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Stellaris Dev Diary #284 - Broken Shackles

Free at Last!

I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:

From the very beginning of the project, @Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor’s ship and survive the chaotic crash landing on a habitable planet.

brokenshackles.png

You’ll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

1674559516595.png

More species = better parties.

As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

1674559548527.png

There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Interactive Narrative

Broken Shackles represents a new paradigm for Stellaris origins: along with ‘Payback’, it comprises one half of a full story. But what’s a story without a good villain?

Enter Minamar Specialized Industries, or ‘MSI.’ This ‘benevolent corporation’ prides itself on helping ‘less developed societies’ reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

1674559585085.png

“Enlightenment may not be free. But at MSI, it is always worth the cost.”

Why MSI?

1674559611505.png

Helmets in the boardroom.

Back in the earliest days of development, there was a discussion about how present the “evil slaver empire” would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

Initially, we envisioned the antagonist of ‘Broken Shackles’ and ‘Payback’ as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it’s likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

In regards to their erstwhile assets, the ‘indentured servants’ who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as ‘an ultimate evil’ that can’t be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they’re just another greedy Megacorp.

There isn’t much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the ‘evil corporation’ trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can’t wait for the release!
 
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I like this. A downside to Stellaris' empire generation is that the empires quickly blend into each other. Having a specific corporation, instead of a generic one, gives much more flavor to the origin.
Did you consider doing the same with, say, the Overlord origin?
 
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The best part is: since it isn't your homeworld even your primary species will most likely "only" have 80%

I guess you have to get ftl, find new worlds and then forcefully relocate everyone to worlds more to their liking, which would help raise those new worlds quickly but would lead to a lack of workers on the capital

At least automatic pop growth will favor those who actually like the world, so you don't have to worry about drowning in unhappy populace

What I am worried about is yet another start where we have to make use of the market just to get it to work. Far too many origins have heavy reliance on the market because the economic model of the game is just flat out broken; simply put there are too many negative modifiers that have an outsized effect early on until energy income just makes the economy irrelevant. They really need to revisit how economics works if not pops and jobs as a whole.
 
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Will MSI have special AI that prevents them from expanding/conquering and accepting vassals early? Otherwise you could get situation where they own half galaxy when you finally meet them.
 
The total number of pops you start with is static, their composition varies based on what's out there. If multiple people start with Broken Shackles, they count as valid targets for this game start population. It searches for any non-gestalt Pre-FTL civilizations that do not have "special planet requirements".
ooooh, so that means you could do a coop multiplayer game where you break off the MSI!
sounds really fun.
last but not least and i apologise for the barrage of questions, if a third multiplayer empire were to start as a Payback empire, would they get picked up as the forcefully spawned one for all Broken Shackles players? if so then this DLC has huge potential for multiplayer RP games.
 
ooooh, so that means you could do a coop multiplayer game where you break off the MSI!
sounds really fun.
last but not least and i apologise for the barrage of questions, if a third multiplayer empire were to start as a Payback empire, would they get picked up as the forcefully spawned one for all Broken Shackles players? if so then this DLC has huge potential for multiplayer RP games.

Yes, if there's a player Payback empire in the galaxy, it shouldn't spawn an AI Payback empire. Also the species from a Payback empire is eligible to be selected for the starting pops for Broken Shackles.
 
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The total number of pops you start with is static, their composition varies based on what's out there. If multiple people start with Broken Shackles, they count as valid targets for this game start population. It searches for any non-gestalt Pre-FTL civilizations that do not have "special planet requirements".
This implies the existence of gestalt pre ftl civilizations.... (as far as I know they don't exist in the current patch)
 
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"What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom?"

Probably somewhere that slavery doesn't have slavery in the first place
 
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Overall looks like it will be fun to play!
I like the non black-white morality you are going with for the megacorp empire.

I do have a few questions:
  • Something like this origin has been requested for a long time, but what was the thought process behind going for a specific storyline with a set empire (with a set name) instead of leveraging the randomisation system?
  • Even though there is a set story, this diary is mainly mechanics focused, I can't really tell how extensive the story/event content is. Would you compare it to something like On the Shoulders of Giants, Knights of the Toxic God or Remnants?
  • There's no opportunity now for a less scripted version of this origin in the future, I suppose?
I like this. A downside to Stellaris' empire generation is that the empires quickly blend into each other. Having a specific corporation, instead of a generic one, gives much more flavor to the origin.
Did you consider doing the same with, say, the Overlord origin?
Sorry, but I heavily disagree. I play Stellaris to see something different each time, not the same thing every time. Having all the Origin vassals have the same civics every time already makes me sad.
 
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Is there any way we can make sure certain species are part of the Broken Shackles? E.g., if I want human slaves?
 
Sorry, but I heavily disagree. I play Stellaris to see something different each time, not the same thing every time. Having all the Origin vassals have the same civics every time already makes me sad.
Does this mean you wish there were no Minamar Specialized Industry? As in, you would prefer if it had a randomly generated name, portrait and civics?
 
With multiple starting species, has faction attraction for Xenophile been adjusted for everyone or just the origin? As xeno residents and free citizens normally increase xenophile attraction by a large amount so it seems likely other factions will quickly become irrelevant with this origin.
 
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Does this mean you wish there were no Minamar Specialized Industry? As in, you would prefer if it had a randomly generated name, portrait and civics?
Preferably, yes. Though in this specific case, I would say the random empire should be required to have the Indentured Servitude Civic or another element that allows slavery.

I mainly don't want to see this same identical empire repeatedly. That would bore me. There's some other constants across galaxies already (caravaneers, marauders, enclaves, etc.) but those still randomize something at least.

Though I know many people also like the more defined stories, so having it be an option would be ideal.
 
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Free at Last!

I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:

From the very beginning of the project, @Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor’s ship and survive the chaotic crash landing on a habitable planet.

View attachment 941287
You’ll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

View attachment 941262
More species = better parties.

As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

View attachment 941263
There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Interactive Narrative

Broken Shackles represents a new paradigm for Stellaris origins: along with ‘Payback’, it comprises one half of a full story. But what’s a story without a good villain?

Enter Minamar Specialized Industries, or ‘MSI.’ This ‘benevolent corporation’ prides itself on helping ‘less developed societies’ reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

View attachment 941264
“Enlightenment may not be free. But at MSI, it is always worth the cost.”

Why MSI?

View attachment 941265
Helmets in the boardroom.

Back in the earliest days of development, there was a discussion about how present the “evil slaver empire” would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

Initially, we envisioned the antagonist of ‘Broken Shackles’ and ‘Payback’ as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it’s likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

In regards to their erstwhile assets, the ‘indentured servants’ who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as ‘an ultimate evil’ that can’t be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they’re just another greedy Megacorp.

There isn’t much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the ‘evil corporation’ trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can’t wait for the release!
Can we expect a new Megacorp AI Personality for regular empires too, or is Benevolent Corporation just for MSI, the way Indolent Overlord is just for that one origin's overlord? (Please say regular empires too pls pls pls)
 
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Also, it's pretty subtle, but is that new city artwork for planets, or is it unique to broken shackles? What qualifies it?