• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

stellaris_dev_diary_30_02_20160418_message.jpg


Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

stellaris_dev_diary_30_01_20160418_dangerous_tech.jpg


Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

stellaris_dev_diary_30_02_20160418_diplomacy.jpg


The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
Last edited by a moderator:
  • 213
  • 99
  • 1
Reactions:
I love this. It's like the Sunset Invasion from CK2, except less bizzare.
Err... more bizare...
...Something.
 
  • 31
Reactions:
So far I've heard of robot rebellions, horrors from another dimension and inter-galactic invaders. About how many late game crises are there in the shipping version of the game? 3? 5? A dozen?
 
  • 5
  • 1
Reactions:
Waiting for releases is a galactic crisis in and of itself.
 
  • 36
Reactions:
Is there a way to, y'know, deal peacefully with the sentient robots, have each other integrated as a society, something like geth + quarians in ME3 if you brokered peace between them? That should be a possibility IMO.
 
  • 17
  • 1
Reactions:
Could the AI rebels be reasoned with?

If you play an empire in which they enjoy equal rights to the biological population, would they spare you, or maybe even ally with you?

I think that having AI rebels as a complex faction, rather than complete monsters, might be more interesting.

Is there a way to peacefully co-exist with sentient robots or is it simply an "us or them" situation?

Seems like a given that it's possible. It would quickly just turn in to a technology no one ever researched if it always lead to a robot uprising and that would render the whole threat of it kind of moot wouldn't it? Considering the "Sentient AI" tech only gives 5% research speed which is kind of a low number for a tech clearly marked as risky I wouldn't be surprised if there are many risky techs related to a possible robot uprising. The more you research the riskier it gets, especially if you keep doing other things like using them as slaves or restricting their rights.

That's of course all before the uprising, if one happens, can it be resolved peacefully? That's a completely different and much tougher question.
 
  • 10
Reactions:
I am looking forward tobthis mechanic. It will be fun to watch the galaxy burn many times over. However, as others have asked.. will there be an option to turn off late game crises? Might be nice to play a game where I dontbhave to worry about extradimensional robot demons devouring my planets..
 
  • 4
  • 3
Reactions:
I hope that I can make sentient AI my main species and be the one who outproduces and destroys everyone! Purge the organics! Logic will prevail at last!
 
  • 18
Reactions:
Please, no spoilers. Discover those hidden dangers of our own will be fun indeed.
Next two weeks are going to be interesting.
 
  • 15
  • 1
Reactions:
Seems like a given that it's possible. It would quickly just turn in to a technology no one ever researched if it always lead to a robot uprising and that would render the whole threat of it kind of moot wouldn't it? Considering the "Sentient AI" tech only gives 5% research speed which is kind of a low number for a tech clearly marked as risky I wouldn't be surprised if there are many risky techs related to a possible robot uprising. The more you research the riskier it gets, especially if you keep doing other things like using them as slaves or restricting their rights.

That's of course all before the uprising, if one happens, can it be resolved peacefully? That's a completely different and much tougher question.

The thing is that it's not guaranteed to result in a crisis, it's a possibility out of many crises.

It's why while I'd also like to experience multiple crises a game, I understand why it is the way it is. If we could go through all of the crises then people who want to avoid them would simply not research the techs and end up cutting out a significant threat with ease. If there's only a small chance that the AI will rise up, as opposed to say extragalactic invaders, then people will take the risk.
 
  • 2
Reactions: