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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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@Wiz how moddable are megastructures?
 
I... already want to build a ringworld around a blackhole. I am a bad fan. :(

No you're not, you just have vision of a structure that defies the gravitational singularity of a black hole like every starship in the game that can just fly through it. *chuckle*

Keep on dreaming and reaching for the stars, at least until you discover you were secretly uplifted by xeno scum to become a piece of their territory.
 
Now after reflecting a bit, I have a very minor tidbit.

I don't like the name "Dyson Shell" - it specifically refers to Freeman Dyson, someone who should have no relevance for non-human civs. I'd like for the structure to use a more neutral name like " Star Shell" or something.
 
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@Wiz are we getting event commands to destroy planets as well?
 
Would you really want a planet that has 48 million buildable squares? :eek:

No. I'm just pointing out that the artwork showing the ringworld spanning the sun and the requirement to consume all the planets in the solar system to construct it are completely at odds with the resulting available landmass. If you could squish a planet the size of Mars and reshape it you could make a space ring with a much larger inside surface area than 4 earths.
 
Now after reflecting a bit, I have a very minor tidbit.

I don't like the name "Dyson Shell" - it specifically refers to Freeman Dyson, someone who should have no relevance for non-human civs. I'd like for the structure to use a more neutral name like " Star Shell" or something.

Unless you know something I don't, I think the vast majority of Stellaris players are humans.
 
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Some great additions in the banks update and in the DLC as well. I'll buy the DLC for sure, but at the same time the wish for more systemic updates such as a trading system is growing. And if Stellaris has something, then it's _huge_ potential. So much can be done here, which helps to bring more depth to the mid and late game. Traditions, Ascension Perks etc are great additions and I hope Paradox keeps pushing updates into the game that bring more depth into the main game.
 
I like the idea, but I worry that the way it's tied to the ascention perks will make it unlikely that we'll see any more buildable Megastructures in future DLC (as they would require 2 DLC).
 
Unless you know something I don't, I think the vast majority of Stellaris players are humans.

What about Groogy's hedgehog overlord?
 
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I like the idea, but I worry that the way it's tied to the ascention perks will make it unlikely that we'll see any more buildable Megastructures in future DLC (as they would require 2 DLC).

We've already solved this issue in the past by having some features unlockable by multiple expansions. EU4 has several such features (like privateers).
 
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Now after reflecting a bit, I have a very minor tidbit.

I don't like the name "Dyson Shell" - it specifically refers to Freeman Dyson, someone who should have no relevance for non-human civs. I'd like for the structure to use a more neutral name like " Star Shell" or something.

this should be easy to change in the name files tho?
 
Re: the concept art for the Stellaris update.

I, personally, would pay £5.99 for a ship set based on that style of ships. No new portraits or species types necessary.

Just putting that out there.
 
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while i would Totally love to see this in id like to wait till we have an actual proper trade system in as well so we can specialize these from being construction yards to dedicated hyper trade ports as well, tbh can see a lot of uses for rings even military defenses for worlds , kinda like turning an entire world into a military fortress

Fair enough, I too would like to see trade and commerce represented more in game.
Maybe this new superstructure could be part of the expansion/patch that adds that part of the game?
I'm really just offering some ideas, and looking for some good discussion on the topics
 
Odd that the sphere doesn't require using the local planets as construction material whereas the ring does, presumably it would require just as much mass if not more, even if it is way thinner. I suppose it makes sense for balance and all, but it could use a better lore reasoning.
 
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Odd that the sphere doesn't require using the local planets as construction material whereas the ring does, presumably it would require just as much mass if not more, even if it is way thinner. I suppose it makes sense for balance and all, but it could use a better lore reasoning.

Ringworld consuming planets is meant to explain why the tiles have resources, basically.

(Also, a system with a ringworld + planets can have issues with visuals)
 
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Unless you know something I don't, I think the vast majority of Stellaris players are humans.

But my internal plausability. :(

Anyhow, more question I came up with:

1. Can we use Dyson Spheres to effectively commit system-wide genocide?

2. Can we build more than one megastructure per system? If yes, what happens when I build a Dyson Sphere on a star with a ringworld around it?

3. Will the energy output of the Dyson Sphere depend on the star it is built around? A luminous A0V star would produce vastly more energy than a dim M9V star. (Also, will we ever get class O stars? Or beyond that brown dwarves, giants and wolf-rayets?)