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Stellaris Dev Diary #283 - The Vision of First Contact

Hello everyone!

Earlier this week we announced that the First Contact Story Pack is arriving later this quarter, alongside the 3.7 “Canis Minor” update.

Today we’ll combine a quick summary of some of the features and go into why we wanted to do this Story Pack.

Wishlist First Contact

Tl;dr? Watch it on YouTube instead:

We’ve been eager to expand the interactions you have with pre-FTL civilizations for quite a while - some of the designs in First Contact date back to things we wanted to explore back during Federations, Nemesis, and Overlord. After some consideration, we decided that they had a strong enough theme to expand into the core of a full Story Pack.

The last few years have featured a handful of relatively dark expansions - Necroids, Nemesis, Overlord, and Toxoids all leaned towards authoritarian or dystopian themes, and while Aquatics was more neutral, we felt it was time for a more positive, utopian release.

It’s been quite a while since our last Story Pack, so this seemed like a great opportunity to unleash the might of our Content Designers.

Look to the Stars, and Tell the Heavens Your Story​

The Pre-FTL experience in Stellaris has generally not been a wonderful one. Utterly at the mercy of more advanced civilizations, they were eaten, enslaved, purged, and once in a while, peacefully integrated. When left to their own devices, they often destroyed themselves in a blaze of nuclear fire or met their end to asteroids. It was a tough life.

As with how one of our goals with Overlord was to make vassalization more enjoyable as either Overlord or Subject, we wanted to make interactions with Pre-FTL civilizations more interesting and robust. There should be valuable reasons to consider observation and non-interference, but we also wanted to take the chance to make the interactions you do have with them more meaningful - and update them to utilize game systems that have been added over the years.

Pre-FTL Civilizations now progress through the technological ages in order, with more ways to influence their progress, and allows you to do things such as partially enlighten a civilization before choosing other approaches to dealing with them. We’ve also introduced an Awareness level that can affect things like how quickly they advance and what kinds of interactions you can perform with them. Things occurring in a Pre-FTL civilization’s system might be noticed by them! Renaissance astronomers might find your Observation Post with their telescopes or observe a naval battle that occurred in the system, and even Bronze Age philosophers might comment that the fact that the moon just blew up might not have been a natural occurrence - though they admittedly might not correctly attribute it to the acts of alien life.

Old events have been brought up to our current standards, and some of the Observation missions previously located on the Observation Post are now split between Diplomacy and Espionage for the various overt or covert activities

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Work in Progress view from our Observation Post.
This Early Space Age civilization hasn’t detected us yet, and will be joining us amongst the stars soon. We can’t do any overt Diplomacy with them without revealing ourselves first.


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This Stone Age civilization suffered a bit of Stellar Culture Shock when we revealed our presence.

We’re also adding some incentives for keeping them around and preventing them from being culturally contaminated by more advanced civilizations. While the space-faring civilizations generally agree on some things like the basic laws of physics and the existence of the number zero, sometimes the path not normally taken can reveal unexpected results.

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The Universe is Cruel, But You Are Not Alone​

We’ve added a lot of Origins since Federations, and three more will be in First Contact. While Knights of the Toxic God may still be the most verbose Origin, all three of these are lower tech starts with strong narrative and mechanical themes.

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Broken Shackles is one of the ideas that started back in our Federations Origins brainstorming documents, then called Escaped Slaves. Originally conceived of as a mechanically focused, Challenging Origin with unique starting conditions, we nearly put it into Overlord before deciding that there was so much more potential to explore with this story.

CGInglis will show you where it went since then, telling us more about it next week.

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The Payback origin was first conceived as an origin to fulfill the trope of a plucky civilization defeating an invading alien force. The event art associated with this should be familiar if you’ve watched the announcement trailer. This one’s also a Challenging Origin, and CheerfulGoth will be telling you all about it.

During development we thought “wouldn’t it be interesting if these two Origins were linked, with the same empire as their nemesis?” This brought us Minamar Specialized Industries, the galaxy’s most noble Megacorp, selflessly taking it upon themselves to bring countless civilizations into the Space Age for a small fee.

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PDS_Iggy explores the fine line between paranoia and prudence in Fear of the Dark. We initially considered this one a Challenging Origin as well, but as we added more and more to it we decided it’s different, rather than difficult.

How do you think we would react if one day Venus… Exploded?

Do Not Believe Your Ocular Organs​


It’s hard to maintain a low profile when your Observation Post is clearly visible, hanging in the sky. You can try to rely on the people you’re studying mistaking it for the domicile of the gods, but a more reliable solution would be to hide it from view.

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By performing research into new areas of Field Manipulation your Scientists can discover methods of generating cloaking fields around observation posts and science ships, and while peaceful uses are nice and all… Your Admirals will salivate at the idea of a fleet of cloaked Frigates sneaking up on an unsuspecting Starbase.

Cloaking was one of the remaining major sci-fi tropes we hadn’t explored yet, and seemed like a natural fit alongside the infiltration and observation themes of the Story Pack. Once we’ve managed to decrypt his notes, Alfray Stryke will be sharing the details on Cloaking and Detection.

Contact is Coming​

We hope you’ll enjoy First Contact as much as we did making it. See you next week with information on Broken Shackles.

Click here to wishlist the First Contact Story Pack!
 
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Man, this expansion looks really juicy, and far beyond a mere history pack a la Leviathans. I would love to know which parts would be part of the core game VS this DLC (and boy do I want invisible psionic ships), but I am quite pleased to see that setting up primitive reserves and enlightening primitives will now come with its own rewards beyond roleplaying. Yay! At least some mechanics for the good guys!

Also, glad to know that I am not the only one that saw things a tad too grimdark. I mean, Stellaris sometimes is kinda:

Psionic ascension: "You now can become the minion of eldritch face-eating gods"
Genetic ascension: "You can now genetically modify yourself in order to have two mouths and eat twice the amount of faces"
Synth ascension: "You can now masticate organic cranium covering dermis more efficiently thanks to your new synthetic bodies"
Cybernetic ascension: "What if you could eat both robot and organic faces?"

So yeah, it will feel really good to be able to be the good guys for once, and have gameplay systems supporting my Xenophile good (yet for now) pointless deeds regarding primitives!
 
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If you are a true Xenophile then you have just violated the Prime Directive.

Blorg Chad (True Xenophile): "Look, we didn't take Xenocompatible to passively observe xenos."

blorg chad.png
 
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The last few years have featured a handful of relatively dark expansions - Necroids, Nemesis, Overlord, and Toxoids all leaned towards authoritarian or dystopian themes, and while Aquatics was more neutral, we felt it was time for a more positive, utopian release.
:D

Utopian??? love it. thank you. can't wait for the slave uprising origin. love the idea of more in-depth observation mechanics and pre-ftl interactions. and cloaking! woo!
 
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I should probably just wait til the DD on it specifically, but will the Cloaking update include galactic community resolutions to ban it? Maybe military only ban and full ban? Then you could have empires that try to sneak using the sneaky tech. Maybe even have it be a casus belli if they are caught or are suspected of breaking the ban?
 
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Hope they maybe add new stages that make it more inline with Multilineal evolution instead of the kinda current Unilineal evolution that exists now. Different ways to become a space faring civilization would be very interesting from a story perspective perhaps.
 
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I should probably just wait til the DD on it specifically, but will the Cloaking update include galactic community resolutions to ban it? Maybe military only ban and full ban? Then you could have empires that try to sneak using the sneaky tech. Maybe even have it be a casus belli if they are caught or are suspected of breaking the ban?

Sounds like The Treaty of Algeron. I hope we get some Prime Directive-ish resolutions as well.

I've mentioned this before but I hope Bulwarks get Tachyon detection grids or whatever the Stellaris equivalent is to detect cloaked ships.
 
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Refugees with stellar culture shock would be cool for that scenario.

It's likely beyond the scope of this update, but I do wish that homeworlds had some sort of homeworld labelling that could be used for events. E.g. if you get refugees from a planet which is purged (or, as in this case, self anihilates) and you take it back, terraform it, and release as a vassal with the original primary species there is some sort of acknowledgement event.
One of my favorite things to do with tomb worlds is terraform them and turn them into their original planetnclass again
 
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One of my favorite things to do with tomb worlds is terraform them and turn them into their original planetnclass again

Similarly something I like to do is accept refugees whose empires have been destroyed by genociders, defeat those genociders to take the worlds back, and release them as vassals with the original primary species to restore them to their home.
 
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The asteroids part makes me think. The current meta has the natives being oblivious of incoming asteroids, and when you destroy them, it mentions that they won't know.
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But with this new system, would they know? Especially Early Space Age civilizations that might see their doom coming and try to do something about it - like sending miners on primitive space shuttles to drill nukes into it to blow it up?

I also remember there was a Reddit post about a player saving a primitive civilization from a asteroid as a afterthought, and decades later the same primitives (now uplifted) protected one of his colonies from a asteroid. Can't find the post now, but knowing that there is a possibility that they would know that we saved them from Armageddon would be uplifting.

And on the other end of whatever MSI is doing, there's also the event where the scientists crash their observation post into the asteroid.

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It should definatelly turn the species xenophile if they notice an alien species saving them.
 
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Blorg Chad (True Xenophile): "Look, we didn't take Xenocompatible to passively observe xenos."
*Lands on planet.*
"Hello there."

"Alien invasion! Hans, get the flamer!"

"I'm sorry, it appears you misunderstand our intentions."
*Explains Xeno-Compatability*

"Hans, get the heavy flamer!"
 
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It should definatelly turn the species xenophile if they notice an alien species saving them.
Or create a huge panik as they are wondering if this had been a plot, if the alien overlords are worse and what not.
No matter what destroying an asteroid on collision course with the planet should blow the cover wide open. After that you can initate first contact

Speaking of First Contact, it would be cool if this new system would have an event like Star Trek Strange New World Episode 1. A big space battle in the starsystem should a) reveal yourself or b) at least push the development of the planet
 
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*Lands on planet.*
"Hello there."

"Alien invasion! Hans, get the flamer!"

"I'm sorry, it appears you misunderstand our intentions."
*Explains Xeno-Compatability*

"Hans, get the heavy flamer!"

You know this mock conversation reminds me of a great Doctor...
 
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I am a very excited space birb. But I also want to know if we can have primitives ascending to the space age also not take over unrelated civilised planets in the system. It's always really awkward when you have two primitives in the same system, and the one with the more antagonistic ethics reaches space first, as happened to me in a recent run.

Or just having them hijack my own colonies because "Whoops, your indoctrination efforts were too slow after they suddenly jumped an age without you noticing."
 
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