• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #59: Megastructures

utopia_stellaris_launcher_20170202.png

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
2017_02_02_7.png


Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
2017_02_02_2.png


The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_3.png


Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_4.png


Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
2017_02_02_1.png


Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
2017_02_02_5.png


Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
2017_02_02_6.png


That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
  • 281
  • 42
  • 2
Reactions:
That the system got replaced was a guess from me. Not sure how that became official information.

Thing is, unless the system generation gets changed to build all systems wirh a ring world in mind (which would look strange) there will likely be graphical bugs when placing a ringworld in a system with planets.

Also from the way Paradox talked about habitats and how they cant be destroyed (yet) it looks like the engine cant handle the removal of planets (things pops live on). So when you cant remove planets you have to replace the entire system and then readd all ships in it.

Thats the thing, replacing systems would work for Ring Worlds, but how would it work for the other structures? I think there is a coming effect to remove planet entities, it might be why Wiz refuses to comment whenever I ask. Further, it wouldn't be so hard to hardcode a mechanism that clears a system, then let it be called as part of a boolean effect in the create mega-structure file. This is the least preferable but most likely method they will choose to accomplish the goal in my view.

Further the thing on habitats implied that they were still working on a method to enable their destruction. This could change at any time imho.
 
Why Dyson spheres cool systems? That doesn´t make sense... energy from outside a system sun is irrelevant regarding a planet´s temperature (someone correct me if I´m wrong)... while the sphere will only absorb energy not absorbed by the planets themselves. So?
Because the Dyson sphere is absorbing the majority of the star's (visible, if nothing else) radiation and converting it for use by your civilization- that energy is no longer warming the planets surrounding the sphere.
 
  • 5
Reactions:
Why Dyson spheres cool systems? That doesn´t make sense... energy from outside a system sun is irrelevant regarding a planet´s temperature (someone correct me if I´m wrong)... while the sphere will only absorb energy not absorbed by the planets themselves. So?

If I understand your post right you seem to assume that a dyson sphere will be build on the outer edge of the system and encompass both the sun and all the planets of the system.

But if you look at the screenshots you will see that in Stellaris the dyson sphere will be build tightly around the star and when finished completely cut of the planets from their sun.
 
  • 2
Reactions:
Thats the thing, replacing systems would work for Ring Worlds, but how would it work for the other structures

Other structures do not require planets to be removed because they are much smaller than a ring world and can be placed to not intersect with existing planets.

And while it might be possible for habitats and planets to become destructible in the future that does not seem to happen in Banks so for now they need a workaround.
 
I do hope that those megastructures will be extremely expensive to build, and take really a looong time. Perhaps few generations or more. As it would be disappointing and definitely make them less grandiose, if they begin popping up around the galaxy
 
I do hope that those megastructures will be extremely expensive to build, and take really a looong time. Perhaps few generations or more. As it would be disappointing and definitely make them less grandiose, if they begin popping up around the galaxy
Considering how extremly fast paced Stellaris is compared to what actually happens in the game I wouldn't expect construction times to exceed 15-20 years for all stages if a megastructure or ringworld.
 
If I understand your post right you seem to assume that a dyson sphere will be build on the outer edge of the system and encompass both the sun and all the planets of the system.

But if you look at the screenshots you will see that in Stellaris the dyson sphere will be build tightly around the star and when finished completely cut of the planets from their sun.

Ah, I see. Well in that case the freezing effect is kinda irrelevant anyway. No one will build those in good systems with 80% habitability planets.
 
  • 2
Reactions:
I'm just gonna assume that the Devs are actually reading these even though other people might not.

I was just watching the Stellaris Utopia Stream (or rather the youtube video of it) and noticed that Authoritarian Empires are not allowed to support Utopian living standards. I would want to reconsider this approach as there are Racial Laws now and it would very much make sense for the Elite of a Galaxy spanning Empire that has enslaved dozens of other Stellar Empires to live by Utopian standards while conquered Aliens live under more questionable circumstances.

Sorry if this has been mentioned or addressed before, this was simply the most recent dev diary and I haven't exactly been keeping track of every one.

That said looking forward to building some Dyson Spheres and seeing entire Systems turn into Icicles.
 
  • 5
Reactions:
Considering how extremly fast paced Stellaris is compared to what actually happens in the game I wouldn't expect construction times to exceed 15-20 years for all stages if a megastructure or ringworld.
Stellaris is fast paced. And exactly because of this, making megastructures slow to build would increase their majesty and importance. After all, there should be only few such edifices in the entire galaxy. It is encouraging that first phase of Dyson takes around 1300 days (according to first pic). Hopefully they will increase it for a bit more.
 
Given that materialist FEs already get ringworlds, I have a suspicion...

materialists: ringworlds
spiritualists: dyson spheres
xenophiles: sentry arrays
xenophobes: science nexus? maybe? idk this is where the connection breaks down for me
 
  • 3
Reactions:
Given that materialist FEs already get ringworlds, I have a suspicion...
I'd go with this:

Materialists: Science nexus (because that's the tech ethic.)
Xenophobes: Sentry array (for keeping an eye on the enemies.)
Xenophiles: Ringworld (gaia, suitable for multispecies populations.)
Spiritualists: Dyson sphere

'course, that doesn't quite mesh with the current version.
 
will you be able to repair or continue building on these ancient megastructures?
 
Engineering Pedant's Corner: Just a minor quibble - but why do (or would) Dyson spheres cut out heat and light from the planets of the system? If you just build your sphere as two hemispheres and tether them a degree or two apart on the plane of the ecliptic, you lose maybe 1% of the energy and the planets remain fully supported, no?

(yes, ok, I know it's only a game!)

EDIT: ok, I guess the planets get consumed in construction.
 
  • 1
Reactions:
I'm just gonna assume that the Devs are actually reading these even though other people might not.

I was just watching the Stellaris Utopia Stream (or rather the youtube video of it) and noticed that Authoritarian Empires are not allowed to support Utopian living standards. I would want to reconsider this approach as there are Racial Laws now and it would very much make sense for the Elite of a Galaxy spanning Empire that has enslaved dozens of other Stellar Empires to live by Utopian standards while conquered Aliens live under more questionable circumstances.

Sorry if this has been mentioned or addressed before, this was simply the most recent dev diary and I haven't exactly been keeping track of every one.

That said looking forward to building some Dyson Spheres and seeing entire Systems turn into Icicles.

At a guess the 1% (or equivalent) will be living the utopian dream but everybody else wont be. Pops aren't fine detailed enough to show the 1% thus you only see everybody else's living standards.

Civilisations that don't SPECIFICALLY go out of their way to suppress their own populations (e.g. xenophobic) are more than happy to have their pops live a utopian lifestyle whilst the 'other' races are worked to death in the salt mines.

But still have a pleasure / holiday planet would be cool.
 
Engineering Pedant's Corner: Just a minor quibble - but why do (or would) Dyson spheres cut out heat and light from the planets of the system? If you just build your sphere as two hemispheres and tether them a degree or two apart on the plane of the ecliptic, you lose maybe 1% of the energy and the planets remain fully supported, no?

(yes, ok, I know it's only a game!)

EDIT: ok, I guess the planets get consumed in construction.
Didn't they say that for ringworlds? And if planets are consumed for Dyson Spheres too, then why should they say "they will freeze"? (but that's weird, why should a ringworld cost all planets but a Dyson Sphere costs no single worlds)
 
I mean, there ARE ruins of Dyson Spheres around the galaxy. But then again, maybe those were built by people far more ancient than the Fallen Empires, like the precursors?
Most precursors were not really that advanced, based on their event chains.
Didn't they say that for ringworlds? And if planets are consumed for Dyson Spheres too, then why should they say "they will freeze"? (but that's weird, why should a ringworld cost all planets but a Dyson Sphere costs no single worlds)
Gamebalance mostly :) Also, perhaps the Dyson Sphere will cost some planets, just not all.
 
So, lore-wise, what actually is a science nexus? Just a massive fuck-off lab floating in space, or is it more some kind of quantum... apparatus tapping into the true nature of space-time?
 
I do have a question if you or another npc empire starts building a ringworld will it wake up a fallen empire, but I suppose will just have to wait and see once the expansion comes out
 
I do have a question if you or another npc empire starts building a ringworld will it wake up a fallen empire, but I suppose will just have to wait and see once the expansion comes out
It should,has to be some effect in someway.Fallen empire should be more active in game now more than before with this new update.
 
  • 1
Reactions: