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Stellaris Dev Diary #305 - Midsummer Festivities

Hello everyone!

Midsummer approaches, and with it, holidays.

Stellaris: Free to Play​

We want you and your friends to have a reason to celebrate too. As we announced last week, Stellaris will be free to play on Steam from the 22nd to the 26th.

With the addition of Co-op (that is, up to five players playing as the same empire), there’s never been a better time to introduce your friends to Stellaris!

Remember, as host, your friends will have access to all of your DLC.

Stellaris Free to Play June 22nd to June 26th

Stay tuned to our social media channels during the Free to Play event - they have plans.

Stellaris Nexus​

Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour.

As part of Steam Next Fest, it’s also playable for free until the 26th!

Stellaris Nexus demo available during Steam Next Fest, June 19th to 26th

Community Designed Starter Pack

Hello! This is MordredViking, the Community Manager for Stellaris. We recently asked the community for their input on what DLCs to recommend to new players, and we thought we should share some of our findings.

We got 420 responses from you all, and among the questions we asked was, for how many hours had you played Stellaris? The answers ranged from a couple of hundred to a whopping 13,000! This came out to an average of 855 hours among all respondents. A pretty hardcore group!

The core of the questionnaire however, was of course which DLCs to recommend to a new Stellaris player, and here’s the top 10:

Which DLCs would you recommend to new players?

From these results, we wanted to have a bundle that provided a representative selection of available content, catering to a range of different play styles and fantasies. With this criteria and the survey results in mind, we settled on Utopia, Federations, Distant Stars and Synthetic Dawn.

Utopia allows for a broader range of empire choices, by providing new tools to develop the empire and ultimately allowing players to transform their nation into a paradise. Federations taps into a more diplomatic playstyle, and really ramps up the potential for in-game alliances and also enables power projection through bodies like the Galactic Council. Distant Stars entices eager explorers with new discoveries throughout the galaxy. Then finally, Synthetic Dawn brings those robot dreams to life with expanded robotic gameplay options.

What’s Next?​


We will return with dev diaries on July 27th with Habitat discussions, and start going into detail regarding what’s planned for the 3.9 Caelum update.

Like 3.1 Lem, 3.3 Libra, and 3.6 Orion, Caelum will be a Custodian update focused on revisiting old packs, catching up on technical debt, and generally improving the game.

Calamitous Birth tooltip

The newly clarified Calamitous Birth tooltip.

Massive Crater: Now with bonuses to Lithoid Traits.

The home crater gets a bit of a boost.

Lithoid Craters now only reduce habitability for non-Lithoid pops.

A minor tweak to the craters makes a big difference.

Consume World now starts a situation that auto-consumes the planet.

What do Lithoids eat?

Consumption Situation progress bar.

Pom-a-granites!

Details on the Consumption situation. Produces Minerals, Alloys, or Pops every six months.

Placeholder icons on the approaches.

The Restraint approach ends the situation, but is very expensive Unity-wise as it is not in a Terravore's nature to save some for later.

Once you start feasting, it's really hard to stop.
Om nom nom.
 
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My wishlist. I don't play with mods. And mostly role play my 80+ custom empires. I love watching them interact and seeing the stories unfold. Most of these suggestions will perfect the role playing side of Stellaris.

Fix achievements for windows store version of Stellaris! I bought everything twice just to learn achievements are unobtainable after an hour into the windows store version of stellaris.

Classic "Grey" Alien portrait please! And I'd kill for some disc like ufo shipset. (reptilian #11 doesn't count)

A more humanoid lithoid portrait.

Cat and dog portraits. (Mammalian #4 is cat like but not enough)

Robot and organic shipsets and city appearances

Access to the MSI ruler appearances for that humanoid portrait.

Allow us access to the other Diplomatic "Room" options that came with first contact dlc.

Let us name the split off empire that spawns with "Fear of the Dark" origin. And planet type would be awesome too.

A way to link some orgins with custom empires. Example if I had three empires with common ground, they'll all start as part of the same federations instead of creating three separate federations.

An option to allow every spawned race to be a species from custom empire list. Examples: Marauders/Fallen Empires/Primitives/Caravaneers/MSI will be picked from the "left overs" when starting a new match. The civics and ethics can be random, portrait and species names will be a player made custom one. (This rarely happens with Fallen Empires already, I've had it happen a few times now.)

MSI species to be chosen from custom empire species. I cannot use Payback or broken shackles until I can choose or set a empire to spawn as that scripted empire.

I don't know what update ruined custom empires from spawning consistently, but the last few months I get a huge amount of randomly generated empires, I would like it to go back to a random assortment of my empires when they're all set to force spawn.

Empire spawning toggle options on developer made empires. I want to turn them off or delete them all together.
 
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More precise: I did expected to see Nemesis in the top 10, even somewhat around the top 5. But i guess thats only my personal preference and not really objective. But thank you for the details!
So the question was 'recomended for new players' which has some effects, a lot of those packs make the game more complicated.

On the other a common thing that comes out of paradox's metrics and surveys is that there is a fairly substantial silent majority that does not fit into the more memetic idea of a stellaris player.

Pretty much if your inclined to post on the regular on the forum, make a video or do anything particularily attention grabbing, you are much more likely to be a lot more aggressive/competitive is the super broad effect.

But the people that go for more chill/friendly/less multiplayer/meta builds are actually in the majority by a good margin.
 
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I'm trying to gift the new Starter bundle to a friend, but Steam isn't letting me since I already own all the DLC included in it. Am I missing something? Or is this one of those bundles that can't be gifted to someone else?
 
I am excited with lithoid changes. I suppose there is an understanding as to how pop growth is king with the game design post tiles. With tiles it mattered a bit, but you would eventually cap out on population so you could catch up, and there were more strong bonuses to pop growth.

Anyway, I am excited to do more lithoid playthroughs with changes.
 
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I'd be grateful if you'd do an experiment with converting Mega Structure construction into ongoing situations like you did with Consume World.
I really wish megastructures weren't expensive button clicking, you had a nice idea!
Sure there are like a couple events with foreign engineers and the encapsulated star being special for some other empire, but a situation could bring a lot other interactions, like speeding construction for an even higher cost or slowing it in favor of some other benefit.
 
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Yeah, wouldn't mind seeing a revamp of megastructure construction to tie into the situation mechanics. Maybe even have it so that there are some different event chains for each one and have some of that be RNG related and mutual exclusive from other events. That you have even more variation between games.

Also wouldn't mind seeing things adjusted so that they are more of tall empire thing. Used to be that tall empires would do more with megastructures because wide empires ended up preferring to burn all their influence on other things. Once the move a fair number of them over to unity costs with the exception of the ringworld, it just became a thing that wide empires could do better because they could easily produce more influence on top of the alloys. I know it might not be a popular sentiment, but ti does seem like maybe sprawl should somewhat influence the unity cost of megastructures. The more sprawl an empire has, the more likely they should run into issues where either paperwork gets lost in bureaucracy because the high sprawl or other parts of the empire make it harder to build since they either view it as a waste of resources or would rather have it in their part of the empire. At least that would be my head cannon for why a wide empire would need more unity to build a megaart museum, while a taller empire might be able to stay fairly close to the base cost.
 
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Remove the leader cap!

I cannot say it often enough: Remove this illogical roleplay immersion breaking game mechanism imitation that is only in place to compensate your 'failure by design' debacle caused by the latest dlc. Thank you very much.
 
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Remove the leader cap!

I cannot say it often enough: Remove this illogical roleplay immersion breaking game mechanism imitation that is only in place to compensate your failure by design debacle caused by the latest dlc. Thank you very much.
you know people are more likely to listen to you when you do not insult them and call them and their work bad. Just a thought.

Also not everyone agrees. Yes the limit may be a little low, at least at the start, but in most of my games that forced me to really think about what kind of leader I want and how to specialize them. It also stings way harder to lose a good leader, which is good roleplaywise.
 
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you know people are more likely to listen to you when you do not insult them and call them and their work bad. Just a thought.

Also not everyone agrees. Yes the limit may be a little low, at least at the start, but in most of my games that forced me to really think about what kind of leader I want and how to specialize them. It also stings way harder to lose a good leader, which is good roleplaywise.
There is no insult to Paradox in my post.
 
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As the Lithoid gain some more love would it possible do give them the Crystallization trait without require Plantoids. And yes i'm aware that it is a mechanic introduced by the Plantoids DLC but having no basic growth perk without an extra DLC seems a bit harsh.
 
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if you do not see that this language is not promoting any kind of constructive criticism or dialog, then I can not help you.
I still see no insult in saying the work of someone is 'broken' and the reason for that is 'failure by design'. You recombine my words in that quote highlights to a different meaning. Please don't do that.
 
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I still see no insult in saying the work of someone is 'broken' and the reason for that is 'failure by design'. You recombine my words in that quote highlights to a different meaning. Please don't do that.
1688028541859.png

There is absolutely nothing recombined there. I just marked the parts I was referring to. Don't you see that you used exactly that sentence there?

(screenshot taken in case you change it afterwards to accuse me of lying)
 
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View attachment 1000938
There is absolutely nothing recombined there. I just marked the parts I was referring to. Don't you see that you used exactly that sentence there?

(screenshot taken in case you change it afterwards to accuse me of lying)
You accuse me of fraudulent motives. Who is insulting whom?
This leads nowhere. Please, let's be adults and stop this, thanks.
 
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Here's the thing I see: three of the seven expansions were less well rated than four of the five story packs.
People like stories more than detailed mechanics. People like simple more that mental mechaincs.

That's already pretty telling. It's not a steady decline, so we can't just say it's only people liking what they've gotten the most used to— the opposite seems to be true for Apocalypse, Mega Corp, and Federations, for example. Galactic Paragons is clearly preferred over Overlords and everything is preferred over Nemesis and First Contact.

But it's not random, either. If it was random, it might already be a little concerning to have story packs outperform major expansions but consider this: the three worst-rated expansions and the one story pack left off the list are the most recent ones.
Actually it does correlate pretty close to release order. :p

Just because it is not exact does not disallow the conclusion that people get set in the way they play and they dopn't like change.

Release Order
---------------
Utopia
Apocalypse
MegaCorp
Federations
Nemesis
Overlord
Galactic Paragons
 
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