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Stellaris Dev Diary #62: Government, Civics and Hive Minds

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about the Government Rework, the last of the major feature reworks coming in 1.5 'Banks' and some related features in the 'Utopia' expansion.

Government Rework (Free Feature)
With the focus of Banks and Utopia being ethics, internal politics and empire customization, we felt it would be remiss of us not to put in some work in regards to governments. While the old government grid worked alright to give you a broad range of governments to pick from, they were a bit lackluster, not very well balanced and I rarely felt that the government I picked truly corresponded to my own idea of what my empire's society was like. To address all of these issues at once we decided to go back to the drawing board and redo the way governments are constructed completely. In Banks, instead of picking from a preconfigured government, you build your own from Authority and Civics.

The Authority determines how power is transfered in your government. The different Authorities are:
Democratic: A ruler is democratically elected every 10 years.
Oligarchic: A ruler is elected every 40 to 50 years.
Dictatorial: Rulers are elected but rule for life.
Imperial: Rulers rule for life and are succeeded by appointed heirs on death.

In all systems that involve elections, leaders will be elected from the different Factions in your country, and electing a ruler of a particular Faction will significantly strengthen the political clout of that faction and the attraction of their related ethics, so be careful about letting a Xenophile take charge of your Supremacist Empire!
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The Civics represent the political and social traditions of your government, and come in a wide variety of types, primarily limited by your authority and ethics. In addition to providing modifiers, they can also change how your empire is governed. For example, the Citizen Service Civic ties citizenship to military service, so that only species with Full Military Service are afforded the right to vote and become leaders. On empire creation, you can choose two Civics, with a third able to be unlocked later through research.
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With a few exceptions (more on that below), Civics and Authorities are not necessarily permanent. Where previously you could change your government type for 250 influence, you now have the option to effectively rebuild your government at the same cost. By using the 'Reform Government' button in the government screen, you can add and remove Civics and change Authority from among the picks available to your ethics. As your Ethics and Authority change, you may end up with Civics that are no longer valid for you country - for example a 'Beacon of Liberty' that has lost its Egalitarian ethics. When this happens, the Civic in question will remain, but will become 'inactive' and stop providing you with any sort of bonus, effectively a wasted Civic slot until you reform your government and replace it.
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From the Authority, Civics and Ethics you pick, a Government Name is finally generated. The Government Name is purely there to roughly summarize the government you have built, as well as provide flavor, and has no actual impact on gameplay.
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Advanced Civics (Paid Feature)
In addition to the normal Civics available to everyone, there are also a few special Civics that are only available to those with the Utopia expansion. These Civics are meant to simulate very specific kinds of societies and generally have more of an impact on your game than the normal Civics do. They are as follows:
  • Syncretic Evolution: Your species evolved along with another, subservient species. A second species is randomly generated on your homeworld replacing some of your primary species' Pops. They always have the Proles (rebalanced in Banks) and Strong traits, making them excellent soldiers and workers but less ideal for intellectual pursuits. This Civic provides no additional benefits and cannot be removed once picked.
  • Mechanist: Your species is obsessed with the pursuit of robotics. This Civic requires you to be Materialist and has you start with the Robotic Workers and Powered Exoskeletons technologies and a population of worker robots to do the farming and mining for you, replacing some of your primary species' Pops. This Civic provides no additional benefits and cannot be removed once picked.
  • Fanatic Purifiers: Your empire will not tolerate the existance of any other sentient life. This Civic requires you to be Fanatic Xenophobe/Militarist and gives very large boosts to the effectiveness of your military and gives you Unity from purging Xeno Pops, but disables all diplomacy with other species and forces all Xeno Pops in your empire to be purged (though you get to choose the method of extermination). All other regular empires will also have a massive relations malus with you, the one and only exception being Fanatic Purifiers from the same species.
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Hive Minds (Paid Feature)
In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Hive Minds are species where the individuals are all part of the same, vast, psionically linked consciousness. The Immortal Hive Mind rules absolutely over the population of non-sentient worker drones, using sentient 'Autonomous Drones' (Leaders) to extend the reach of its will. Picking the Hive Mind Authority requires the Hive Mind Ethic and each can only be picked together with the other: With only one, vast and linked consciousness, the guiding values of a Hive Mind is whatever the Hive Mind player wants it to be. They have their own set of Civics that can only be used by Hive Minds, and cannot use any non-Hive Mind Civics.
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All Pops from the founder species of a Hive Mind will have the Hive-Minded trait. Hive-Minded Pops are not affected by Happiness and will never form Factions, allowing Hive Minds to completely ignore internal politics... though this comes as a cost, as they also cannot benefit from the Influence boost and other benefits provided by happy Factions in a regular empire. As Hive Minds rely completely on their ability to communicate psionically with the drone population, they are also unable to rule over non Hive-Minded Pops, and any such Pops in your empire will automatically be killed over time and processed into food to feed the Hive. Similarly, Hive-Minded pops that end up in non Hive Mind empires will be cut off from the Hive and will perish over time. The only way to integrate Pops between Hive Minds and non-Hive Minds is to use the Biological Ascension Path to unlock advanced gene modding and modify them by adding or removing Hive-Minded (more on this in the next dev diary). However, Hive Minds can still coexist with other species: They have full access to diplomacy and can have non-Hive Mind subjects (and can be ruled over as subjects in turn), though non-Hive Mind empires tend to be somewhat distrustful of Hive Minds on first contact.
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While Hive Minds are psionic by nature, the way they function and their connection to the Shroud is radically different from that of regular psychics, making them unable to follow the Psionic Ascension Path. Furthermore, Hive Minds are deeply biological entities, and fundamentally incompatible with the Synthetic Ascension Path. They are however perfectly suited for the Biological Ascension Path, and can make use of it to assimilate other, non-Hive Mind species into the Hive as described above.

That's all for today! Next week we'll be talking about the Biological and Synthetic Ascension Paths. See you then!
 
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I would like to see more then just one ethic set up to be able to choose the fanatical purifier civic.
Authoritarian/ fanatical xenopbobes sounds logical.

Maybe they didnt wanted to brandmark authoritarians automatically "evil" as it was the case with collectivists (best ethic for slavery and purging).

The authoritarians are even more slavery focused than the collectivists it would seem and anyway it is still primarily the xenophobe part of the ethos that would be responsible for the fanatical purifier personality.
 
Animals who live in a hive don't have a hive mind because they simply don't have a mind.
They have a brain, I'm not sure what you mean by a "mind". Free Will? I'm sure they have a conscious existence and the ability to exercise judgement in some capacity, they are just heavily driven by their instincts. I'd love to know by what metric and evidence you claim they lack a "mind".

Worker bees don't "serve the queen at the expense of everything else". The queen is just another component of the hive whose purpose is reproduction. It is an important component and the queen is basically a single point of failure, so it makes sense that caring for her and protecting her is very important in the bees' behaviour. But nobody "serves" the queen and the queen has no authority or direct influence on workers - every bee, queen or not, is just behaving according to its genetic program and local environment.
I don't mean they take orders from her, I mean they exist to "serve" the queen in as far as they cater to her needs, which likely is what she desires anyway.
 
Maybe be for you "Hive mind" calls to the imagination a very particular arrangement, but only for you and similiar minded individuals. It may not mean the same to other people and you have no right to decide what such a term means. Lots of resources including wikipedia consider Xenomorphs to have a hive mind and you can't force your personal opinion on people just because they disagree with semantics.
Sorry, but, no. Calling ants or bees "hive minds" contributes to misinforming people of how those social structures function. It limits how people can conceive and think about them. Xenomorphs have far more in common with IRL eucosial organisms than with fictional hive-minds, regardless of what term wikipedia chooses to use.
 
Sorry, but, no. Calling ants or bees "hive minds" contributes to misinforming people of how those social structures function. It limits how people can conceive and think about them. Xenomorphs have far more in common with IRL eucosial organisms than with fictional hive-minds, regardless of what term wikipedia chooses to use.
Again, your conception of a hive mind is far too sharply defined as compared with that of the general population. You're using a definition that people do not recognise.
 
Again, your conception of a hive mind is far too sharply defined as compared with that of the general population. You're using a definition that people do not recognise.
I'm really not, and that's the problem. Pop-culture is the ruling definition of what a "hive mind" is, and its a definition entirely inaccurate to actual eusocial animals. Using it in relation to them limits how people think about them and how they understand them, whereas the reality can be far more interesting.
 
Again, your conception of a hive mind is far too sharply defined as compared with that of the general population. You're using a definition that people do not recognise.

No, a hive mind or swarm intelligence isn't what ants and bees are. In fact, bees are quite independent and capable of independent learning: https://www.sciencedaily.com/releases/2017/02/170223142100.htm (okay, bumblebees, not 'bees'), there is no evidence of any sort of psychic link that connects all of them where they share the same 'mind'.
 
No, a hive mind or swarm intelligence isn't what ants and bees are. In fact, bees are quite independent and capable of independent learning: https://www.sciencedaily.com/releases/2017/02/170223142100.htm (okay, bumblebees, not 'bees'), there is no evidence of any sort of psychic link that connects all of them where they share the same 'mind'.
I appreciate your help, but I will point out that "swarm intelligence" is indeed something seen in real life- it specifically refers to the highly efficent emergent problem-solving that comes out of eusocial hives. As a swarm, an ant hive is far more intelligent than any single ant, but that's a property of their individual actions building off of each other in very complex and intricate patterns.
 
I don't get the robots immiscibility with psionics theme. It seems to be just pointless flavor.
It's not "pointless flavour"- it's worldbuilding in service of developer expediency. The event chain text for the Psionic and Synthetic Ascensions are, presumably, simply incompatible with the text for Hive Minds. They'd have to double their work re-writing stuff to fit that fringe case.

Furthermore, there are probably balance concerns to take into consideration.

Making an in-universe explanation for why it's not available is better than it being purely mechanical in nature.
 
Sorry, but, no. Calling ants or bees "hive minds" contributes to misinforming people of how those social structures function. It limits how people can conceive and think about them. Xenomorphs have far more in common with IRL eucosial organisms than with fictional hive-minds, regardless of what term wikipedia chooses to use.
You stick to one, very limiting definition of a hive mind and completely ignore the fact, that your opinion on the semantics of a certain term do not matter if the majority uses that term with other definitions in mind. You fail at understanding of a basic idea, that it's the majority that determines what a word means, not some sci fi nerd on the internet. And majority tends to use those terms as synonyms.
 
You stick to one, very limiting definition of a hive mind and completely ignore the fact, that your opinion on the semantics of a certain term do not matter if the majority uses that term with other definitions in mind. You fail at understanding of a basic idea, that it's the majority that determines what a word means, not some sci fi nerd on the internet. And majority tends to use those terms as synonyms.
What you just did is known as "Argumentum ad populum"- its a fallacy. Most people are referring to bees and ants as having "hive minds" because it is a pop-culture meme that such things have a hive mind- but they don't. They operate under a very different mechanism than what people tend to mean when they say "hive mind".

Just because most people would call bees or ants hive minds does not make them hive minds. Learn some biology, learn some science. They're certainly not the sort of Hive Mind present in Stellaris- which means if nothing else, trying to use them as an information point for Stellaris Hive Minds is useless.
 
I appreciate your help, but I will point out that "swarm intelligence" is indeed something seen in real life- it specifically refers to the highly efficent emergent problem-solving that comes out of eusocial hives. As a swarm, an ant hive is far more intelligent than any single ant, but that's a property of their individual actions building off of each other in very complex and intricate patterns.

Oh yeah, you're right. Was probably conflating the two. There's also the term 'Superorganism'.

Eusociality could certainly be seen as a type of hivemind, but I don't know how often true eusocial aliens are treated as hiveminds in Sci-Fi.

You stick to one, very limiting definition of a hive mind and completely ignore the fact, that your opinion on the semantics of a certain term do not matter if the majority uses that term with other definitions in mind. You fail at understanding of a basic idea, that it's the majority that determines what a word means, not some sci fi nerd on the internet. And majority tends to use those terms as synonyms.

That's kind of the problem with using the term hivemind, it's not a scientific term like 'eusocial' with one standard definition that everybody agrees on, hivemind has a bunch of varied definitions which differ from person to person.

BlackUmbrellas probably stated it better than me though.
 
Um, what? Xeno is used (which just means other in some old language, I forget which) with various suffixes, but I've never seen Xenomorph used.
Xenomorph armies. A mid-game army composed of genetically engineered alien monsters.
 
Oh yeah, you're right. Was probably conflating the two. There's also the term 'Superorganism'.

Eusociality could certainly be seen as a type of hivemind, but I don't know how often true eusocial aliens are treated as hiveminds in Sci-Fi.
It's unfortunate, yeah. Actual eusocial organisms are quite interesting to look into- the degree of personality any given member of a hive can display and how it influences what roles they take is pretty amazing. An ant colony or a bee hive isn't actually that "alien" if you look closely enough at it.
 
What you just did is known as "Argumentum ad populum"- its a fallacy. Most people are referring to bees and ants as having "hive minds" because it is a pop-culture meme that such things have a hive mind- but they don't. They operate under a very different mechanism than what people tend to mean when they say "hive mind".

Just because most people would call bees or ants hive minds does not make them hive minds. Learn some biology, learn some science. They're certainly not the sort of Hive Mind present in Stellaris- which means if nothing else, trying to use them as an information point for Stellaris Hive Minds is useless.
No one uses the term "hive mind" to imply that bee hives or anthills have a single consciousness. People use it as a more popular synonym to swarm intelligence. You simply don't understand other people and what they mean. They can't use the wrong word because the use determines the word and the majority perfectly understand each other when they use that term. It's you who are out of the loop trying to bring science into a casual discussion.
 
"Eusocial" would be a nice trait, but I'm not sure what it would do. Maybe Pops would specialize for their tile, with a short term penalty for switching?
 
No one uses the term "hive mind" to imply that bee hives or anthills have a single consciousness. People use it as a more popular synonym to swarm intelligence. You simply don't understand other people and what they mean. They can't use the wrong word because the use determines the word and the majority perfectly understand each other when they use that term. It's you who are out of the loop trying to bring science into a casual discussion.

You're sounding a LOT like the way Trump supporters and right wing people complain about political correctness, just saying.

"Eusocial" would be a nice trait, but I'm not sure what it would do. Maybe Pops would specialize for their tile, with a short term penalty for switching?

Or maybe some bonus to caste system which it would most certainly be locked to. I could see someone making a mod for it to have something hivemind-like, but isn't rigid like hiveminds.
 
Or maybe some bonus to caste system which it would most certainly be locked to. I could see someone making a mod for it to have something hivemind-like, but isn't rigid like hiveminds.

I don't see why a eusocial species would be forced into hierarchical government anymore than a non-eusocial species. Humans calling their breeders "Queens" is just us projecting onto them.
 
No one uses the term "hive mind" to imply that bee hives or anthills have a single consciousness. People use it as a more popular synonym to swarm intelligence. You simply don't understand other people and what they mean. They can't use the wrong word because the use determines the word and the majority perfectly understand each other when they use that term. It's you who are out of the loop trying to bring science into a casual discussion.
I hate to say it, but you're overestimating people.

Pop culture shapes popular consciousness and the common understanding of what words mean, sure- but it doesn't always reflect reality. In fact, pop culture encourages a lot of blatantly untrue assumptions about the way the world works.

Pop culture is obsessed with the idea of the fiction of hive minds, and so applies the term in places where it doesn't belong, and in so doing shapes how people understand the world. Many people do believe that a bee hive or an ant colony is a hive mind where the queen controls all the workers- it's not true.

So, sorry, but I'm gonna keep this as a sticking point. IRL eusocial animals =/= hive minds.