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Stellaris Dev Diary #356 - Building a Grand Archive and Displaying Your Collection

Hello, everyone!

The Grand Archive opens its doors on October 29th.

Today we take a look at the Grand Archive structure itself, specimen collection and display mechanics, and then examine the new Archivism tradition tree.

What is a Grand Archive?​

The Grand Archive is the cultural center for your empire, a place to house and display the story of your people through the greatest specimens of interest that you have collected over the years.

This one-stage structure can be built over any colony with 25 or more pops, and will not block other improvements such as Orbital Rings. We expect that most empires will want to build them over their capital world, to keep their treasures close.

The Galactic Archivism technology required for building a Grand Archive can appear as a tier 2 society tech, and as such building a Grand Archive does not require high tier technologies such as Mega-Engineering.

Shortly after you have discovered your first Specimen worthy of display, you have the chance to invest in the concept of a Grand Archive - if you pass on this opportunity, it can show up later as normal in your Society research options.

Galactic Archivism tech

A collection that embraces the whole galaxy allows you to consider the whole galaxy. That is what an institution such as the Grand Archive is for.

Grand Archives can be built by any empire, including genocidal empires like Fanatic Purifiers, even if they have a more proactive stand on turning their neighbors into “historical interests” earlier than one would otherwise expect.

Closeup of the Grand Archive, in a pretty ugly shade of green

A closer look at the Grand Archive. The color scheme matches your empire flag and chosen shipset.

Specimen Collection and Display​

An Archive with nothing to display within it is simply a building. (And an expensive one at that.) Luckily, fascinating moments worth remembering occur all the time in Stellaris, so the Grand Archive Story Pack has added 151 unique Specimens to events, archaeology sites, and other content from across the base game and the new content added in the Story Pack. The team has gone through all of the other Stellaris content as well, giving us a final total of over 240 Specimens to collect, study, and appreciate. (Ancient Relics, Distant Stars, and Astral Planes, as our most exploration-focused releases, benefited the most from this pass.) The Specimen Collection system requires the Grand Archive Story Pack.

A symbol is shown when you have acquired a Specimen of interest - occasionally these are tied to a specific choice in an event, while other times they may be linked to your Origin or actions that you have taken.

Newly acquired Specimens appear in a toast to give you a quick look at what you’ve found.

Specimen acquisition through events

Give me an archive, and I will fill it.

Special delivery from MSI

Sometimes Specimens will instead find you.

The Discoveries tab now allows you to explore your collection and choose which Specimens to have on display. Displaying Specimens has an initial cost (which increases with the number of Specimens of that category that you have on display) as well as ongoing upkeep (which is affected by Empire Size). Each Specimen has its own effects while on display - some produce a small amount of resources, while others might grant anything from Energy from Jobs to Cloned Fauna Growth Speed.

Each Specimen also has expanded lore, and keeps track of where and when you acquired it in the first place.

Collection tab in Discoveries

More examples within the collection tab

A toggle in the top right of the Specimen window lets you set whether or not you want to automatically put any new Specimens you acquire directly on display. You can also set up how you want to handle your overflow if not everything can be on display at once. You can have up to nine Specimens on display in each category - Aesthetic Wonders, Galactic History, and Xeno Geology.

How Else Can I Get Specimens?​


Earlier I recommended building your Grand Archive close to the protected heart of your Empire. It’d be a terrible shame if something were to happen to it, after all.

Violently taking specimens from an empire

The Grand Archive is great for seeing how excellent we were at stealing things

The vile Yarrowreacheran Consensus stole three of my precious Specimens! Thankfully the rest of them are still safe, waiting for me to rebuild the Grand Archive and put them back on display.

Stolen Specimens showing the Empire of Origin

Hey, that was mine! I even wrote my name on it!

On the bright side, after spending some time working on our relations, they’re happy to trade it back to me.

Trading Specimens

You can also dig through your pile of Minor Artifacts to see if there’s anything worthwhile in there that got missed when you first acquired them.

Artifact Analysis action

Artifact Analysis can be performed up to five times, and has an increasing cost every time you use it.

Archivism Traditions and the Galactic Curator Civics​

Once you’ve researched Galactic Archivism, the Archivism traditions become available. Empty shelves do not make for a wondrous attraction, but focusing on Archivism can help fill them up nicely.

Archivism traditions

Frontier Archaeology is my favorite.

Exhibition Specialization lets you focus your Archive’s output to one of the three Specimen categories, reducing the other two, and the Agenda associated with Archivism increases the chance of finding Archaeology Sites and increases Specimen Output.

Exhibition Focus and Astute Observation Agenda

Genocidal empires, having less use for Diplomatic Weight than many other Empires, replace Expert Negotiation with Galactic Reaping.

Galactic Reaping tradition swap

Let’s make (you) history.

If you’re really interested in having the best Grand Archive possible, there are the Galactic Curator civics. These civilizations all begin with Galactic Archivism as a guaranteed research option, one common Specimen of each category, and get a discount when dealing with the Curator Order. They also gain a 25% discount when actually building a Grand Archive, and have an increased chance to discover anomalies, but also tend to overwork their bureaucrats, reducing their effectiveness by a small amount. Nothing delights them more than a new find, though - Specimen discoveries and completion of Archaeology Sites grant them a Unity bonus.

Galactic Curator civics

The Curator Order​

The Curator Order is dedicated to the protection of knowledge, and you can impress them with your collection should you share similar interests.

Curators saying hi

If your collection is substantial enough to attract their attention, you could ask them for various things - whether it be specialized museum plans, or help setting up cultural enrichment programs. Naturally, they’ll want to be compensated for their help.

Curators offering to sell us the Holo-Museum of Wonders plans


Holo-Museum of Wonder building

Impress them enough, and they’ll even be willing to allow you to give them a generous donation in exchange for the honor of selecting a relic to care for from their collection.

Curators offering us our pick of two relics

There are fifteen relics being added to the Curators in the Grand Archive Story Pack, five associated with each of the three Specimen categories.

Meanwhile… A Little Something From the Custodians​

The game setup screen has gotten a bit cumbersome over the years, with a huge number of options. We’re revisiting this screen in 3.14 “Circinus” to make things a little bit more understandable.

Pictures speak louder than words, so:

New Galaxy Settings Screen: General Settings

No more asking “which shape was Starburst again?”

New Galaxy Settings Screen: Advanced Settings

Next Week​

Next week we’ll be going over the care and feeding of Tiyanki, the proper use of Gravity Snares and a Vivarium, and take a look at the Domestication traditions and Beastmasters civics.

See you then!

 
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Please add an option to disable Habitats in game setup and make possible to destroy habitats by ordinary warships (not just Colossus World-Cracker),
 
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I want to say how much this excites me, I love the idea of adding trophies to my empire based on what historical or scientific discoveries I have made. This is the perfect follow up to ancient relics, and distant stars. Better then astral planes even though I have soft spot for the stories told there.

I can't wait to make a science focused empire, that actually has a descent befit to exploration. Now to decide what kind of civ I will make so many interesting chooses.
 
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A bit harsh but agreed that it's a shame it's been left as it is. I never play with it on because of how it breaks the species screens in the late game and makes species management a nightmare. Perhaps having it default off would be better for new players.
Harsh - is the fact that we survived a global pandemic and start of 2 wars in the time it takes Stellaris dev team to DELETE the button that breaks the game.

"WE did nothing wrong, Xeno Compatibility is fine! If YOU player dont like it, YOU can turn it off, but that's YOUR decision. WE did not create an absolutely broken pile of code and gave your AI opponents ability to crash your PC. No no no, its YOUR decision :)"
 
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Harsh - is the fact that we survived a global pandemic and start of 2 wars in the time it takes Stellaris dev team to DELETE the button that breaks the game.

"WE did nothing wrong, Xeno Compatibility is fine! If YOU player dont like it, YOU can turn it off, but that's YOUR decision. WE did not create an absolutely broken pile of code and gave your AI opponents ability to crash your PC. No no no, its YOUR decision :)"
Tbh on a small map in single player it probably works just fine

Especially with those recent mechanical that limit pop growth the more pop you have
 
This looks incredible good and makes me glad I bought the season pass haha. One thing I didn't saw mentioned but it would be awesome is the possibility of a inter-playthrough Grand Archive accessible from the main menu, where we can collect all the 240+ specimens using different origins and all that.

Like in Risk of Rain, where you can see every unlocked item, monster log found and landscape with their corresponding backstory:

2024-10-05_16-33.png
 
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It's interesting that you can now see previews of what your galaxy will look like, but I would like to see new galaxy types added.

Personally I would like to see island galaxies added, which are only connected to each other by portals, or require a jump, and are not linked by hyperrails. This would make the galaxy more mysterious and extend exploration for longer in the game.

A good example of this is clusters. Instead of a galaxy, there is a group of clusters. Or a galaxy that is not so big, surrounded by several clusters.
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I like this, I always love when the Chosen spawn for this very reason. Small pockets of land (space?) in somewhat remote locations.
 
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Since we are now (or rather will be, once the DLC is out) able to destroy megastructures, I think it would be a good time to consider adding this option to all the megastructures too, not only habitable ones. It would be great to be able to destroy other empires megas, I specially (would) love to destroy sentry arrays as at their maximum level they not only make cloaking useless but also limit space fauna spawning. I also think that non habitable ones should be destroyable with large enough bombardment and not only a colossus; it wouldn't be logical that, for example, an Art Installation floating in space is equally resistant as a much larger celestial body such as a planet. It would also help a bit with dealing with hyper relays and gates when you don't want your enemies to posses them. There are lots of use cases, both practical and RP ones, that could make use of this feature.

Note: by destroy I actually mean either destroy or ruin. I think that ruin would be better but am fine with either.
 
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BEGGING for a startup menu option for multiplayer similar to "Clustered Players" and "Distributed Players".
Something like "Nearby Players", which puts all the players in the same quadrant or half of the galaxy, but not so near each other that they are incentivized to deathwar each other in the first 20 years of the game like "Clustered Players."
 
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That's sad for my collecting illness.

What happens if there is no room for new specimen?

There's rules for auto-selling. Presumably if we have an event that offers a specimen when our storage is full we just won't get it, or the option will be greyed out unless we pause the game and sell something.

I'd be interested to know what the game reason is for not letting us collect them all. Would it simply be too powerful? Does automatically selling allow other empires to get the specimens (spreading them throughout the galaxy) or are they just gone?
 
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There's rules for auto-selling. Presumably if we have an event that offers a specimen when our storage is full we just won't get it, or the option will be greyed out unless we pause the game and sell something.

I'd be interested to know what the game reason is for not letting us collect them all. Would it simply be too powerful? Does automatically selling allow other empires to get the specimens (spreading them throughout the galaxy) or are they just gone?
Can't be too powerful if they aren't doing anything in storage

Aside from the option to sell a shitload at once and get way too much energy, maybe
 
Can't be too powerful if they aren't doing anything in storage

Aside from the option to sell a shitload at once and get way too much energy, maybe

Might be powerful in the sense you could swap a variety of bonuses in-and-out whenever you need rather than having to work with what you've got.
 
Maybe, but they're giving us nine slots * three specimen types so the bonuses are either going to be minuscule individually or drowning us in modifiers even without the ability to micro-optimize our collection on the fly. Besides, there's an up-front cost to displaying a new item which should be enough of a deterrent for mass-microing the displayed specimens.
 
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Better yet, Xenophobe Fallen empire should also have an use of archive mechanism: they kept those xenos in poor conditions, for example neurostampled slave, or in zoo to remind themselves of their superiority. So there should be some events from all sort of fallen empires. Just blend them organically.