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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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Hopefully there will be constitutional monarchy as well. Interaction between monarchy and the parliament would be interesting. Heck, I could even adapt my parliamentary election mod for EU4 to this, if PI doesn't add parliamentary election (though they probably will).

Would also be interesting to try to play Federation like in Star Trek. Presumably that would mean Xenophile and Individualist, perhaps Pacifist too.
 
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awesome!

heh, my race will be collectivists who try to culturally subsume you, xenophobes so they will hate you while integrating you, militarists so they bombed the hell out of your planet (not like it was habitable before), and spiritualists so they will take away anything you hold as valueble. vote #myrace for president 2016!
 
So.... if I did the math right, there should be 64 possible combinations of Ethical Traits. 48 where you go two deep in one scale and one deep in another scale. And 16 where you go one deep in three scales.

For what I was imagining I think Collectivist x2 Materialist x1 might be better. I was imagining something more along the lines of Bees or Ants. An example of where "communism" exists in nature. Collectivist x2 Xenophobe x1 would be cool too.

Something is definitely wrong with the math:
Two different ethics: 8 as double and 6 as single this is really 48.
Three different: 8 as primary 6 as secondary and 4 as tertiary. However order is unimportant so divided by 6. This makes 32. ;-)
 
Hey! Paradox,

*leans over table and looks Paradox directly in the eye*

Paradox. Don't screw this up, alright?

*continues to stare at Pardox for several more seconds*

Alright.
 
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No, you get THREE points, and you can invest an upwards of two in a given category.

So you can be fanatically xenophobic (2 points to xenophobia) pacifist (1 point of pacifism).

The DD states that there are 3 points. Had to know if DD or SS is correct.

Ah yes I misread that. My mistake.
Thanks :)
 
From my understanding of this, ethos can change and maybe take on impossible start combinations which would require 4 or more points so there could be even more possible combinations then those available at the start.
 
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I wonder if we can peacefully change government types (at least within the row) depending on what your society ethos changes to.

Like if you become militaristic and less spiritualist, the former God-King becomes more of a militaristic emperor akin to Rome. Or can you have a hold over government type from back when you thought differently which might lead to some conflict with the ruling pops?
 
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Looking really good. It's the kind of space game I've always wanted to play.

It'd be funny if there was some kind of anarchic direct democracy where you'd only see legislation on the most essential things and eventually if there was an outside threat. What I'd imagine space pirates to be.
 
I think the thing is that there are only government types not economic types, which is a bit of a shame since the distribution of wealth can be fairly important. Are all your pops comfortable or are some extremely rich and others extremely poor? Stuff like that. But I think things like that will be based on other aspects other than government. So if one wanted to be "communist" they could be a democracy and then have economic policies to best match, but I think our economic politics are going to be fairly limited and we won't have a huge array of sliders and boxes for property rights and finance.
 
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stellaris_dev_diary_05_02_20151019_ethics.jpg

I think to select a gov type you must have at least 1 of its Ethos and must not have any Ethos that is agaist it, with exeption of the last row, in wich case you don't need to have individualist or materialist to have it, but you can't pick them if you have spiritualist or collecvist. That would explain why the first, second and third collun are greyed out.
 
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Hopefully there will be constitutional monarchy as well. Interaction between monarchy and the parliament would be interesting. Heck, I could even adapt my parliamentary election mod for EU4 to this, if PI doesn't add parliamentary election (though they probably will).

Would also be interesting to try to play Federation like in Star Trek. Presumably that would mean Xenophile and Individualist, perhaps Pacifist too.
Isn't the fact you don't have to care about elections half the point for monarchies, in-game? I actually think of the top row as more of a "Autocratic" line than a "Monarchy" line.
 
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