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Stellaris Dev Diary #356 - Building a Grand Archive and Displaying Your Collection

Hello, everyone!

The Grand Archive opens its doors on October 29th.

Today we take a look at the Grand Archive structure itself, specimen collection and display mechanics, and then examine the new Archivism tradition tree.

What is a Grand Archive?​

The Grand Archive is the cultural center for your empire, a place to house and display the story of your people through the greatest specimens of interest that you have collected over the years.

This one-stage structure can be built over any colony with 25 or more pops, and will not block other improvements such as Orbital Rings. We expect that most empires will want to build them over their capital world, to keep their treasures close.

The Galactic Archivism technology required for building a Grand Archive can appear as a tier 2 society tech, and as such building a Grand Archive does not require high tier technologies such as Mega-Engineering.

Shortly after you have discovered your first Specimen worthy of display, you have the chance to invest in the concept of a Grand Archive - if you pass on this opportunity, it can show up later as normal in your Society research options.

Galactic Archivism tech

A collection that embraces the whole galaxy allows you to consider the whole galaxy. That is what an institution such as the Grand Archive is for.

Grand Archives can be built by any empire, including genocidal empires like Fanatic Purifiers, even if they have a more proactive stand on turning their neighbors into “historical interests” earlier than one would otherwise expect.

Closeup of the Grand Archive, in a pretty ugly shade of green

A closer look at the Grand Archive. The color scheme matches your empire flag and chosen shipset.

Specimen Collection and Display​

An Archive with nothing to display within it is simply a building. (And an expensive one at that.) Luckily, fascinating moments worth remembering occur all the time in Stellaris, so the Grand Archive Story Pack has added 151 unique Specimens to events, archaeology sites, and other content from across the base game and the new content added in the Story Pack. The team has gone through all of the other Stellaris content as well, giving us a final total of over 240 Specimens to collect, study, and appreciate. (Ancient Relics, Distant Stars, and Astral Planes, as our most exploration-focused releases, benefited the most from this pass.) The Specimen Collection system requires the Grand Archive Story Pack.

A symbol is shown when you have acquired a Specimen of interest - occasionally these are tied to a specific choice in an event, while other times they may be linked to your Origin or actions that you have taken.

Newly acquired Specimens appear in a toast to give you a quick look at what you’ve found.

Specimen acquisition through events

Give me an archive, and I will fill it.

Special delivery from MSI

Sometimes Specimens will instead find you.

The Discoveries tab now allows you to explore your collection and choose which Specimens to have on display. Displaying Specimens has an initial cost (which increases with the number of Specimens of that category that you have on display) as well as ongoing upkeep (which is affected by Empire Size). Each Specimen has its own effects while on display - some produce a small amount of resources, while others might grant anything from Energy from Jobs to Cloned Fauna Growth Speed.

Each Specimen also has expanded lore, and keeps track of where and when you acquired it in the first place.

Collection tab in Discoveries

More examples within the collection tab

A toggle in the top right of the Specimen window lets you set whether or not you want to automatically put any new Specimens you acquire directly on display. You can also set up how you want to handle your overflow if not everything can be on display at once. You can have up to nine Specimens on display in each category - Aesthetic Wonders, Galactic History, and Xeno Geology.

How Else Can I Get Specimens?​


Earlier I recommended building your Grand Archive close to the protected heart of your Empire. It’d be a terrible shame if something were to happen to it, after all.

Violently taking specimens from an empire

The Grand Archive is great for seeing how excellent we were at stealing things

The vile Yarrowreacheran Consensus stole three of my precious Specimens! Thankfully the rest of them are still safe, waiting for me to rebuild the Grand Archive and put them back on display.

Stolen Specimens showing the Empire of Origin

Hey, that was mine! I even wrote my name on it!

On the bright side, after spending some time working on our relations, they’re happy to trade it back to me.

Trading Specimens

You can also dig through your pile of Minor Artifacts to see if there’s anything worthwhile in there that got missed when you first acquired them.

Artifact Analysis action

Artifact Analysis can be performed up to five times, and has an increasing cost every time you use it.

Archivism Traditions and the Galactic Curator Civics​

Once you’ve researched Galactic Archivism, the Archivism traditions become available. Empty shelves do not make for a wondrous attraction, but focusing on Archivism can help fill them up nicely.

Archivism traditions

Frontier Archaeology is my favorite.

Exhibition Specialization lets you focus your Archive’s output to one of the three Specimen categories, reducing the other two, and the Agenda associated with Archivism increases the chance of finding Archaeology Sites and increases Specimen Output.

Exhibition Focus and Astute Observation Agenda

Genocidal empires, having less use for Diplomatic Weight than many other Empires, replace Expert Negotiation with Galactic Reaping.

Galactic Reaping tradition swap

Let’s make (you) history.

If you’re really interested in having the best Grand Archive possible, there are the Galactic Curator civics. These civilizations all begin with Galactic Archivism as a guaranteed research option, one common Specimen of each category, and get a discount when dealing with the Curator Order. They also gain a 25% discount when actually building a Grand Archive, and have an increased chance to discover anomalies, but also tend to overwork their bureaucrats, reducing their effectiveness by a small amount. Nothing delights them more than a new find, though - Specimen discoveries and completion of Archaeology Sites grant them a Unity bonus.

Galactic Curator civics

The Curator Order​

The Curator Order is dedicated to the protection of knowledge, and you can impress them with your collection should you share similar interests.

Curators saying hi

If your collection is substantial enough to attract their attention, you could ask them for various things - whether it be specialized museum plans, or help setting up cultural enrichment programs. Naturally, they’ll want to be compensated for their help.

Curators offering to sell us the Holo-Museum of Wonders plans


Holo-Museum of Wonder building

Impress them enough, and they’ll even be willing to allow you to give them a generous donation in exchange for the honor of selecting a relic to care for from their collection.

Curators offering us our pick of two relics

There are fifteen relics being added to the Curators in the Grand Archive Story Pack, five associated with each of the three Specimen categories.

Meanwhile… A Little Something From the Custodians​

The game setup screen has gotten a bit cumbersome over the years, with a huge number of options. We’re revisiting this screen in 3.14 “Circinus” to make things a little bit more understandable.

Pictures speak louder than words, so:

New Galaxy Settings Screen: General Settings

No more asking “which shape was Starburst again?”

New Galaxy Settings Screen: Advanced Settings

Next Week​

Next week we’ll be going over the care and feeding of Tiyanki, the proper use of Gravity Snares and a Vivarium, and take a look at the Domestication traditions and Beastmasters civics.

See you then!

 
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I tried taht too, but many of those empire i want to forcespawn are not in-game, just some random empires. Only one or two are spawned in. So would be nice if it would work for real now.
Do these missing empires, by any chance, happen to have the same home star settings as the empires that do get spawned?
 
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@Eladrin Is there any chance we can get a rework for how fleets are ordered in the sidebar? The randomness at the moment is maddening. Either allow custom ordering, or at the very least make it sort alphabetically by fleet name. My OCD is always itching with how my fleet ordering is always a mess
 
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@Eladrin Is there any chance we can get a rework for how fleets are ordered in the sidebar? The randomness at the moment is maddening. Either allow custom ordering, or at the very least make it sort alphabetically by fleet name. My OCD is always itching with how my fleet ordering is always a mess

3703968_0.jpg
 
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“Oh neat, this is cool! New mechanics, lore, a new tradition tree…”

… Eladrin, RUN THAT BY ME AGAIN! YOU GUYS. GAVE THE AI. AN ABILITY TO DIG ARCHEOLOGY SITES. OUTSIDE THEIR BORDERS?!

For the love of god, please tell me “unowned” refers to systems nobody controls and not systems YOU don’t control
 
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will we finally be able to pick what kind of Fallen Empire we want in our game?
You can kinda trick the system by spawning a scion with the right fanatic ethic
“Oh neat, this is cool! New mechanics, lore, a new tradition tree…”

… Eladrin, RUN THAT BY ME AGAIN! YOU GUYS. GAVE THE AI. AN ABILITY TO DIG ARCHEOLOGY SITES. OUTSIDE THEIR BORDERS?!

For the love of god, please tell me “unowned” refers to systems nobody controls and not systems YOU don’t control
It's neutral space, as was already clarified
For example in the early game you can explore all those archeology spots that are not yet in your territory or you can activate cloaking and do the archeology spot that spawned underneath the enigmatic fortress

You could even use cloaking to bypass marauders or the experimental jump mechanic to jump behind a fallen empire to reach the archeology spot your scanners found, but that you can't go to yet
 
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Hmm, I know it's a matter of production budget, but I don't like that the Grand Archive only has 1 model for every species.

This didn't bother me with other megastructures because those are a matter of parallel engineering, but a Grand Archive is more of a cultural building that should be individualized like Starports are.
 
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Achievement Problem: Please fix it so both possible outcomes of the adakkaria chain gives the achievement?

I don't want to have to use technology that is opposed to my ethics just to get a cheevo. It's a roleplay thing, usually.
Then play a different empire?

It's not the first achievement to be hyper specific
 
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Does this dlc mean that every upcomming dlc will have to add speciments to theyr anomalies/events/sites? Sounds like big commitment if yes.
They already have to add council positions for all their civics.
 
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Meanwhile… A Little Something From the Custodians​

The game setup screen has gotten a bit cumbersome over the years, with a huge number of options. We’re revisiting this screen in 3.14 “Circinus” to make things a little bit more understandable.

Pictures speak louder than words, so:

View attachment 1196044
No more asking “which shape was Starburst again?”

Could we have an option to either select a precursor or (preferably) disable certain ones?
So you can have only 1/ 7 selected or 6/7 and everything in between. And of course still 7/7 as default.

There are a lot of scenarios where that would be useful. Like disabling Zroni if you do not plan to go Psionic or Boal if your race specializes in Tomb worlds or the two new storm related precursors if you disable storms altogether.
 
Could we get a look at another version of the Grand Archive, with a different shipset and color?

Here's Necroid shipset in purple, from my Reanimator/Beastmasters empire, and the Humanoid blue from the UNE:

1728025177254.png

1728026990429.png


Is that a new design in terms of presenting the option on the menu or a redesign of the perk itself? Because I love the idea from a flavour perspective, just not the mechanics.

New mechanics for it. Similar feel. Less species spam.

Can we update the Grand Archive into the Mega Art Installation when we get the technology to do so, and roll both functions into one?

Similar to how we can go Dyson Swarm -> Dyson Sphere ?

No, I really like the idea, but there are a couple of hurdles. (The Archive being able to be destroyed by fleets is important for stealing artifacts - we can work around it, but it turns it from a quick and easy thing to one that we'll have to spend some time thinking about.)

Lots of neat things here! Question, are there any plans for another patch regarding Cosmic Storms? Please at least revert the pathing introduced with the DLC.

The overhead needed for a patch and certification means there isn't really time for one. We've got some adjustments planned in 3.14.1.

Is this storage finite, or can I compulsively hoard everything I see?

Overflow is finite.

Edit: wait, you’re saying we can’t display them until the archive has been researched and built, but we’ll always be able to collect them, correct? If so that’s exactly what I was hoping for.

That is correct. In the images above where the Yarrowreacheran Consensus stole the relics, they don't have an Archive built so they can't put the Centograph Display up as an exhibit.

The problem is that we have 3 options and only 3 options. Don't spawn at all. Can spawn along with random empires. Forced to spawn before random empires. At last count, my current list has 62 custom empires, not counting which ever Human Empire I'll be playing as and the CoM alternative I have. I have them all set to spawn before random empires, but I would love a fourth option as well, one that says this empire will 100% spawn. After those dozen or so, then the rest that are set on the Forced to spawn before random empires option can randomly spawn to fill out the rest of the map.

I think that how people use the spawn options and how they would like to use them is worthy of a full discussion. Expect this to be the topic of a dev diary after Grand Archive's release.

@Eladrin Is there any chance we can get a rework for how fleets are ordered in the sidebar? The randomness at the moment is maddening. Either allow custom ordering, or at the very least make it sort alphabetically by fleet name. My OCD is always itching with how my fleet ordering is always a mess

I have changing that behavior on the Custodian todo list.

Achievement Problem: Please fix it so both possible outcomes of the adakkaria chain gives the achievement?

I don't want to have to use technology that is opposed to my ethics just to get a cheevo. It's a roleplay thing, usually.

Achievements often require unsavory actions.

1728028044162.png


Could we have an option to either select a precursor or (preferably) disable certain ones?
So you can have only 1/ 7 selected or 6/7 and everything in between. And of course still 7/7 as default.

There are a lot of scenarios where that would be useful. Like disabling Zroni if you do not plan to go Psionic or Boal if your race specializes in Tomb worlds or the two new storm related precursors if you disable storms altogether.

We also have a design written up for a variant of this.
 
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Is there not a more suitable name than "specimen"?

A specimen is something from nature used for science. Like a flower, or a piece of rock, or an insect or animal.

Curious alien artifacts are not specimens, they are... artifacts.
 
Is there not a more suitable name than "specimen"?

A specimen is something from nature used for science. Like a flower, or a piece of rock, or an insect or animal.

Curious alien artifacts are not specimens, they are... artifacts.
If you google "specimen meaning" you get "an individual animal, plant, piece of a mineral, etc. used as an example of its species or type for scientific study or display."

I'm sure we will find enough plants, pets and rocks to justify the name
 
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Is there not a more suitable name than "specimen"?

A specimen is something from nature used for science. Like a flower, or a piece of rock, or an insect or animal.

Curious alien artifacts are not specimens, they are... artifacts.

Specimen Banknotes and Specimen Stamps are a thing, and they have nothing to do with nature.
Term "Specimen" refer to any example of something that exists in larger quantities for the purpose of research, demonstration, identification aid or display.

I do think Artifact sounds better though, and because we have a Vivarium it is easy to confuse what term "Specimen" refers to in this DLC.
 
On the topic of galaxy settings do you think we could get a "random" option for galaxy shapes?

They said that it was considered for a future update.
For the record, you can filter Developer responses by clicking on "Show only Dev responses" button on the top. More often than not, your question was asked by someone already, and the devs might have responses to it.
 
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Here's Necroid shipset in purple, from my Reanimator/Beastmasters empire, and the Humanoid blue from the UNE:

View attachment 1197319
View attachment 1197326



New mechanics for it. Similar feel. Less species spam.



No, I really like the idea, but there are a couple of hurdles. (The Archive being able to be destroyed by fleets is important for stealing artifacts - we can work around it, but it turns it from a quick and easy thing to one that we'll have to spend some time thinking about.)



The overhead needed for a patch and certification means there isn't really time for one. We've got some adjustments planned in 3.14.1.



Overflow is finite.



That is correct. In the images above where the Yarrowreacheran Consensus stole the relics, they don't have an Archive built so they can't put the Centograph Display up as an exhibit.



I think that how people use the spawn options and how they would like to use them is worthy of a full discussion. Expect this to be the topic of a dev diary after Grand Archive's release.



I have changing that behavior on the Custodian todo list.



Achievements often require unsavory actions.

View attachment 1197334



We also have a design written up for a variant of this.

Lots of great stuff here! Very glad to hear changes to the fleet outliner and xenocompatility are coming. The limited overflow seems odd, not sure why a civilisation would run out of storage space for museum pieces. Seems like the Trazyn the Infinite, gotta-catch-them-all, play style won’t be possible. But I’ll hold any judgement until seeing how it plays.
 
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