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Having Psionics necessitate spiritualism is utterly bonkers. Seriously, what in the ever-flying...?
Actually it's unlocked by the Psionic Theory tech, not directly by Spiritualism. Once you pick up the tech, the ascension path is permanently open to you even if you don't believe in ghosts (source: tooltips from the last stream)

Of course, the catch is that you can only naturally get that tech card if you're a Spiritualist. Not even non-Materialists will have access to it in Utopia.

In theory, if there was a way to acquire the tech other than research RNG, you could start Psionic Ascension without ever being spiritual.

Sooo... basically what I'm already doing in my Asari Civ mod. I have a species-level trait that adds Psionic Theory as a 0% progress research option via a simple event linked to it. It works on the current version of the game and I probably won't even have to change it in Utopia.

In Utopia, someone could probably even reverse engineer the Mechanist civic to do the same thing in a less roundabout way. If nobody beats me to it, I may even do it myself, it should make a few people happy.

It won't work with Iron Man achievements of course but I don't feel players who play that mode are into happiness. They're more... peril and punishment kind of people. AND THAT'S OKAY I'M NOT JUDGING!
 
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It's a Swedish thing I think. They also take excessive amount of vacations.
Poppycock. We obviously take the right amount of vacation, it's all you other countries that are wrong. :p
 
Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about psionics and one of the three ascension paths mentioned in Dev Diary #56: the Psionic Ascension Path.

Psionics
First, before we start digging into the way psionics will work Utopia, we should clarify that we are not removing any features from the free version of the game. If you have the Banks update but do not own Utopia, psionics will continue to work the same way they currently do: As technologies that you unlock. The only difference is that psionics can now only be researched by Spiritualist empires, though it is entirely possible for an empire that does not start out as Spiritualist to acquire psionics by shifting their empire ethics to Spiritualist over the course of the game, and once you start down the Psionic path it is possible to continue along it even if you stop being Spiritualist. This Spiritualist requirement applies whether or not you own Utopia.

If you *do* own the Utopia expansion, most of the psionic features will no longer appear as technologies. Only Psionic Theory, the very first psionic tech, is still researchable. To get access to the rest of the psionic path you will need to pick the 'Mind over Matter' Ascension Perk to start your empire on the Psionic Ascension Path. Picking this Ascension Perk will unlock latent psionic abilities among your primary species. A certain percentage of your leaders will have the 'Psychic' trait that grants a variety of advantages for the different leader classes, you will get access to Psionic Armies and also the special Psi Corps building. As with all Ascension Paths, you will need to have at least two Ascension Perk slots unlocked to pick 'Mind over Matter'.
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After picking Mind over Matter, you will need to continue amassing Unity and working your way through the Tradition trees. Once you have unlocked your fourth Ascension Perk slot, the 'Transcendance' Ascension Perk becomes available. This is the second stage in the Psionic Ascension Path and represents the full Psionic awakening of your species. From this point on, your entire species will get the 'Psionic' species trait and all leaders from this species will be full-fledged Psychics. In addition to the advantages granted by these traits, from now on there is also a chance that other species in your empire will psionically awaken, first as latent Psychics and then as fully awakened ones much like your own.
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The Shroud (Paid Feature)
Not long after fully awakening, your species will become aware of The Shroud. The Shroud is the realm from which psychics draw their power, a strange dimension very unlike the material universe, a place of opportunity and danger alike. To begin exploring The Shroud, you will need to complete a special society research project that once completed will give you access to The Shroud in the contacts view. Each time you wish to enter The Shroud you will need to expend a considerable amount of energy (in the form of Energy Credits), though this cost can be reduced by having access to the Zro Dust Strategic Resource.
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As for what can happen while exploring The Shroud... quite a few different things. We will not give them all away here, but some examples include unlocking psionic technologies, asking the spirits that dwell there for a boon, or even forming a Covenant with one of a number of particularly powerful spirits... a pact that will give great benefits, but may come at a terrible cost.
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That's all for today! Next week we'll be coming back to Factions and how you can use them to change your Empire Ethics. We'll also be talking about Indoctrination. See you then!
Might have over buffed spiritualist slightly. Perhaps make it so materialists have a material version, such as construction of a galaxy wide nanite system? Think midi-chlorians of Star Wars, just as nanites.
Otherwise great work, can't wait for the update and the expansion pack!
 
I really hope there isnt a "fixed" result for the "end bit". That is the biggest problem of Stellaris IMO: you KNOW which answer to choose for which result. For most minor things that is ok, but when it comes to "serious stuff" it is not a good thing. So ...

are these "alien minds" good or bad?

Oh and too bad there isnt any voice acting. Walter Koenig would have been good for the "psionic thread" after his stellar performance as the Psi-Cop Bester in Babylon 5.
 
I really hope there isnt a "fixed" result for the "end bit". That is the biggest problem of Stellaris IMO: you KNOW which answer to choose for which result. For most minor things that is ok, but when it comes to "serious stuff" it is not a good thing. So ...

are these "alien minds" good or bad?

Oh and too bad there isnt any voice acting. Walter Koenig would have been good for the "psionic thread" after his stellar performance as the Psi-Cop Bester in Babylon 5.

Oh gosh! Yes! That would be so awesome!

I mean they have some voice acting in CKII, so I think we should have some in Stellaris. Not to mention, you could count the sounds the different species make when you contact them or one of your leaders dies as voice acting in Stellaris.

But yes I loved him in Babylon 5! I never knew if I should cheer for him or boo him! It was awesome!
 
Hmmmmmmm ...
 

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Having Psionics necessitate spiritualism is utterly bonkers. Seriously, what in the ever-flying...?

I have to agree 100%. If you want an example of a decidedly UN-spiritualistic psionic advancement just watch Babylon 5.

I assume it could be modded? There's not a whole lot that is hardcoded in Paradox's games.

"It could be modded" is the easy way out for devs not to think about the logic behind their choices. Honestly, making "Spiritualism" a REQUIREMENT to get Psionics now makes it HARDER to get the stuff compared to pre-Utopia. All you needed back then was a researcher with the trait and you could get everything. Now I have to change my ethics IN A WAY I DO NOT WANT ... and this is bad.

Please remove this stupid requirement!