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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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I love this idea of designing your government according to ethos and that individual "pops" may have their own ethos which diverges from the "official" party line and may cause friction with the government! I came up with a similar idea for a game a couple years ago. This meant the player sometimes had to decide what to do with unruly "pops"; increase the police force, send them to colonize other planets (which might eventually revolt), try to forcibly convert them, or, more radically, alter the government's policies to conform to whatever the majority of the population felt was the "correct" moral decision for each of these moral choices. Hope you're doing something along these lines.
 
Judging by the look of icons, we have something like

- Theocratic Dictatorship (will be cool if the dictator is immortal :D )

For the Emperor! Purge the Xeno ,Mutant, and Heretic! or The Spice must flow.
 
I wonder what would be best to go for a Machine Worship Government. Theology or SCIENCE! ? Well lets see what they have in way of religion.
"There is no truth in flesh, only betrayal."
"There is no strength in flesh, only weakness."
"There is no constancy in flesh, only decay."
"There is no certainty in flesh but death."
"
Credo Omnissiah

Basically the Adeptus Mechanicus from 40K
 
Hyperphilic molluscoids incoming! All shall be loved by our ooze and everyone shall love us because we ooze!
Come to Papa Nurgle.
 
You are damn right my son!!

latest
is that emperor's child in the bottom right corner and are those Luna Wolfs or Sons of Hours depending on crusade stage?
 
To the one person who disliked this DD.....you know nothing Jon Snow.

So far, all we know for sure is that all these ethics and governments just provide flat bonuses akin to the common 4X trope of races as bonus packages. Now, perhaps there really is a deeper element to this (the devs keep hinting at it), but it's not in this DD. I want a step forward from CK2's distinct religion/government mechanics that interact in an emergent way, rather than EU4's fixed-bonus oriented gameplay.

To me, getting my collectivist molluscoids to really feel different from just Communists-in-Space is going to be the critical benchmark for Paradox to pass. Otherwise, what's the point of even allowing non-humans, instead of just making it Stellar Kings (or getting a license for Emperor of the Fading Suns setting). I never really got into MOO2, because the discrepancy between near homogeneous gameplay mechanics and obvious visual non-human-ness caused too much cognitive dissonance.
 
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So far, all we know for sure is that all these ethics and governments just provide flat bonuses akin to the common 4X trope of races as bonus packages. Now, perhaps there really is a deeper element to this (the devs keep hinting at it), but it's not in this DD. I want a step forward from CK2's distinct religion/government mechanics that interact in an emergent way, rather than EU4's fixed-bonus oriented gameplay.

To me, getting my collectivist molluscoids to really feel different from just Communists-in-Space is going to be the critical benchmark for Paradox to pass. Otherwise, what's the point of even allowing non-humans, instead of just making it Stellar Kings (or getting a license for Emperor of the Fading Suns setting). I never really got into MOO2, because the discrepancy between near homogeneous gameplay mechanics and obvious visual non-human-ness caused too much cognitive dissonance.
Well, I want to be an alien, even if they play just like humans. I hope they don't, but even if they do I want to play as them.
 
Actually anything without a source on wikipedia quickly gets flagged with the lack of source tag. Like I said universities, museums and libraries across the globe work together with wikipedia to keep their pages accurate.
you can still use something without source as source in Wikipedia.... And that then is considered "legit" which is total bullshit.
 
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is that emperor's child in the bottom right corner and are those Luna Wolfs or Sons of Hours depending on crusade stage?

Bottom right It's either Emperors Children or Alpha Legion (I believe it's Alpha because the banner nearest is the twoheaded dragon but the colour says otherwise), on the Crusade stage the left are Luna Wolves and the right are Alpha Legion.
 
you can still use something without source as source in Wikipedia.... And that then is considered "legit" which is total bullshit.
Well you do have a source it's up to others to check your sources. If it's way off then someone else will catch it and make it "according to some"
 
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Well you do have a source it's up to others to check your sources. If it's way off then someone else will catch it and make it "according to some"
And after that you hear "Wikipedia says so and it has sources for it" ... worst type of source is book... often 0 evidence presented or referred to in book... but you don't want to buy every single book when you need to debunk something...
In short Wikipedia is bullshit.
 
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And after that you hear "Wikipedia says so and it has sources for it" ... worst type of source is book... often 0 evidence presented or referred to in book... but you don't want to buy every single book when you need to debunk something...
In short Wikipedia is bullshit.
You really don't understand how sourcing works do you?
 
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I don't know none of the ethoses really catch my fancy. In the cases of materialism/spiritualism, pacifism/militarism and collectivism/individualism the best place feels like in the middle. Only xenophilia looks like something I'd really want from a society.
 
Hoped there were more Ethos, with only four, the empires might not have enough diversity other than their looks...
Also, is there no chance of multi-species empire and multiple empires found by the same race? I'd like to have an united empire of felines and fight them united empire of rodents... or whatever.
 
I'm not sure how to calculate it but four ethos' + up 3 points to invest into them gives a lot of combinations (~60? more?)
And of course there can be multiple empires founded by the same race. An empire can split up when rebels pop up.