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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

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Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

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Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

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The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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"You fight against inevitability,
Dust struggling against cosmic winds,

Know this as you die in vain,
Your time will come,
Your species will fall,
Prepare yourselves for the arrival..."
-Harbinger of the reapers
"Organic life is nothing but a genetic mutation, an accident. Your lives are measured in years and decades. You wither and die. We are eternal, the pinnacle of evolution and existence. Before us, you are nothing. Your extinction is inevitable. We are the end of everything." -Sovreign of the reapers

Harbinger says some cool things but I prefer the Reapers back when they were menacing rather than stupid and possibly had a proper plan and or purpose not to mention a possibility that it wouldn't be revealed to us.
 
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I'm starting to feel pretty railroaded when it comes to all of the disasters centered around AI. It feels to me that researching the field at all leads to DOOM sooner or later. Even if I have a population of AI who enjoy equal rights and treatment as any other sentient in my territory they will instantly turn on me at the drop of a hat for a ton of different reasons.

One question, why would AI who enjoy that kind of treatment suddenly go along with a bunch of other AI who decide to murder all organics? What reason do they have to agree? They can be hacked but they are also AI and would quickly render themselves immune to tampering. They might be talked into it but they are INDIVIDUALS (unless hive mind) and not every person will have the same opinion.

I don't Think that it is railroaded, the devs have said that there takes some time of conflict (basically when they declare their own empire) until it has come to a Point of no return.
 
I think it would be good knowing if any empire researches the dangerous stuff like the fallen empires. It would be nice to have the possibility to prevent something awful to happen. Maybe you h ave to be on good terms with a fallen empire, so that you get this information from them.
 
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Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…
stellaris_dev_diary_30_02_20160418_message.jpg



This is oddly familiar... very familiar indeed... :

The Shivans... (Free Space 2)

"(...) Their origin and their destination remain unknown. While many have offered up possible explanations as to why the Shivans seem focused on the destruction of all other sentient species, we still do not know why they seem bent on total xenocide.
(...)
According to Ancient artifacts, the Shivans seem to possess some kind of sensitivity to subspace disturbances.

(...)
Ancient legend suggested that the Shivans were born from the flux of subspace, intended by the universe to eradicate aggressively hegemonistic species and preserve diversity. The Shivans do not appear to 'live' in subspace, but other elements of the Ancient legend are currently untested."
340px-HTLRavana640x480.jpg

http://www.hard-light.net/wiki/index.php/Shivans


Oh and their end game-crisis capabilities...

Before anyone starts scream "Reapers! Reapers!" Shivans were first... reapers ar based on Shivans and their SJ Sathanas Juggernauth-ship class. I`m old, I know things ;-) And FS2 is 1999 so no MassEffect back then
 
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Amazing!:D The only other game that I've played which did something like this was Shogun 2 Total War when the rest of the remaining Daimyos would join forces to try and stop you after you took about half of Japan.
 
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I hope crises come in more varieties, for an example space colonialism, one (or more) super advanced empire arrive from the edge of the galaxy and have little regard for the 'barbarian' empires there already (or even the ori deal from Stargate, some sort of space crusade guided by sufficiently advanced aliens).
A politicla crisis where everyone starts tking sides for the war to end all wars (like the 30 years war or ww1).
A disease outbreak that wipes pops away like dust in the wind.

Not just AI or body horror.
 
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I think it would be good knowing if any empire researches the dangerous stuff like the fallen empires. It would be nice to have the possibility to prevent something awful to happen. Maybe you h ave to be on good terms with a fallen empire, so that you get this information from them.
Fallen empires wouldn't research them. They cannot get new research.
 
I think it would be good knowing if any empire researches the dangerous stuff like the fallen empires. It would be nice to have the possibility to prevent something awful to happen. Maybe you h ave to be on good terms with a fallen empire, so that you get this information from them.
Maybe something like a "Galactic Scale Information Trade/Sharing Treaty" for Fallen Empires, that could be proposed only at the highest level of the Fallen Empire liking us.
 
I love this. It's like the Sunset Invasion from CK2, except less bizzare.
Err... more bizare...
...Something.
More bizzare but less out there.

@Doomdark If you give your sentient robot pops full citizenship, civil rights and so on, are they less likely to rise up? If a robot revolution starts elsewhere, will they spare empires with a history of giving robots full rights?
Well when the french revolution broke out even nobles that had been good to their people ended up on the chopping block, while you should have better odds at not getting targeted there should be no guarantees.
 
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Fallen empires wouldn't research them. They cannot get new research.
I think he meant "You would know the stuff that the Fallen Empires also know.". Like, when they can magically tell if you're researching sentient AI, even though no normal empire could ever know.
 

This is oddly familiar... very familiar indeed... :

The Shivans... (Free Space 2)

"(...) Their origin and their destination remain unknown. While many have offered up possible explanations as to why the Shivans seem focused on the destruction of all other sentient species, we still do not know why they seem bent on total xenocide.
(...)
According to Ancient artifacts, the Shivans seem to possess some kind of sensitivity to subspace disturbances.

(...)
Ancient legend suggested that the Shivans were born from the flux of subspace, intended by the universe to eradicate aggressively hegemonistic species and preserve diversity. The Shivans do not appear to 'live' in subspace, but other elements of the Ancient legend are currently untested."
340px-HTLRavana640x480.jpg

http://www.hard-light.net/wiki/index.php/Shivans


Oh and their end game-crisis capabilities...

Before anyone starts scream "Reapers! Reapers!" Shivans were first... reapers ar based on Shivans and their SJ Sathanas Juggernauth-ship class. I`m old, I know things ;-) And FS2 is 1999 so no MassEffect back then

Freespace Descent and Freespace 2 are some of the greatest games ever made! :D
 
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This sounds incredible!

My spacefaring Old English Sheepdogs are going to peer behind the void!

The Machine war sounds incredible. :D
 
This is oddly familiar... very familiar indeed... :

The Shivans... (Free Space 2)

"(...) Their origin and their destination remain unknown. While many have offered up possible explanations as to why the Shivans seem focused on the destruction of all other sentient species, we still do not know why they seem bent on total xenocide.
(...)
According to Ancient artifacts, the Shivans seem to possess some kind of sensitivity to subspace disturbances.

(...)
Ancient legend suggested that the Shivans were born from the flux of subspace, intended by the universe to eradicate aggressively hegemonistic species and preserve diversity. The Shivans do not appear to 'live' in subspace, but other elements of the Ancient legend are currently untested."
340px-HTLRavana640x480.jpg

http://www.hard-light.net/wiki/index.php/Shivans


Oh and their end game-crisis capabilities...

Before anyone starts scream "Reapers! Reapers!" Shivans were first... reapers ar based on Shivans and their SJ Sathanas Juggernauth-ship class. I`m old, I know things ;-) And FS2 is 1999 so no MassEffect back then

Shivans are awesome, but are not the first galactic invaders in S-F. The Berserker is probably book with "prototypes" of Shivan and Reapers.
And yes, Shivans > Reapers, becouse instead of talking bullshit about being undefeatable and incomprehensible, they act like one. So-called "menacing" reapers are the usual cartoony villains. I was surprised that Suvereign didnt made Evil Overlord Laugh at the end of his bullshiting.
 
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Fallen empires wouldn't research them. They cannot get new research.

I mean, that the Fallen Empires know if someone researches dangerous stuff, like the knowledge keepers in the Blorg stream. Not that they research themselve.

@SolarGuy
That would be nice. Another way could be, that you're on very good terms with the empire that just wants to research AI and you have a science treaty.