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Stellaris Dev Diary #341 - Become the Crisis: Cosmogenesis

Hello again!

The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08.

Stellaris: Season 08 includes all of this year’s major Stellaris releases at a 20% discount, plus includes the Rick the Cube machine portrait as an immediate unlock. I do a quick rundown of the things that are in it in this video:


Today we’re going to look at the new Become the Crisis path, Cosmogenesis.

Becoming the Crisis​

Back in Nemesis, we introduced the Become the Crisis Ascension Perk, which let an empire choose to embrace their darkest impulses, manipulating and concentrating fluctuations in the Shroud created by horrific acts in a bid to ascend to a higher existence.

That Crisis, now renamed Galactic Nemesis, accumulated a resource called Menace by committing evil deeds in order to advance through its crisis path.

Cosmogenesis has a bit of a different philosophy. Where the Galactic Nemesis operates through explicit malice, intentionally attempting to maximize the amount of suffering they can cause, an empire following the path of Cosmogenesis is more of a crisis to the galaxy due to callous indifference while pursuing what is theoretically a more noble cause.

Cosmogenesis Ascension Perk

Cosmogenesis can be selected as your fourth Ascension Perk. (In 3.12, Galactic Nemesis will also be moved to become available as a fourth perk.) Like Galactic Nemesis, you cannot take it if you are Custodian or Emperor, or are not independent. Unlike the previous crisis path, however, this one is not ethics locked. Even a Xenophile Pacifist can delude themselves into thinking that a small amount of possible, unintentional suffering now may be a worthwhile sacrifice for a better future.

Event image from Cosmogenesis

Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.

Galactic Nemesis dealt with quantity over quality. Cosmogenesis empires are the opposite. They seek the secrets of the Fallen Empires, desiring to reach the power they had in their prime.

Cosmogenesis Crisis UI


Some Cosmogenesis Crisis Perks

Some of the Crisis Perks.

One of the shortcuts you can use to get there is the Synaptic Lathe. A powerful research facility, it harnesses the power of minds to compute and store data, with the slight downside of burning them out over time. It can be upgraded twice, and uses a simplified variant of the planet interface.

Synaptic Lathe

Yes, you can (and should) Ascend the Lathe

The districts unlock building slots, and either increase Research or Advanced Logic generated by the Neural Chips. The buildings can significantly modify many aspects of the Synaptic Lathe, whether it be Synaptic Preservers that reduce the burnout rate of Neural Chips, Neural Stabilizers that keep the Chips content and less rebellious, or even Synaptic Overclockers which will increase the effectiveness of the Neural Chips but burn them out much more quickly.

The more Neural Chips you have contained within the Lathe, the more effective it becomes, as every chip improves the output of every other chip, resulting in a nonlinear productivity growth curve but make sure that there is always pops for the lathe to process, or risk seeing it break down for lack of suitable components.

Synaptic Lathe Buildings and Districts

A brief overview of the Synaptic Lathe

To streamline the process of recruiting “volunteers” for the Synaptic Lathe, you can set species to use the Synaptic Service purge type, which will automatically resettle pops to the Lathe over time.

Synaptic Service Purge Type

Service Guarantees Citizensh... Actually, Never Mind.

At Rank 4, you’ll gain the ability to experiment upon reality through your Applied Infinity Theses. These allow you to attempt to make improvements on a stubborn reality, which can have galactic or localized effects. Sometimes these go well…

Examples of some Infinity Theses

For our next experiment, let’s round pi to 3. It’ll make calculations so much easier.


But other times things don’t go quite as planned, and the simple folk from other empires that just don’t understand may get upset.

A thesis did not go so well, but we still learned something.

At least we still learned something!

Frustratingly, reality is resilient, and does not take kindly to “adjustment”. But the Infinity Sphere has been nice enough to provide a potential solution. A new universe would be much more malleable than this ancient one that is stuck in its ways.

Event image from Cosmogenesis

Once the Horizon Needle is completed, the Exodus begins. It’s time to embark the people from your colonies onto the ship, and go into a bold new world.

Situation Entry from Cosmogenesis

Should you succeed, a perfect new universe will be created to your specifications, and your people will have endless and true understanding. Based on some of the choices you make during the Exodus, there are several endings to your journey.

We won the game!

Oh, what happens to this universe? That’s not really your problem anymore at that point, is it?

It doesn’t all explode, if that’s what you’re asking. That would be a terrible, senseless waste. (Okay, parts do, but that’s really just collateral damage.)

Every end is a new beginning.​


The aftereffects of your final experiment will ripple across the galaxy, causing significant problems for those that were left behind. A control group that elects to stay behind and observe from your former empire will protect itself well. The rest of the galaxy isn’t quite as prepared.

Event image from Cosmogenesis

Their grammar was also damaged in the time stop.

With the ability to select a new empire to continue the game after losing the game (or winning, in this case), we’ve chosen to let you continue to explore the fate of the universe after the Cosmogenesis empire completes its mad goal. Your old empire will remain in the game as a true Fallen Empire.

Our Empire as a Fallen Empire Remnant

Multiplayer Resync​

Another feature we’re adding in the 3.12 “Andromeda” release is a Multiplayer Resync button.

This button, as the name suggests, resyncs a game to hopefully allow you to continue if an Out of Sync error occurs. It won’t always solve the issues, but when it does, it’ll save you some time as you’ll no longer have to quit and rehost the game.

Out of Sync error

Normally a reason for the Out of Sync is listed, but I forced the desync so nothing is actually wrong.

1713264387954.png

Transferring data!

Next Week​

The Machine Age is getting close!

Next week will be the first Art of The Machine Age dev diary. The artists have so much to show that they’ll have another one post-release.

See you then!
 
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Looks amazing guys! Bit of random request, could you guys add an 'Oceanic Fauna' Planetary Feature? We have space whales but about alien whales? *Said in the tone of Merry and Pippin re second breakfast*
 
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I really really hope this means we're also getting the Fallen Empires looked at again. Their interactions with the galaxy at a whole, how they want and how they respond can be hopefully touched on. I really really want to feel like they are that Ancient Empire.
 
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This sounds absolutely beautiful <3

***

I do have two questions however:
- if we meet Infinity Machine in our playthrough as Cosmogenesis can we get it to join on our Voyage? Or get some special interactions at the very least?
- this one is to the Game Designers and Coders of all kind - does the existence of Synaptic Lathe means we might get several more "pop needing" space objects in a future?
 
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Currently when you lose your last colony you instantly disappear including all your remaining systems and fleets (very useful in total wars :p)

How does the Cosmogenesis avoid that mechanical limitation?
 
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Virtual pops that are spontaneously appearing can neither be resettled nor purged.
But there is still a viable way for a Virtual population to use the Synaptic Lathe, right?
I won't be forced into abducting pops finding external volunteers to assist my science, or do I?

EDIT: @PDX_Cosmogone stated you have to find external volunteers, unfortunately.
 
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Looks amazing guys! Bit of random request, could you guys add an 'Oceanic Fauna' Planetary Feature? We have space whales but about alien whales? *Said in the tone of Merry and Pippin re second breakfast*
Arent that the Nemma from the unsteady ground colony event chain?
 
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I love everything about this DD! The callous indifference of an intelligent race bent on wondering if they could that don’t care to ask if they should. Dr. Ian Malcolm’s nightmare.
 
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MEAT BRAINS!
On the topic of Meat Brains:

Why is there no organic harvesting purge option for machine intelligences with catalytic processing? (food from pops)
Can you imagine my disappointment, when i learnt i could not build ships out of the corpses of my enemies?
 
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How do empires that ascended to Virtuality then populate their Synaptic Lathe? Can they just spawn virtual pops on the Lathe?
They'll have to find and abduct meat/silicone brains to fuel the Lathe
Finally we don't have to use mods to play as a fallen empire and a couple of questions for the developers
1) Do we continue to play as a fallen empire in the same galaxy or a new custom empire appears in the menu?
2) Synaptic Lathe is a static megastructure or it can move according to screenshots is not clear
3)Can we expect similar add-ons for the two remaining ascensions

Thanks to the developers for making this game and releasing great addons to it
1) You can play as any regular (so non fallen) empire in your current save
2) The Lathe is static
3)

You're welcome!
With this perk will we also get the city sets and starbases of the fallen empires in addition to their ships and buildings?
No, only buildings and ships.

Damn that's a lot of cool stuff!

Have the existing Fallen Empires gone through the path of Cosmogenesis? Or would you be the first to do so?

How would they react to you getting their technology and ships? Would they be angry or try to accompany you?

Can the rest of the galaxy band together to attack you? It seems more subtle than the first Crisis option, and your actions can antagonize other empires, but after a while will they DoW to, for example, destroy your Needle? And speaking of it, how many Needles can you build? If you lose one, can you build another?
Most Existing Fallen Empires took millenias to get where they are now, and probably didn't speedrun breaking reality like you will. The Fallen Empires are unlikely to positively view you trying to "steal their techonology" and might try to stop you.

Things are not as clear cut with Cosmogenesis, but awful things tend to happen to awful empires :p

If another empire manages to get that ending, will I, a regular empire, be able to continue the game and see the aftermath? Is the "keep playing as other empire" feature available even in "normal" defeat? This would be cool, no need to quit the game if being defeated, one can put up a show of defiance and then continue the game, seeing where the galaxy goes without the need to be an observer (playing Ironman). It could even be a game rule "allow player empire to select new empire if defeated (being difeated disables achievements for the rest of the run)"
Yes you can keep playing as yourself after losing a game to a Cosmogenesis empire. And I'm pretty sure it works in Ironman too.

Can zombie pops be used on the Synaptic Lathe?
Yes. They still have brains. Admittedly smelly, a bit rotten and not very high quality, but still brains.
 
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How do empires that ascended to Virtuality then populate their Synaptic Lathe? Can they just spawn virtual pops on the Lathe?
<glances at neighboring empire>
<smiles at Nihilistic Acquisition Ascension Perk>

There are several solutions to their dilemma.

After we've won the game with Cosmogenesis, will we be able to make our old empire spawn as a Fallen Empire in a new game?
They'll be a Fallen Empire in the current game, not future ones.

Finally we don't have to use mods to play as a fallen empire and a couple of questions for the developers
1) Do we continue to play as a fallen empire in the same galaxy or a new custom empire appears in the menu?
Continue-After-Losing (/Winning) uses a screen similar to the multiplayer hot-join UI to pick a valid empire to continue as. You'll have to pick a normal empire to continue as.

2) Synaptic Lathe is a static megastructure or it can move according to screenshots is not clear
It's a static megastructure.

3)Can we expect similar add-ons for the two remaining ascensions
This is a crisis path and has no link to Ascensions. The Lathe is the equivalent of the Aetherophasic Engine.

Have the existing Fallen Empires gone through the path of Cosmogenesis? Or would you be the first to do so?
You are likely the first to do so.
 
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<glances at neighboring empire>
<smiles at Nihilistic Acquisition Ascension Perk>

There are several solutions to their dilemma.


They'll be a Fallen Empire in the current game, not future ones.


Continue-After-Losing (/Winning) uses a screen similar to the multiplayer hot-join UI to pick a valid empire to continue as. You'll have to pick a normal empire to continue as.


It's a static megastructure.


This is a crisis path and has no link to Ascensions. The Lathe is the equivalent of the Aetherophasic Engine.


You are likely the first to do so.
*Likely* one of the new precursors confirmed
 
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Well, that's quite amazing!
I like that we get to have the ability to select a new empire to continue playing. I can see this being especially interesting and fun in multiplayer.

I wonder if this means that, in theory, the Knights of the Toxic God can continue their grand quest and build the Horizon Needle, allowing them to follow the Toxic God into the black hole?
I'm referring to the "The Fate of the Toxic God" event at the end of their quest chain.
Website won't let me add a link to the wiki for context.

Also, thank you so much for the Multiplayer Resync button. What a wonderful little thing.
 
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Well, that's quite amazing!
I like that we get to have the ability to select a new empire to continue playing. I can see this being especially interesting and fun in multiplayer.

I wonder if this means that, in theory, the Knights of the Toxic God can continue their grand quest and build the Horizon Needle, allowing them to follow the Toxic God into the black hole?
I'm referring to the "The Fate of the Toxic God" event at the end of their quest chain.
Website won't let me add a link to the wiki for context.

Also, thank you so much for the Multiplayer Resync button. What a wonderful little thing.
I'm not saying anything, but it just so happens that I also made the Knights.
 
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Are there any unique interactions between the Cosmogenesis seeking Empire and the Infinity Sphere?
 
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