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How is it the cost of traditions going to scale? Linear to number of planets? Liner to number of systems? To number of pops? Or maybe nonlinear?
How does research scale? I'd imagine they might use a similar system, with the stated multiple factors (unrest, slaves, etc) all contributing alongside stuff like total Pops and planets.
 
If I were to guess at how this will work, I'd go with the cost of Traditions increasing with empire size, the number of POPs with ethics different to your government's and the number of slaves in your empire. Large, hostile factions would probably affect it too.

Unity, on the other hand, will be gathered per month and will be increased by capital and cultural buildings, much like influence is now. This means that while larger empires with diverse ethics and/or slaves will have a much higher cost per Tradition than a small empire with a homogenous set of ethics.

Tradition costs will likely be reduced by certain Traditions, such as (I imagine) a Domination one that reduces the penalty for larger empires or a Purity one that gives a discount per Xeno purged.
 
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If I were to guess at how this will work, I'd go with the cost of Traditions increasing with empire size, the number of POPs with ethics different to your government's and the number of slaves in your empire. Large, hostile factions would probably affect it too.

Unity, on the other hand, will be gathered per month and will be increased by capital and cultural buildings, much like influence is now. This means that while larger empires with diverse ethics and/or slaves will have a much higher cost per Tradition than a small empire with a homogenous set of ethics.

Tradition costs will likely be reduced by certain Traditions, such as (I imagine) a Domination one that reduces the penalty for larger empires or a Purity one that gives a discount per Xeno purged.
Yeah, seems about right. Not sure how anyone could get "arbitrary penalty" out of that- its a pretty logical system.
 
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Yes i love these new features butt i have a question.

Will depending on ethos, will hapiness and ethos attractions change? Like i don't thinke my xenohobic lizards would like harmony butt they will probely just accept the xenos pops more because of harmony reduncing xenofobic



Btw sorry for my bad english
 
If you seriously argue that Wiz said 10 planets is a small empire and 11 planets is large empire, then you loose all credibility :)

Also, Wiz spesifically said it is a bannable offense to use the WIP numbers from the Russian localisation on these forums, so if I were you, I'd be fast to remove all comments about the numbers seen in the localisation before those in power notice your post...
I have not read whatever has come out of that localisation.
I presented a hypothetical scenario that the 'Unity decreases with size' was brought about through a modifier based on number of planets. You know, like research cost currently is. It is true that in 1.4.1 that 6 planets with 50 pops will have a higher research cost than 5 planets with 50 pops, yes? That's all my analogy needed. I certainly question why anyone would begin to think that I would define a 10% increase as the difference between 'small' and 'large'.

Neither do I. The problem is however that the Unity is used to unlock Traditions, and that is where the problems start. As I have said several times, of course a small empire should be more in unision, but why is a small empire able to unlock Traditions faster than a large empire? Again, if we are talking by Tradition called Harmony, sure, it is very obvious a small empire with high Unity generation *should* unlock that faster (and I mean *way* faster) than a large wide spread empire. But why is the small peaceful empire able to unlock Traditions like Purity or Supremacy faster than larger empires when the small empire has absolute no history of purging or conquesting like the more warfare oriented larger empires? Why? That is pure arbitrary bull-poo and absolutely destroys the whole concept.

Right, and we don't know how it works, but here's a likely possibility: Unity isn't as simple as what you described, and doing actions like purging and conquering will reduce Unity cost for related Traditions. Being locked out of choices is bad design.
 
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Right, and we don't know how it works, but here's a likely possibility: Unity isn't as simple as what you described, and doing actions like purging and conquering will reduce Unity cost for related Traditions. Being locked out of choices is bad design.

I think he just wants you to be able to unlock the choices and lower their cost through actions which makes more sense. Xenophiles shouldn't be able to immediately tradition into purity but drift there as societal changes pressure them to. Such as surviving enslavement and genocide by xenophones which makes them xenophobic.
 
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So, let's say you have a small empire, you've kept ethics divergence low, you're all xenophobes. You conquer a planet and then decide to purge it. Nobody riots. Mission accomplished.

Now, let's say you're a large empire, and 2/3rds of your pop have drifted from xenophobia. You purge a planet of xenos. Your economy tanks as everyone protests.

See, how the unity of a small empire can provide it with options that would not be available to a larger, less unified empire? That's already in the game!

Now let's say some small empire with big ambitions wants to instill some supremacist feelings in its population. Obviously, that would be easier if it actually went and conquered something, and I think it's very very unlikely that this won't be the case.

But, if it wants to do so before conquering anything... It can have military parades, change its public school curricula, ad campaigns, violent gladiator sports, etc. And if its population are pacifist xenophiles, they'll be pissed at first, but even then it'll eventually take.

Should it be easier to nudge a previously peaceful planet of 10 billion to become more militaristic, or wrangle a trillion across a hundred conquered worlds to be more militaristic? I dunno. Which will actually be easier? I dunno. But neither would offend me.

I mean... If your empire constantly conquers and eats aliens, then yah, that's a tradition. But if every morning, all the children across your empire watch a show about how great it is to conquer and eat aliens, that's also a tradition, which may have similar effects in what it allows your empire to accomplish.
 
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Really off-topic here, but are there plans to add better outfits for the human (not humanoid) species? Maybe a robotic exosuit or even the option to use the outfit that some of the humanoid species use? Currently, the human outfit is rather off-putting.
 
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I'm curious but there will be a tradition perk offsetting the cost of slaves, because otherwise this making of slaves increasing the cost of traditions is simply finishing off the ability to play a slave empire, which is already barely viable as is.
 
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I'm curious but there will be a tradition perk offsetting the cost of slaves, because otherwise this making of slaves increasing the cost of traditions is simply finishing off the ability to play a slave empire, which is already barely viable as is.

The Picture Wiz showed, listed exactly that, so no worries.
Plus i absolutely do not think slave empires are weak, in fact i think it is the strongest ethic choice currently together with spiritualist.
The combination of both allows you to never have ethic divergence, and you just mind control everything into your ethic choices.
That coupled with the fact you can purge any unwanted aliens, including primitive civilizations.
Having a big boost on your mineral planets is just icing on the cake, and revolts are a non-issue.

In regards to that, I truly hope that 'harmony' would relate to xenophilia, since that ethic choice has almost no impact on the gameplay currently compared to spiritulaistic or collectivist.
 
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The Picture Wiz showed, listed exactly that, so no worries.
Plus i absolutely do not think slave empires are weak, in fact i think it is the strongest ethic choice currently together with spiritualist.
The combination of both allows you to never have ethic divergence, and you just mind control everything into your ethic choices.
That coupled with the fact you can purge any unwanted aliens, including primitive civilizations.
Having a big boost on your mineral planets is just icing on the cake, and revolts are a non-issue

sorry I was looking on a phone so I didn't see that much detail. but I have to point out, a slave empires major weak point is its research production. while they can out mineral most other species, they seem to have series problems with research due to sectors incompetence at managing pops and their roles. and besides, at 2-300 minerals a month its rare that more minerals will be required. it happens occasionally, but not enough, in my opinion, to make half my empire capable of +15% more minerals and suck at science.

on top of this, without the hep of being spiritualist (I usually go fanatic militarist, collectivist) there are huge influence issues late game with the ton of slave factions all costing me my entire influence production.

I just find that slave empires aren't worth the effort as they just leave me technologically inferior for a few minerals.
 
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This is actually a really neat idea, and if it works as intended, it'll go a long way towards making the whole ethics divergence issues of maintaining large empires really an interesting method. Start small, build tall, then grow wide.

That said....
You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
You are a bad bad man Wiz.
 
I have removed some posts which wandered well off topic. Please remain on topic and avoid making personal attacks.
 

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