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I was reading that there will also be more expanded faction system. Will there be more work on slaving policy options, as not to enslave those of loyalist faction. That has been irritating for quite some time whn playing as collectivist.
 
Flood uses all of it's host body to work together. My guess is gravemind is compose of all knowledge gathered from infecting other people.
Well.

The Gravemind is actually some form of nebulous psychic entity- the one in the Halo games has direct memories of its original actions during the Flood/Forerunner war, IIRC. It appears to need a physical body to fully "manifest", though, hence why the Flood have to "construct" one out of gathered biomass before it can take over. It's likely the direct continuation of the Precursors, masters of "neural physics" that the Forerunner deposed and who later transformed themselves into the first Flood spores.

(The Flood are weird.)
 
I love this DD!!! I only hope that the psi path doesn't make ones species portrait translucent or all shiny, if I can decide I will choose only the eyes, because I don't like the idea of losing all corporeal sensations to be honest.

Well... it looks like I will have to save money. I calculate based on the amount of content being made that the expansion will be probably out in March 15 aprox and preorder in the beginning of that month or late February, so I will began to organize my earnings. (Taxes are coming so that it's gonna be a problem)
 
I'll be interested to see how (and if) the Species Endgame paths are handled in the portraits. I don't think it's going to be very believable and immersive if there isn't SOME change there.

There might be ways to do it without creating entirely new portraits. Maybe they'll show the Synthetics as their initial forms with just a metal re-skin? Halos or semi-transparency for the Psionics? Both of those are fairly easy image edits, and might be done procedurally (think Photoshop filter). The Biologicals would be tricky because that's where you'd expect the most morphological change. Maybe just boost the color saturation or something to show enhancement. It's a challenge for sure, given the number of portraits in the game already.

I'm also a little disappointed that there isn't a fourth Species Endgame for an intermediate cyborg type, halfway between biological and pure synthetic. A Conjoiner in the Reynold's books, basically. But I guess that's the intermediate step for Synthetics, so it might be confusing to have that duplicated as an end goal.
 
I'll be interested to see how (and if) the Species Endgame paths are handled in the portraits. I don't think it's going to be very believable and immersive if there isn't SOME change there.

There might be ways to do it without creating entirely new portraits. Maybe they'll show the Synthetics as their initial forms with just a metal re-skin? Halos or semi-transparency for the Psionics? Both of those are fairly easy image edits, and might be done procedurally (think Photoshop filter). The Biologicals would be tricky because that's where you'd expect the most morphological change. Maybe just boost the color saturation or something to show enhancement. It's a challenge for sure, given the number of portraits in the game already.

I'm also a little disappointed that there isn't a fourth Species Endgame for an intermediate cyborg type, halfway between biological and pure synthetic. A Conjoiner in the Reynold's books, basically. But I guess that's the intermediate step for Synthetics, so it might be confusing to have that duplicated as an end goal.
IIRC Wiz made a comment a little while back about how "the art guys are really busy right now" or some such.

IMO, there's actually fairly little need for portrait shifts- the Synth tree turns your POPs into Synths, which is, you know, something people have been doing themselves for a while by creating Synth POPs manually and purging their organic ones. Psionics don't really need to turn into fancy energy beings (and probably don't, lore-wise- my guess is that it's more about creating a culturally unified group-consciousness that drastically reduces the impact of Factions, as one would expect of a primarily Spiritualist Ascension).

Biotech seems like it's just a massive boost to the pre-existing genetic engineering options- which nobody to my knowledge has complained about not offering means to alter your portraits with.
 
Maybe if you go full-on Genetic Manipulation you could construct biological ships and stations like the Prethoryn (as well as unique buildings). Also, maybe you could be able to create custom-design Pops for a any number of potentially major and/or niche purposes in exchange for minerals and energy, simulating the feel of vat-growing super-beings for a specific purpose rather than raising young the old-fashioned way as seen with the normal pop development.
 
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Will the endgame perks choice increase the chances for an endgame crisis to appear? Such as the picking the Psionic Path leading to a greater chance for the Unbidden etc.?
Or maybe, you could connect with the Unbidden before they arrive, join/ally them, and then help them invade the galaxy with their portal situated from your space!
 
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Well.

The Gravemind is actually some form of nebulous psychic entity- the one in the Halo games has direct memories of its original actions during the Flood/Forerunner war, IIRC. It appears to need a physical body to fully "manifest", though, hence why the Flood have to "construct" one out of gathered biomass before it can take over. It's likely the direct continuation of the Precursors, masters of "neural physics" that the Forerunner deposed and who later transformed themselves into the first Flood spores.

(The Flood are weird.)

Yeah I always thought they were weird long before Halo 3.

At least MorningLightMountain are fair much simpler at least in concept. Every time a new immotile is grown it get the full personality/memory of the original immotile. They were capable of manually control everything themselves from elevator to door and anything else regarding to motor. The only application they need computer power for really is missiles and even then they were capable of updating the missile trajectory remotely. There were a few exception to that rule although such as when they need to visit another planet and did not have FTL communication so they come up with running multiples copy of the original personality in the starship so they were still compatibility with their parent with a delay.

Not to mention that they use fission/fusion on a LARGE scale without a care for their motile's health since they don't reproduce. If they were sending starship to another planet and land on it. They don't even bother with aero-braking and other fancy non-sense. They would just point their biggest engine planet-ward and burn at full power.

When human first discovered the MorningLIghtMountain and other members of that same species; MorningLightMountain had a "resume of hostile" that result in over 5 digit usage nuclear weapons over what to do with Human and resource starvation. They thought human trapped them but really was another species.

It get further more complicated that yet a third MorningLightMountain player was actually responsible for sparking the war by pushing Human to contact with them. Then hoping that they would wipe each other only to have one of the original MorningLightMountain technology giving birth to a weapon that could start a supernova on a stable sun in a twist of epic irony.

The flood comes nowhere near scary as MorningLightMountain and their capacity for rapidly expansion at the same destruction. Image what they could do if nobody stop them!
 
Ascension Perks are related to the Traditions and Unity system, but is a paid feature in the (unannounced) expansion accompanying the 1.5 'Banks' update, rather than a part of the update itself..

Question about this "Paid Feature"
How much will its cost be?
And (It may seem selfish) but do "Galaxy/Nova Edition" players perhaps get a discount on the DLC?
Something of the sort, Thanks.
 
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Tradition stuff can fulfill this part though. I don't think it's thematic for an ascension perk to be weak.

Perks that are weak for end-game may not be weak for mid-game, and can give an edge in early game. Remember that there are 8 slots, and I predict at least 2 to be unlockable in early game by not even trying to go for them (fulfill a tradition tree, which is supposed to be easy for small states, and another by finishing an event chain).

I was reading that there will also be more expanded faction system. Will there be more work on slaving policy options, as not to enslave those of loyalist faction. That has been irritating for quite some time whn playing as collectivist.

The change is that Factions are now practically Political Parties. I think the Loyalist faction doesn't even exist anymore.
More on it can be found in the 54th Dev diary.

Question about this "Paid Feature"
How much will its cost be?
And (It may seem selfish) but do "Galaxy/Nova Edition" players perhaps get a discount on the DLC?
Something of the sort, Thanks.

It is a full pledged expansion this time so I guess it'll be above 15€ (Leviathans, which is a Story Pack aka mini-expansion, cost 10€ so it will definitely be more than that).
And unless PDS changed their policy for absolutely no reason, there will be no discount for Galaxy/Nova users.
 
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Perks that are weak for end-game may not be weak for mid-game, and can give an edge in early game. Remember that there are 8 slots, and I predict at least 2 to be unlockable in early game by not even trying to go for them (fulfill a tradition tree, which is supposed to be easy for small states, and another by finishing an event chain).

Yes. Hopefully these changes, Traditions + Ascension, will make a diversity of play styles possible, rather than just all your bases are belong to us. It will definitely make playing an intentionally small empire early game to pick some ascension bonus a desirable strategy.
 
Semi-off-topic but will an upcoming DD go into more detail about what's happening with the practical effects of the ethics rework? Things like buildings, edicts, etc.
 
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CTRL+F "Idea groups"
No results


Huh.
Well, let me then be the first to say that "This is EUIV's Idea Groups, transplanted over verbatim"

Let me also be the first to say that this is an excellent development, I've wanted EUIV's idea groups transferred over verbatim for the longest time, and it will be an excellent way to make different playthroughs distinct. Just as playing a colonial power is different from playing a humanist power is different from playing a "kill the Saracens" power, so too can you now properly customize your Stellaris Empire to be both flavour-ly and functional-ly different from that of your previous efforts.

Good show.
 
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Now I'm interested.
Maybe finally I'll be able to roleplay grey-goo-like hivemind species that genocides everything on its way with single goal on its mind: get more.