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Stellaris Dev Diary #60: Psionics and The Shroud

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about psionics and one of the three ascension paths mentioned in Dev Diary #56: the Psionic Ascension Path.

Psionics
First, before we start digging into the way psionics will work Utopia, we should clarify that we are not removing any features from the free version of the game. If you have the Banks update but do not own Utopia, psionics will continue to work the same way they currently do: As technologies that you unlock. The only difference is that psionics can now only be researched by Spiritualist empires, though it is entirely possible for an empire that does not start out as Spiritualist to acquire psionics by shifting their empire ethics to Spiritualist over the course of the game, and once you start down the Psionic path it is possible to continue along it even if you stop being Spiritualist. This Spiritualist requirement applies whether or not you own Utopia.

If you *do* own the Utopia expansion, most of the psionic features will no longer appear as technologies. Only Psionic Theory, the very first psionic tech, is still researchable. To get access to the rest of the psionic path you will need to pick the 'Mind over Matter' Ascension Perk to start your empire on the Psionic Ascension Path. Picking this Ascension Perk will unlock latent psionic abilities among your primary species. A certain percentage of your leaders will have the 'Psychic' trait that grants a variety of advantages for the different leader classes, you will get access to Psionic Armies and also the special Psi Corps building. As with all Ascension Paths, you will need to have at least two Ascension Perk slots unlocked to pick 'Mind over Matter'.
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After picking Mind over Matter, you will need to continue amassing Unity and working your way through the Tradition trees. Once you have unlocked your fourth Ascension Perk slot, the 'Transcendance' Ascension Perk becomes available. This is the second stage in the Psionic Ascension Path and represents the full Psionic awakening of your species. From this point on, your entire species will get the 'Psionic' species trait and all leaders from this species will be full-fledged Psychics. In addition to the advantages granted by these traits, from now on there is also a chance that other species in your empire will psionically awaken, first as latent Psychics and then as fully awakened ones much like your own.
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The Shroud (Paid Feature)
Not long after fully awakening, your species will become aware of The Shroud. The Shroud is the realm from which psychics draw their power, a strange dimension very unlike the material universe, a place of opportunity and danger alike. To begin exploring The Shroud, you will need to complete a special society research project that once completed will give you access to The Shroud in the contacts view. Each time you wish to enter The Shroud you will need to expend a considerable amount of energy (in the form of Energy Credits), though this cost can be reduced by having access to the Zro Dust Strategic Resource.
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As for what can happen while exploring The Shroud... quite a few different things. We will not give them all away here, but some examples include unlocking psionic technologies, asking the spirits that dwell there for a boon, or even forming a Covenant with one of a number of particularly powerful spirits... a pact that will give great benefits, but may come at a terrible cost.
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That's all for today! Next week we'll be coming back to Factions and how you can use them to change your Empire Ethics. We'll also be talking about Indoctrination. See you then!
 
And your point? Just because a sci-fi show has magic in it...doesn't suddenly make magic sci-fi. It's also not remotely relevant how long that's been the case, as shouting something repeatedly doesn't eventually make it true. It just means there's a sci-fi story with some pure fantasy thrown in for the sake of lazy writing. Honestly...I blame Arthur C. Clarke for not clarifying his statement about advanced technology and magic. It's like the stupidity that revolves around everyone's gross misunderstanding of quantum mechanics thanks to Schrodinger's Cat.

Regardless...it's not as if I'm making an unreasonable request. I want to be able to generate galaxies with nations in which psionics can't exist. I don't like psionics in general, and I care even less for how they're currently (and planned to be) implemented in the game. I'm not asking for it to be removed from the game, nor am I inconveniencing any other player's enjoyment, should the feature be included. I'd like to at least have the option to avoid psionics completely, and I don't really trust the modding community to handle it properly...considering how broken the balance of their other efforts have been.

If it makes you feel any better, I think there should be such options for each of the ascension paths for those who tend not to like the other paths for whatever reason.

Your point is totally legit, maybe they will add option to "on\off" some exotic ascension perk, like the options of CK2.
 
Abrahamic organized religions have been pretty hostile to mysticism (aside from Kabbalah for Judaism), but the description of the Spiritualist ethos sounds more like Eastern religions. Tao and Shinto priests are supposed to perform magic and mediate with spirits.
*Looks at all the odd Catholic mysticism books on shelf, some of them written by people dead 1600+ years*
... I think you may have erred a bit here. There are plenty of mystics and alot of mysticism in Abrahamic religions; you just don't see them brought up as often.
 
*Looks at all the odd Catholic mysticism books on shelf, some of them written by people dead 1600+ years*
... I think you may have erred a bit here. There are plenty of mystics and alot of mysticism in Abrahamic religions; you just don't see them brought up as often.

Exactly, Christianity and Islam have long had mystical sects and sub-sects.
 
I'm way more interested in the AI path. Are they planning on doing a diary on that one?
Seems likely that they'll do one sooner or later.
 
I think I don't like this direction. It breaks immersion for me. I know, and some have pointed this out already here, it's a game, it's science fiction and many game play elements are not based on real live science. Nevertheless, I don't like this psi stuff. I even didn't like that in XCOM humans became capable of psi perks.
 
Abrahamic organized religions have been pretty hostile to mysticism (aside from Kabbalah for Judaism), but the description of the Spiritualist ethos sounds more like Eastern religions. Tao and Shinto priests are supposed to perform magic and mediate with spirits.

To me, they seem more like western religions, with their organized clergy or the single pope-like supreme king. It isn't really clear.
 
I'm really looking forward to this expansion pack.
 
I've always maintained Stellaris has the foundations to be an absolutely brilliant game.

I have been waiting for the announcement of the first big content and dlc to see if it was to be the case, or if I should just wrote the game off.

If Utopia lives up to even 75% of what ive read, the game will be on its way to becoming one of the greats.

Paradox you have my custom for this one. I want to see where the rabbit hole leads.
 
Nope! This was covered in the Ascension Perks dev diary. The three Ascension Paths are exclusive.

Obviously the Psionic and Synthetic paths are mutually exclusive. Though I don't think there is neccesarily anything preventing you from manually converting your race into synthetics like the way people do now.

Also, I thought some of the Biological perks would also be available for those who wanted to get some increased ability with genetics, in a different form from the Ascendancy line anyway.

Did anybody ask Wiz whether you can change the ethos away from Materialist or Spiritualist while going along either Ascenscion path? Though maybe I'll ping him anyway to see if he can answer. @Wiz
 
Did anybody ask Wiz whether you can change the ethos away from Materialist or Spiritualist while going along either Ascenscion path? Though maybe I'll ping him anyway to see if he can answer. @Wiz

Yes you can, at least most likely. Depends how you interpret the Dev Diary.

The only difference is that psionics can now only be researched by Spiritualist empires, though it is entirely possible for an empire that does not start out as Spiritualist to acquire psionics by shifting their empire ethics to Spiritualist over the course of the game, and once you start down the Psionic path it is possible to continue along it even if you stop being Spiritualist. This Spiritualist requirement applies whether or not you own Utopia.

I don't remember if they talked about it anywhere else.
 
The way I view it, you can have one and only one of the two following things:
1) Distinct ethics that have their own unique playstyles.
2) No ethics restrictions on mechanics.

I consider #1 to be more important, so that's the direction we'll be going. It'll be fully moddable, of course.

Thanks for this design philosophy note!

I enjoy the feature teasing of the Stellaris DD but I really like to know why the development team is picking one though over another. I think it is even more important/interesting to hear about this in a scifi setting because there are so many options. Please more of this!
 
Seems cool but why is there a paid event I don't get that