Well.Flood uses all of it's host body to work together. My guess is gravemind is compose of all knowledge gathered from infecting other people.
IIRC Wiz made a comment a little while back about how "the art guys are really busy right now" or some such.I'll be interested to see how (and if) the Species Endgame paths are handled in the portraits. I don't think it's going to be very believable and immersive if there isn't SOME change there.
There might be ways to do it without creating entirely new portraits. Maybe they'll show the Synthetics as their initial forms with just a metal re-skin? Halos or semi-transparency for the Psionics? Both of those are fairly easy image edits, and might be done procedurally (think Photoshop filter). The Biologicals would be tricky because that's where you'd expect the most morphological change. Maybe just boost the color saturation or something to show enhancement. It's a challenge for sure, given the number of portraits in the game already.
I'm also a little disappointed that there isn't a fourth Species Endgame for an intermediate cyborg type, halfway between biological and pure synthetic. A Conjoiner in the Reynold's books, basically. But I guess that's the intermediate step for Synthetics, so it might be confusing to have that duplicated as an end goal.
Or maybe, you could connect with the Unbidden before they arrive, join/ally them, and then help them invade the galaxy with their portal situated from your space!Will the endgame perks choice increase the chances for an endgame crisis to appear? Such as the picking the Psionic Path leading to a greater chance for the Unbidden etc.?
Well.
The Gravemind is actually some form of nebulous psychic entity- the one in the Halo games has direct memories of its original actions during the Flood/Forerunner war, IIRC. It appears to need a physical body to fully "manifest", though, hence why the Flood have to "construct" one out of gathered biomass before it can take over. It's likely the direct continuation of the Precursors, masters of "neural physics" that the Forerunner deposed and who later transformed themselves into the first Flood spores.
(The Flood are weird.)
Ascension Perks are related to the Traditions and Unity system, but is a paid feature in the (unannounced) expansion accompanying the 1.5 'Banks' update, rather than a part of the update itself..
Oh, how ever would you do that? Did you actually bend time and space? Bad! BAD! Unbend it, it's all wonky looking now!Why? I know precisely what it is.![]()
Tradition stuff can fulfill this part though. I don't think it's thematic for an ascension perk to be weak.
I was reading that there will also be more expanded faction system. Will there be more work on slaving policy options, as not to enslave those of loyalist faction. That has been irritating for quite some time whn playing as collectivist.
Question about this "Paid Feature"
How much will its cost be?
And (It may seem selfish) but do "Galaxy/Nova Edition" players perhaps get a discount on the DLC?
Something of the sort, Thanks.
Perks that are weak for end-game may not be weak for mid-game, and can give an edge in early game. Remember that there are 8 slots, and I predict at least 2 to be unlockable in early game by not even trying to go for them (fulfill a tradition tree, which is supposed to be easy for small states, and another by finishing an event chain).