Evaluators now reduce Deviancy by 3, while Coordinators used to reduce it by 2.

While this mostly only makes a difference on large Unity worlds where you'd (1) have lots of Coordinators, and (2) have lots of (potential) Deviancy, it seems like the increase in Evaluator deviancy reduction isn't really enough to make up for the spammability of Coordinators; I was hoping for something more like 4 or 5 deviancy reduction.

Alternatively, Machine Empires could get other ways to reduce deviancy. For example, Deviancy Protocols in the Domination tree is a flat -10 to deviancy. Perhaps instead it could reduce the deviancy to 0.9 per pop instead of 1? This would be a smaller reduction on worlds with less than 100 pops, but would be a benefit on the largest worlds where it's most needed.

Also a little disappointed that Crucible Worlds are still not useful.

Overall very happy with the changes in 3.6, though; these are relatively small nits to pick.
 
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The Servile trait from the Syncretic Evolution origin and traits bestowed by the Enigmatic Cache count as pre-sapient traits for this.
Nice!
It was quite annoying not being able to remove Servile.
 
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