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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

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Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

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Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

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The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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Seems like a given that it's possible. It would quickly just turn in to a technology no one ever researched if it always lead to a robot uprising and that would render the whole threat of it kind of moot wouldn't it? Considering the "Sentient AI" tech only gives 5% research speed which is kind of a low number for a tech clearly marked as risky I wouldn't be surprised if there are many risky techs related to a possible robot uprising. The more you research the riskier it gets, especially if you keep doing other things like using them as slaves or restricting their rights.

That's of course all before the uprising, if one happens, can it be resolved peacefully? That's a completely different and much tougher question.

There is no guarantee that the AI won't trigger these thing as well.

AI could be weighted to pick the Sentient AI over the repeat techs later in the game, so it could draw the rare card and research it to completion and cause the uprising without you ever touching it.

My question is this: If an AI triggers it, or even if you trigger it, and an AI empire across the map from you has a massive population of the bots, and gets over run, you could be faced with an empire of machines that out pops, out produces, and ouresearches you. Is there even a way to come back from it? xD
 
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So far I've heard of robot rebellions, horrors from another dimension and inter-galactic invaders. About how many late game crises are there in the shipping version of the game? 3? 5? A dozen?

Off the top of my head, I'm counting... 3? There's the extra-galactic invaders, the energy beings, and the robopocalypse. There's almost certainly one more, to account for the Social research branch.
 
So what I just heard was that there is a chance for us to see Extra-dimensional Aliens vs. Sentient AI in a battle royal for control of the galaxy!
 
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I love the idea of multiple end-game crises occurring in a Warhammer 40K style "everything's going to hell in a million different ways" style
First there's a robot uprising, then demons from another dimension appears in our core worlds along with an invading out galactic fleet/swarm/horde have appear. And the space prom is tomorrow.
 
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If we could propel rockets with hype this Dev Diary would have helped us reach Alpha Centauri...
 
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"You think what you do has meaning? You think you slay me, and I am dead? It is just dream and waking over and over, one appearance after another, nothing real. What you do here means nothing. Why do we waste our breath on you?"
 
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There is no guarantee that the AI won't trigger these thing as well.

AI could be weighted to pick the Sentient AI over the repeat techs later in the game, so it could draw the rare card and research it to completion and cause the uprising without you ever touching it.

My question is this: If an AI triggers it, or even if you trigger it, and an AI empire across the map from you has a massive population of the bots, and gets over run, you could be faced with an empire of machines that out pops, out produces, and ouresearches you. Is there even a way to come back from it? xD

You could try and deliberately trigger another, different late game event :p

Summon bigger fish!
 
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can you get screwed over by location? if an empire on the netire other side of the galaxy get sa sentient robot uprising that spreads bu you can't get through because your neighbours don't liek you for whatever reason, can you just lose the game on that? do the extragalaxial invaders grow out of controll similary?
 
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It's fine when the old ones turn up we'll just ram them with a battleship.
 
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If you start in 2200, and midgame ist reached 2280, how long would you normally play for one game? Until 2350 approximate?

If you are in a multiplayer session, could it be your play until the year 3000 and get several endgame disasters?
 
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We’re getting close to release and there is not much left to talk about that we haven’t already covered.
What about government upgrades, ground combat and different kinds of armies?
Imagine a "Keeper of Knowledge" fallen empire that sends a fleet to stop someone from researching "dangerous technology" only to open a rift to a hostile universe...
Had same thoughts recently. Some FE invades to punish you for that AI research, opens rift at your home planets, sends you "lol" message and leaves to wait until everything is conquered by space ctulhus. What a way to keep knowledge.
 
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Part of me wishes there wasn't a warning on the technology to tell you it's dangerous, we can't always predict what is going to be dangerous before it goes wrong. The three laws of robotics assure no robot can do harm, in principle it shouldn't be dangerous!

You are aware pretty much all the short stories in "I, Robot" is about how the laws could be subverted?
 
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The thing is that it's not guaranteed to result in a crisis, it's a possibility out of many crises.
Yea, that's kinda my point. The AI uprising crisis can't be a definitive outcome because then people just don't research the specific techs. If it isn't certain it will happens that means we can co-exist with sentient AI.

There is no guarantee that the AI won't trigger these thing as well.

AI could be weighted to pick the Sentient AI over the repeat techs later in the game, so it could draw the rare card and research it to completion and cause the uprising without you ever touching it.

My question is this: If an AI triggers it, or even if you trigger it, and an AI empire across the map from you has a massive population of the bots, and gets over run, you could be faced with an empire of machines that out pops, out produces, and ouresearches you. Is there even a way to come back from it? xD
Well, yes. Or any other non AI empire for that matter. Though that's the case with all the crisis events.

Question is, if there is an AI uprising somewhere in the galaxy, does all other sufficiently advanced robot pops in the galaxy automatically join it? I honestly hope not, seems more fitting if they'd rebel more like a faction and start spreading their own empire but that might not make them enough of a crisis. Doubt we'll find out before launch.
 
Late game crisis for me is probably me playing till the late-game and then realising I haven't paid my utilities bill. Apparently having +90 energy per month and dominating the galaxy isn't enough when the utilities company shuts off your power. :eek:
 
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