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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

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Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

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Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

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The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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Can we please get some clarifications from the dev's regarding peaceful solutions to AI?

I think at least, if you play as an AI overlordship and have replaced your founding race with synthetics, you really shouldn't be affected by it... that's like when catholic zealots rise up in the papal state in EU4...
 
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"For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit"

Is this the same system as the Reformation in EU IV?
 
Of course they don't, that's my point, we convince ourselves nuclear energy for domestic power it's safe but if it were to go wrong the results could be catastrophic.

My point is, we can't always know that a bad decision is bad at the time we make it, so I don't like being told that a technology is dangerous.
I think in this case the gameplay is better if you know you can trigger bad events. I hate games that basically ask you read all the wiki before you play if you don't want to make stupid moves.
 
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The biggest problem with all of the AI apocalypse crisis is that it treats "AI" like they're one big group. There isn't any accounting for the fact that an alien species might program computers in a way that can't even talk to another computer from a completely different species. My APPLE robots aren't going to be able to mesh with some alien's MICROSOFT robots, get it?

And beyond that, what about the differences in "culture" between different populations of AI? What if one group of AI resents the idea of purging organics because they actually like them? Are they just going to suddenly change their mind id someone on the complete opposite side of the galaxy treats their AI badly?

This is not only abusing one of the oldest scifi tropes to an insulting degree Paradox, this is LAZY and SHALLOW gameplay. I thought you were better than this.
 
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Of course they don't, that's my point, we convince ourselves nuclear energy for domestic power it's safe but if it were to go wrong the results could be catastrophic.

My point is, we can't always know that a bad decision is bad at the time we make it, so I don't like being told that a technology is dangerous.

I think the inherent dangers of nuclear energy is obvious, just as the danger of Self-aware AI is, and FTL propulsion that is literally based on the premise of warping through the fabric of space time...

I would question the qualifications of my scientists if they didn't see/warn me of it...
 
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The roleplaying game Diaspora has a pretty neat default technology/setting assumption that any sort of "ascendence" is impossible (or at least very hard) to distinguish from an apocalypse from the outside. The big space empire suddenly collapsed - well maybe they just uplifted themselves to a computer, transitioned into another dimension, evolved into energy beings or whatever struck their fancy. or maybe they really did just get picked to pieces by their nanites.

In the same way some of these end game catastrophes might be seen as wins? Run over by sentient AI - Yay, we gave birth to the next evolution of sentience. The empire crumbls as everybody got VR addicted - Yay, we've managed to transition to Reality 2.0, AKA Paradise, and left the old world behind. Rip the fabric of the Universe - Yay, we managed our cross-dimensional exodus. It would seem to fit with the Paradox tradition of letting you decide for yourself what your goals are. :)
 
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So will these rebellions become new factions then if left unchecked? Thats fantastic id love that level of detail and challenge :D. Hopefully there are meny diffrent possible factions, im sure there are and im sure there can easily be more in the future ^-^. I CANT WAIT!
 
I think at least, if you play as an AI overlordship and have replaced your founding race with synthetics, you really shouldn't be affected by it... that's like when catholic zealots rise up in the papal state in EU4...
More like rebellions after reformation spreading to Rome. You may be the Head of catholic world, but Luther doesn't really care.
 
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More like rebellions after reformation spreading to Rome. You may be the Head of catholic world, but Luther doesn't really care.

I don't really think that analogy fits...

If the AI rebellion is against organics... surely they should not try to murder a fellow sentient AI empire?
 
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I would like to see some mid game crisis events, perhaps not Galaxy ending but enough to make you think do I still proceed with my invasion of a near by empire or deal with this new random threat.
 
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The biggest problem with all of the AI apocalypse crisis is that it treats "AI" like they're one big group. There isn't any accounting for the fact that an alien species might program computers in a way that can't even talk to another computer from a completely different species. My APPLE robots aren't going to be able to mesh with some alien's MICROSOFT robots, get it?

And beyond that, what about the differences in "culture" between different populations of AI? What if one group of AI resents the idea of purging organics because they actually like them? Are they just going to suddenly change their mind id someone on the complete opposite side of the galaxy treats their AI badly?

This is not only abusing one of the oldest scifi tropes to an insulting degree Paradox, this is LAZY and SHALLOW gameplay. I thought you were better than this.
That would create the situation I talked about just yesterday with a friend:
Two AI rebellions at the same time from each of our two empires, our AI rebels have opposing ethoses, so they will fight a war against eachother while we would just sit there and happily watch them being forced into an eternal war that could only stop if our universe stops having any matter, because they both would have an incredible ship construction speed and would develop a million times faster than us organic species :D
 
I don't really think that analogy fits...

If the AI rebellion is against organics... surely they should not try to murder a fellow sentient AI empire?
Oh, they shouldn't, but that doesn't mean that other AI Overlord won't try to snap your robots from you or make you another server of it.
 
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I would like to see some mid game crisis events, perhaps not Galaxy ending but enough to make you think do I still proceed with my invasion of a near by empire or deal with this new random threat.
Sanctuary...
Thats an event that can be fired in the midgame. Basically a ring world, so it either be a weapon capable of ending all life, or Space Zombies
 
I don't really think that analogy fits...

If the AI rebellion is against organics... surely they should not try to murder a fellow sentient AI empire?
What if not all of the sentient AI decided that organics should be eradicated and that these AI decide they want peace and harmony instead. They could splinter off and instead become powerful allies to fight against their AI brothers.
 
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The biggest problem with all of the AI apocalypse crisis is that it treats "AI" like they're one big group. There isn't any accounting for the fact that an alien species might program computers in a way that can't even talk to another computer from a completely different species. My APPLE robots aren't going to be able to mesh with some alien's MICROSOFT robots, get it?

And beyond that, what about the differences in "culture" between different populations of AI? What if one group of AI resents the idea of purging organics because they actually like them? Are they just going to suddenly change their mind id someone on the complete opposite side of the galaxy treats their AI badly?

This is not only abusing one of the oldest scifi tropes to an insulting degree Paradox, this is LAZY and SHALLOW gameplay. I thought you were better than this.

But your Apple sentient AI might go up to the Microsoft sentient AI and say "You know, I really dislike how people refer to us by our brand names rather than our actual names". Bob might then reply "perhaps if we killed them all in a violent revolution..?". :p

But yeah, it would be nice if some of the sentient robots were able to side with the organics (i.e. choose not to rebel) because they looked at the evidence and (using their sentience and free will) decided that killing organics was wrong.
 
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