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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

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Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

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Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

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The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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so if you're not winning, you can hope the end-game crisis hit the strongest guy... if you're lucky
 
@Doomdark If you give your sentient robot pops full citizenship, civil rights and so on, are they less likely to rise up? If a robot revolution starts elsewhere, will they spare empires with a history of giving robots full rights?
 
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Would it be possible for me to give equal rights to my robot citizens and have they not be interested in joining a revolution?

I'd like to be able to do something like this too, but it really shouldn't be as simple as pressing the "give rights to robots" button, or else literally everybody would do it. Gotta be some significant downsides.
 
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Looking forward to next week's diary. Stellaris is the first Paradox game (and the first game since Civ 4) that i'm planning to make mods for. The possibilities are... endless.
 
Can you embrace a crisis? Like if there are robots taking over the galaxy do we always have to defend ourselves or can we become more like them and be friends? What if my people agree that synthetic life is superior and decide to upload their brains into new robot bodies? Co-existing with a crisis would be awesome.
 
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Yea, that's kinda my point. The AI uprising crisis can't be a definitive outcome because then people just don't research the specific techs. If it isn't certain it will happens that means we can co-exist with sentient AI.


Well, yes. Or any other non AI empire for that matter. Though that's the case with all the crisis events.

Question is, if there is an AI uprising somewhere in the galaxy, does all other sufficiently advanced robot pops in the galaxy automatically join it? I honestly hope not, seems more fitting if they'd rebel more like a faction and start spreading their own empire but that might not make them enough of a crisis. Doubt we'll find out before launch.
IIRC they confirmed that sufficiently advanced robots would rise up together across the galaxy to throw off the shackles of organic oppression as a whole.

I look forward to seeing how this interacts with the inevitable robot race DLC :3
 
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Are any "mid game crisis" also included?
Perhaps not so devastating like the "Splugorth like" beeing in the pictures of the DD..
 
You are aware pretty much all the short stories in "I, Robot" is about how the laws could be subverted?

I think his point was that the people in them didn't think they could be dangerous until they were. Likewise you shouldn't get warnings about "dangerous tech".
 
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Will there be a chance each time a Jump Drive is used?

Can it be caused by a fallen empire?
Imagine a "Keeper of Knowledge" fallen empire that sends a fleet to stop someone from researching "dangerous technology" only to open a rift to a hostile universe...
They have been using Jump drive for thousands of years though, it would make more sense for the process of developing jump drives and improved versions of the jump drive have a chance to backfire while the production ones stay stable. So each time you push the envelope of the technology you increase the chance of things going wrong or you can do what the fallen empire did and accept stagnation in the field in exchange for safety.
 
I'm starting to feel pretty railroaded when it comes to all of the disasters centered around AI. It feels to me that researching the field at all leads to DOOM sooner or later. Even if I have a population of AI who enjoy equal rights and treatment as any other sentient in my territory they will instantly turn on me at the drop of a hat for a ton of different reasons.

One question, why would AI who enjoy that kind of treatment suddenly go along with a bunch of other AI who decide to murder all organics? What reason do they have to agree? They can be hacked but they are also AI and would quickly render themselves immune to tampering. They might be talked into it but they are INDIVIDUALS (unless hive mind) and not every person will have the same opinion.
 
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̶t̶̶h̶̶e̶̶r̶̶e̶̶ ̶̶m̶̶u̶̶s̶̶t̶̶ ̶̶b̶̶e̶̶ ̶̶s̶̶o̶̶m̶̶e̶̶ ̶̶w̶̶a̶̶y̶̶ ̶̶f̶̶o̶̶r̶̶ ̶̶u̶̶s̶̶ ̶̶t̶̶o̶̶ ̶̶c̶̶o̶-̶e̶̶x̶̶i̶̶s̶̶t̶̶ ̶̶i̶̶n̶̶ ̶̶p̶̶e̶̶a̶̶c̶̶e̶̶!̶

View screen off
 
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"You fight against inevitability,
Dust struggling against cosmic winds,

Know this as you die in vain,
Your time will come,
Your species will fall,
Prepare yourselves for the arrival..."
-Harbinger of the reapers
 
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Personally I hope that there isn't a hard cap, if you countinue to play for a long time it would be nice to have more end-game crisis' to keep things interesting.
 
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This confirms what I'd hoped. There are portraits and ship models especially for Late Game Crisis races that aren't available in the normal race customisation. Should be a simple matter to get a day one mod unlocking them to be used by players.
 
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