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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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Unless the genetics part of this is mind-blowingly expansive and tied to phenotypes, I would rate this DD as disappointing. I personally don't mind mostly anthropomorphic aliens, as this makes biological sense, but surely being an astromushroom ought to be different than being a spacebear.

Not a huge fan of monolithic planet types like "arid," either. Atmosphere composition, biosphere, surface/geologic conditions and gravity shouldn't be lumped together. If a species comes from an arid planet with an atmosphere and gravity similar to an ocean planet like earth, they should be able to exist on the latter just fine, just as we would on Mars, were it to have a breathable atmosphere.
 
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Hyperphilic molluscoids incoming! All shall be loved by our ooze and everyone shall love us because we ooze!
 
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Species Class: Mammalian
Species: Platypus
Species Name: Paradox
Adjective Form: Paradoxian
Empire Name: Paradox Interactive
Leader Name: Doomdark
Ship Prefix: PISS (Paradox Interactive Space Ship)

Flag Ship of the Paradoxian Fleet: PISS Trickle.:p
 
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Unless the genetics part of this is mind-blowingly expansive and tied to phenotypes, I would rate this DD as disappointing. I personally don't mind mostly anthropomorphic aliens, as this makes biological sense, but surely being an astromushroom ought to be different than being a spacebear.

Not a huge fan of monolithic planet types like "arid," either. Atmosphere composition, biosphere, surface/geologic conditions and gravity shouldn't be lumped together. If a species comes from an arid planet with an atmosphere and gravity similar to an ocean planet like earth, they should be able to exist on the latter just fine, just as we would on Mars, were it to have a breathable atmosphere.

That's a pretty big IF.

Currently there is no known bodies outside of earth we could live on. Closest thing to earth in the solar system being Mars (mostly CO2, some water, too cold) and europa (pure oxygen, atmosphere too thin, lots of water, way too cold).
 
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I don't suppose Paradox have considered adding a "nomadic space horde" government in, have they? :p.
That's what expansions are for

I want mod for sickle and hammer for collectivism.
They already said they wouldn't have space communism, so while collectivism is there I doubt it's communism.

I don't think there would be much point in having constitutional monarchies if the defining in-game features of monarchies come from them not having elections.
Who says a constitutional monarchy can't elect it's monarch, also this kind of derails my strive to have a government like the commonealth from andromeda, a constitutional monarchy with an emperor or empress as cermonial head of state and triumvirs (yes I know) elected by the people that runs the actual government.
And the defining feauture of the monarhcy was they did not eelect their leader as I read it. Just because they don't elect their monarch doesn't mean that they don't have elections on other things.
 
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Stellaris dev diaries are quickly surpassing HoI4 and EU4 dev diaries in becoming my favorite part of the week.
 
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Here's how I understand the graph.

View attachment 140400

I might expand it more later to include my guesses at government types.

Except that "Demos" mostly refers to a people. Not "many". It would be common some thousands of years ago for a Greek to ask another Greek, "What is your Demos?" To which the reply would be to name a tribe/family. But....only those that were of Greek origin could participate in Greek voting.

*Splitting hairs...I know* :p

I am excited about this game though! (I hope the Polish team pulls off M.O.R.E. as well!!)
 
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Third column I have no idea, but I think something to do with science. Top one makes me want to scream New World Order or World Government. Perhaps Rule by AI? Middle one is probably technocracy yes, which would make the bottom one some kind of scientific democracy (only scientists or smart people are allowed to vote)
I think the middle column has to do with "fairness." So My guesses are "Constitutional Monarchy." "Meritocratic Aristocracy" "Open Democracy."

Fourth column, I'm going to say has something to do with pacifism or moralism. Bottom one we know is moral democracy. Top is perhaps a benevolent monarchy. No idea about the middle one.
For this I'm guessing "Scientific" or "Moralism." So "Genetically Engineered Monarch," "Absolute Pacifism," and "Moral Democracy."

Fifth column, I'm again not sure but the middle one seems to be a plutocracy, so perhaps something with money/capitalism? I think the eagle on top is an absolute monarchy/empire though. Bottom one is perhaps a modern liberal democracy.
Obviously self-serving. Top is "Dynastic Monarchy." Second is "Merchant Republic/Rule of the Wealthy," third is "Limited Democracy" or "Democracy with a Caste System,"
 
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That's what expansions are for


They already said they wouldn't have space communism, so while collectivism is there I doubt it's communism.


Who says a constitutional monarchy can't elect it's monarch, also this kind of derails my strive to have a government like the commonealth from andromeda, a constitutional monarchy with an emperor or empress as cermonial head of state and triumvirs (yes I know) elected by the people that runs the actual government.
And the defining feauture of the monarhcy was they did not eelect their leader as I read it. Just because they don't elect their monarch doesn't mean that they don't have elections on other things.
They'd probably need two rulers then, or someway to simulate the ceremonial monarch while having the prime minister be the ruler, could work well as a mod, or some other feature they haven't shown yet.
The top row isn't so much monarchies (though, I think the general idea of most of them are monarchies) but autocracies with one ruler.

If you were to have a constitutional monarchy you'd probably just use one of the democracy governments and call your leader Prime Minister. Because it wouldn't be too different than the other democratic governments to warrant a completely different government type.
 
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Knowing that the empire's ethics and its pops' ethics may differ, by what means may the empire's ethics change during a game?

... This part was pretty underdeveloped in Victoria 2: Only the predefined parties and a static national value were available - no way to attain a certain combination if it was not preplaced.
 
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