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Stellaris Dev Diary #284 - Broken Shackles

Free at Last!

I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:

From the very beginning of the project, @Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor’s ship and survive the chaotic crash landing on a habitable planet.

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You’ll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

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More species = better parties.

As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

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There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Interactive Narrative

Broken Shackles represents a new paradigm for Stellaris origins: along with ‘Payback’, it comprises one half of a full story. But what’s a story without a good villain?

Enter Minamar Specialized Industries, or ‘MSI.’ This ‘benevolent corporation’ prides itself on helping ‘less developed societies’ reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

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“Enlightenment may not be free. But at MSI, it is always worth the cost.”

Why MSI?

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Helmets in the boardroom.

Back in the earliest days of development, there was a discussion about how present the “evil slaver empire” would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

Initially, we envisioned the antagonist of ‘Broken Shackles’ and ‘Payback’ as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it’s likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

In regards to their erstwhile assets, the ‘indentured servants’ who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as ‘an ultimate evil’ that can’t be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they’re just another greedy Megacorp.

There isn’t much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the ‘evil corporation’ trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can’t wait for the release!
 
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As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

View attachment 941263
There’s no place like home.

However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

Does this mean that your Broken Shackles empire will have special interactions with these pre-FTL home worlds under the new First Contact primitive interactions if you managed to get them in your territory?
 
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Always in support of more Megacorp content. Criminally underused.

The origin looks fun. I'm excited to see how it evolves in-game beyond the starting conditions. I really like the idea of having such a diverse empire of rebels right at the start.

I'm also greatly anticipating those new civics that were teased (and seeing that MSI doesn't have one changes what I expected them to be, which adds some extra intrigue.)
 
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This is going to be a terrible rng origin if you start near a total war empire it's automatic restart as it will be impossible to not get killed
well, you won't meet anyone until you take to the stars and putting your cute 20 corvettes fleet next to a bastion star base works surprisingly well to even the playing field in times of war
 
They're pretty dark, to be honest, but mainly from your perspective. With Broken Shackles, they're annoyed that a shipment got lost and it hit the balance sheet negatively, but they don't hold it against you too much. (@CGInglis ' greeting text when you first meet MSI captures their arrogance perfectly.) As for Payback... well... they're a little more upset.
So - MSI doesnt want any payment for the lost ship and slaves? No recompensation for the megacorp required?


Regarding the pre-ftl homeworlds. What will happen if u find a pre-ftl homeworld, but they were already subjugated/integrated or even purged by another empire? Will there be rewards for freeing such pre-ftl homeworld or taking revenge for its destruction?
 
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So - MSI doesnt want any payment for the lost ship and slaves? No recompensation for the megacorp required?

For your civilization, Minamar Specialized Industries showing up is the most important moment in their lives - an encounter that changed everything.

For them, it was Tuesday.

(They like to pretend they're over it, but they're not. They do actually hold a grudge.)
 
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For your civilization, Minamar Specialized Industries showing up is the most important moment in their lives - an encounter that changed everything.

For them, it was Tuesday.

(They like to pretend they're over it, but they're not. They do actually hold a grudge.)

wouldn't it amount to a rounding error?
 
If someone in multiplayer uses the payback origin can someone use the same species with this origin to have a unique sort of co-op experience?

Oh nvm, seems like this was already answered, awesome!
 
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Man, that MSI unique portrait is baller as heck, massive props to the artists at Paradox!

And "challenging" seems like an understatement. Gotta be hard to not have 100% habitability in your own capital.

PS: What are those mysteriously censored civics? Hmmm...
 
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Will we be able to return the different species to their own world, reuniting them with their family, and maybe giving those pre-FTL civilization a way to reach the stars ? Maybe even some unique interactions with them as a reward for our kindness.
This could be a great RP for an utopian federation to be form from formers slaves that fought alongside a common enemy, united through adversity. ( And not at all a way for us to get a manageable species list without the use of genocide. )
 
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