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Stellaris Dev Diary #296 - Announcing Galactic Paragons

Over the past year we’ve been working on several things in parallel. While PDS Green in Stockholm was building the First Contact Story Pack, our colleagues at PDS Arctic in Umeå were working on a major project as well.


I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.

Galactic Paragons Logo

Galactic Paragons is now available to wishlist.

I’m turning the diary over to Petter Nallo, who directed the development of Galactic Paragons, to explain their vision and provide a list of features.

The Vision of Galactic Paragons​

Amidst the great empires of the galaxy, there are luminaries who rise above the masses. They take on many forms: cunning rulers, ruthless warlords, devout prophets, bold explorers, and visionary scientists. These leaders leave indelible imprints on their empires, etching their names into the annals of history and the collective consciousness of the people they ruled.

The Galactic Paragons expansion focuses on these extraordinary individuals, seeking to capture the essence of their epochal reigns.

Event Image from Galactic Paragons

Tell us their stories​

The new level up system will allow you to shape your leaders in a whole new way. Pick traits, select between Veteran Classes and find them positions where they may excel. They are also tied to the galaxy in a new way with a home planet, a previous profession and their own ethics. Follow their journeys and witness their unique destinies unfold.

Leveling up Dolores Muwanga

The Council​

A new ruling council is introduced, where characters in the highest positions of your empire may take their place. Powerful traits have immense influence over all that lies within your empire's borders. And from here, you can unleash political agendas.

The UNE Council

Legendary leaders​

Out there in the void you may discover powerful paragons. These may seek to join your empire depending on your ethics. Here, may be approached by greedy governors who grovel in the dust, cunning spymasters, prophets who disseminate knowledge of the Shroud and so on. But as you explore the galaxy you may also encounter truly legendary beings that may change the core of your empire.


And then the rest…​

There will be a new origin, several new civics, tradition trees, agendas, council positions and much more.

More will be revealed in the near future.

Galactic Paragons

What’s Next​

You may notice that May 9th isn’t very far away, so we’ll be continuing a twice-a-week dev diary schedule until the anniversary and Galactic Paragon’s release. There are a lot of features to get through, so be prepared for some longer than usual diaries.

This Thursday we’ll explore the Council, Leaders, and Agendas.

See you then!

Wishlist now!
 

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Will the next patch (fixing some of the lingering issues with First Contact, like no liberation wars as Payback origin) be released with this expansion or before? I was hoping to get it beforehand but I can wait two weeks
 
What exactly does Hoi4 have to even offer Stellaris? We're never going to get that scale for land battles in Stellaris, I like WH40k as much as the next guy, but wanting Space Marines landing on a planet that you can then direct is kinda fruitless for this game.
Stellaris but every planet has a CIv-style map and every invasion is conducted like HOI4 but you play each battle like Total War and you also have to participate in it as an FPS minigame
 
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Will there be some depth to Imperial family? Because currently it is just ruler and heir (which sometimes isn't very much younger than the ruler). Rebuilding family tree system could allow for some plan B in case the heir dies and also would expand a leader pool (sweet nepotism :p). Also that dynasty/dynasties should exist even if the empire's authority is changed (and for example could try to return to power)
 
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Will there be some depth to Imperial family? Because currently it is just ruler and heir (which sometimes isn't very much younger than the ruler). Rebuilding family tree system could allow for some plan B in case the heir dies and also would expand a leader pool (sweet nepotism :p). Also that dynasty/dynasties should exist even if the empire's authority is changed (and for example could try to return to power)

Having the heir be a leader on the council would be really cool.
 
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They really really need to include Envoys in this system - they get up to far more varied and interesting stuff than the other leaders other than Scientists.

A clever way to do it would be to allow using other leaders AS envoys, while still keeping the generic envoys if you don't want to use one of your "real" leaders. That way, leaders could get traits that are useful for envoy stuff - I believe a "Spymaster" skill was already seen, so maybe that's in the cards?
 
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Can you resurrect Zarklan as a Legendary leader? Will there be an outcome where the Great Khan doesn't die and instead you recruit him as Legendary as well?
 
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Can you resurrect Zarklan as a Legendary leader? Will there be an outcome where the Great Khan doesn't die and instead you recruit him as Legendary as well?

You, a bio ascended empire manages to clone Zarklan and transfer his memories into the new body.
The Spiritualist FE: Wait! That's illegal!
You: :D
 
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Regarding the portraits, my theory is that most of them are part of the DLC, some kind of exclusive "great leaders" which of course, will look way cooler than their average species member. The "regular leaders", however, will keep re-using the same old leader portraits, albeit with the newfangled trait and council mechanics attached to them.
 
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Really Cool looking and neat idea.
But i hope we will see more influences from HoI put into Stellaris in the furture and less CK3.

Why not ideas from BOTH? I'd love to see something akin to fronts for example from HOI4, but not at the expense of the character driven stuff.
 
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I'm gonna love this dlc i can already tell,just need some economic depth from vicky 3 (yes i love choose what gets produced so sue me) and even more random colony events and we'll be platinum(we're already golden)
 
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I'm gonna love this dlc i can already tell,just need some economic depth from vicky 3 (yes i love choose what gets produced so sue me) and even more random colony events and we'll be platinum(we're already golden)
Agree.
The Pop system from Vicky would, in simpliefied form, fit much better that the pop system which is a leftover from grid planets with its weird growth behavior.

And the economy could also be a bit more complex than maxing research and alloys, buy everything else from the infinite market and having only internal trade routes with undefined trade value.

But thise are bigger changes we will likely only see in Stellaris 2, if at all
 
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