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Stellaris Dev Diary #28 - The Project Lead speaks

Good news everyone!

Today’s Dev Diary will be about whatever I want it to be about! When I thought about what I would write in this dev diary I had a really hard time deciding what I should write. Most people told me that I should write about who I am and what I do, but I thought that felt a little self-absorbed. But anyway, let’s begin with being self-absorbed...

My name is Rikard Åslund and I have worked at PDS since 2011. Initially I worked as a programmer and then senior programmer, but these days my main focus is being the project lead for Stellaris. I have worked on a bunch of different projects during my years here but I spent most of them working on EU4. After EU4 I moved to Stellaris to work as a senior programmer, but I took over as project lead after some time.

crystal.jpg


As a project lead my main responsibility is to handle the execution of the project and making sure that we do that within set budget and time frames. Since I’m also the most senior programmer on the team I have also worked as a programmer lead (tech lead). These days I’m trying to step back from programming because I simply don’t have the time. This is something I feel confident doing since my team is so highly skilled, but it’s also hurtful since I love programming so much. Because of that I still try to write a couple of lines of code everyday, to keep my mind sane between all the different budget and time follow-up meetings.

When I think about Stellaris I feel three different strong loves; the team, the game and the players. I have the privilege to spend each day surrounded by highly skilled and passionate people, they are the makers of the game and the ones that should receive all credit. I feel so extremely proud of what the team has achieved, we have managed to create a such a good game in a setting we have never worked in before.

wormhole.jpg


This game is in my personal opinion the best game PDS has ever created. First of all let me say that I love our other historical grand strategy games, no other games let you relive and feel history at such a grand scale. With that said I however have to say that sci-fi games have always had a certain attraction to me that few other games ever had. I love the feeling of dreaming myself away to an alien world and the feeling of exploring something new. Stellaris gives me exactly that possibility, I get to dream myself away.

Now when the release is incoming you always feel as a developer that you would like to have some more time. This feeling is completely normal and if someone ever tells you that they are completely done and have nothing more to add, you should probably not buy that game because it will suck. With Stellaris I know in my heart that we have a really good product in our hands, I think the game would be really well received even if we released it tomorrow (no we won’t), but we are in no way done with this game. We have plans for working with this game for a really long time and I’m really looking forward to see how this game gets shaped by our players. I usually say that we probably don’t know exactly what Stellaris is until a year after release, I’m really looking forward to be along for that ride with you guys.

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Next week we will talk about Pop Factions and Elections, don't miss it!

Fun fact: Stellaris was originally planned to have a locked camera like our other games, so that it felt more like a 2D map. The rotatable camera was implemented as a test because we had a hunch it might work better and it turned out so good that we kept it. Meaning that in Stellaris, in comparison to our other games, you can always rotate the camera by holding the right mouse button.
 
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iirc, if they exist, primordial black holes could be smaller than the Chandrasekhar limit or TOV limit, since they didn't form from stars. They would be a pretty cool anomaly to find in the game :D

Ballin'.
 
Wait, do we know if they actually exist?

To my knowledge we have not directly observed any, but there is no reason why they should not exist.
 
I think 'we haven't seen any' is a good enough reason.
But, this is sci-fi, so stellaris definitely has wiggle room.

Actually, I'd disagree with your thought process and agree with your conclusion -- the fact that we haven't conclusively proved it's NOT possible is absolutely good enough reason to include it!
 
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Actually, I'd disagree with your thought process and agree with your conclusion -- the fact that we haven't conclusively proved it's NOT possible is absolutely good enough reason to include it!

This is my thinking too. If I wanted to do things that were entirely within the bounds of currently known physics I'd play Kerbal Space Program. (Which I do, a lot.)

This, to me, is like what a Batman movie must feel like to a comic book nerd. If they get it wrong then it doesn't matter much as long as it's cool - but if they get it right then it's awesome, and if they knowingly make an aside to an obscure part of the lore then holy balls that's amazing my day is made.
 
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IIRC 3-5 times is the generally accepted lower limit.

My back-of-the-envelope calculations for a 3M black hole give me a 9km event horizon but I'm not claiming that a) this is checked, or even that b) I am sober right now.
My bad, I was being lazy and trying to remember something I had read recently!
Actually doing the calculation myself, yeah it's ~9km for 3M*
~15km for 5M*
But the point was, pretty small in comparison to even a star like our sun, radius ~700,000km
 
I'll be honest i was a little disappointed with the black hole. It doesn't give off the impression that this is something that could devour entire worlds. Looked more like space dust/nebular to me at first.

That said the game overall looks stunning and i seriously cannot wait to dive in and create my own space empire. Very excited for the 9th of May!
 
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TL;DR
I have confidence in my product
There will be DLC for the game

In all seriousness though, are there any safe ways to suspend your body for the weeks until Stellaris will release?
 
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Well, my hype-o-meter is going up with every day here. Despite my best efforts. Damn you Paradox for putting out a game combining my 2 favourite genres.

And I love the commitment to lots more content to come in future years. I guarantee that 3-4 years from now, we're going to look back at Stellaris 1.0 and recall how "raw" and lacking it was :)
 
I rarely write in Paradox Forums BUT... Stellaris seems to be the BEST game Paradox has made so far. With absolute respect to all the other teams, I'm a huge lover of CK2, I think that Stellaris is going to top even CK2. It combines the freedom (of content) of a sci-fi game within the epic grand strategy proportions. Since 9th of May is still soooo far... please consider a beta testing or an early access period (for those who will preorder at least maybe? )
 
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Color me disappointed with that "black" hole.

No offense intended, but if all it is going to be is just a recolored wormhole, why even bother putting them in the game? I mean, so far all the other star classes have looked amazing, why do blackholes look so jarringly out of place?

I suppose that's what's mods are for. :/
 
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I'd love to see a diary about ground combat, armies, attachments (how many per army?), fortification, transports, all that good stuff. We have seen quite a bit on this topic in the Blorg videos, but much of it hasn't been mentioned or gone into much detail, like attachments.
 
Agree with the comment about black holes, especially when a somewhat accurate would look amazing like this image from NASA

cygx1_ill.jpg

An artist's drawing a black hole named Cygnus X-1. It formed when a large star caved in. This black hole pulls matter from blue star beside it.
Credits: NASA/CXC/M.Weiss
 
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When I looked at "the project lead speaks", initially I've read it as "the project leaks": Wait, someone leaked the game? we can play it right now? oh, no wait, it just some dude saying hi . Never mind.
 
Agree with the comment about black holes, especially when a somewhat accurate would look amazing like this image from NASA
An artist's drawing a black hole named Cygnus X-1. It formed when a large star caved in. This black hole pulls matter from blue star beside it.
Credits: NASA/CXC/M.Weiss

Actually artist forgot to put gravity lensing, doppler shift of the disc and fact that most of radiation is invisible to human eye.

That would be better representation: http://www.engadget.com/2015/02/17/interstellar-black-hole-scientific-paper/

Black hole as sole star in the system wouldnt have accretion disk and look like this:

https://en.wikipedia.org/wiki/Black_holes_in_fiction#/media/File:BH_LMC.png
 
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