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It's brought up because he said the Aliens in Aliens are a hivemind and others said they weren't. He then described how they were, and it fits well within a legitimate definition.

Rather than refute it properly by saying this hivemind is the collective intelligence, they attacked him for using a valid definition they disagreed with.

He is wrong about what kind of hivemind is in this game, but right about ants and bees.

Do you see what I mean?

Which bring me back to my point that I state earlier. Don't bring in context that could be confused such as ant/bee hive mind vs in-game hive mind.

I don't disagree with the valid definition of ant/bee variantion Hive Mind. Just better off not mixing different context in the first place.
 
I've never really quite understood exactly what a viceroy is. Is it just someone who is appointed to rule an area for life by someone higher?
Like I know how the CK II mechanics show it but have still never really grasped it. Is there a good sci-fi example? Would Dune be one?
A Viceroy would be a sort of governor appointed by the ruler. Historical examples would be Spain's viceroys in the Americas and Britain's Governor-Generals.

Dune would be feudalism, most planetary fiefs are hereditary but apparently the Padishah Emperor can transfer Arrakis at will since it's a special case.

Grand Moff Tarkin of Star Wars might be an example.
 
Hm...I think Police State lowers unrest, while Free Haven allows you to have increased migration but forces you to have open borders (so you have to allow all species into your empire).

Not sure what Idealistic Foundation does though...maybe decreases unrest as well?
 
Hm...I think Police State lowers unrest, while Free Haven allows you to have increased migration but forces you to have open borders (so you have to allow all species into your empire).

Not sure what Idealistic Foundation does though...maybe decreases unrest as well?
free haven gives more unity (15%)
numbers are not finale
 
Wow, awesome!

One question, though: Will there be any consequences for changing your Authority (say, from Democratic to Imperial, etc.)?

Maybe, like if you have pops with egalitarian and go from a democracy to dictator/monarchy. If there are I imagine it would be based off of ethos (like how xenophiles don't like it when alien pops can't migrate)
 
Which bring me back to my point that I state earlier. Don't bring in context that could be confused such as ant/bee hive mind vs in-game hive mind.

I don't disagree with the valid definition of ant/bee variantion Hive Mind. Just better off not mixing different context in the first place.
Which I agree with :p

A Viceroy would be a sort of governor appointed by the ruler. Historical examples would be Spain's viceroys in the Americas and Britain's Governor-Generals.

Dune would be feudalism, most planetary fiefs are hereditary but apparently the Padishah Emperor can transfer Arrakis at will since it's a special case.

Grand Moff Tarkin of Star Wars might be an example.

Thanks!
 
Hm...I think Police State lowers unrest, while Free Haven allows you to have increased migration but forces you to have open borders (so you have to allow all species into your empire).

Not sure what Idealistic Foundation does though...maybe decreases unrest as well?

free haven gives more unity (15%)
numbers are not finale
You guys have it wrong, Idealistic Foundation is the one that give you more unity (right now at 15%, but obviously could change)
Never heard what free heaven does, so I'll take Palmetto's word on it for now.
 
I don't own Stellaris (yet) and maybe I'm missing something that was covered in the streams but is food now an empire wide resource instead of a planet-by-planet one? Because in those screen shots I saw a food icon by the energy, mineral, influence, and unity ones. I feel like that's a decently large change.
 
I don't own Stellaris (yet) and maybe I'm missing something that was covered in the streams but is food now an empire wide resource instead of a planet-by-planet one? Because in those screen shots I saw a food icon by the energy, mineral, influence, and unity ones. I feel like that's a decently large change.
it is empire-wide now, (or will be in banks) yes.
 
Well seems that Environmentalist civic reduces consumer good cost by ten percent according to here: https://www.google.com/amp/s/amp.reddit.com/r/Stellaris/comments/5vr73v/livestream_notes/

I can understand the logic but still, I was thinking it would both reduce consumption of consumer goods and increase food production.

They really need to add things like pollution. Those who have played any of the Master of Orion games will know what I'm talking about; for those who don't, pollution hurts your food growth until you reduce your production levels (higher production means you construct ships and buildings faster but also causes pollution to increase faster) which creates a unique strategy in terms of running an empire. Luckily in Master of Orion you can research and construct buildings that help reduce pollution.

How many civics did they say we would have?

Imperial Cult probably reduces ethic divergence or increases happiness (I really wish they would release Banks first and then the DLC as I would like to see the new Government system!).
 
Well seems that Environmentalist civic reduces consumer good cost by ten percent according to here: https://www.google.com/amp/s/amp.reddit.com/r/Stellaris/comments/5vr73v/livestream_notes/

I can understand the logic but still, I was thinking it would both reduce consumption of consumer goods and increase food production.

They really need to add things like pollution. Those who have played any of the Master of Orion games will know what I'm talking about; for those who don't, pollution hurts your food growth until you reduce your production levels (higher production means you construct ships and buildings faster but also causes pollution to increase faster) which creates a unique strategy in terms of running an empire. Luckily in Master of Orion you can research and construct buildings that help reduce pollution.

How many civics did they say we would have?
Environmentalists tend to have policies and ideals that reduce food production though (less GMO, less Pesticides, etc).
 
Environmentalists tend to have policies and ideals that reduce food production though (less GMO, less Pesticides, etc).
As an environmentalist, I'd just like to clarify that the anti-GMO isn't an environmentalism thing. GMO's have no harmful effect (in and of themselves) towards the environment. They are in fact a safer alternative to the environmentally damaging pesticides. Not to say there aren't any problems with GMO, but harm to the environment isn't one of them.
 
As an environmentalist, I'd just like to clarify that the anti-GMO isn't an environmentalism thing. GMO's have no harmful effect (in and of themselves) towards the environment. They are in fact a safer alternative to the environmentally damaging pesticides. Not to say there aren't any problems with GMO, but harm to the environment isn't one of them.
I guess it depends on the person in question, and the type. I guess it's also possible they have a second civic and also happen to be environmentalists :p

But I stand by my point with the pesticides and stuff like that. Every environmentalist I know wants policies that will reduce the food output by some amount.

Note this isn't a bash on them. Nor do I think it should reduce food output in the game.
 
I guess it depends on the person in question, and the type. I guess it's also possible they have a second civic and also happen to be environmentalists :p

But I stand by my point with the pesticides and stuff like that. Every environmentalist I know wants policies that will reduce the food output by some amount.

Note this isn't a bash on them. Nor do I think it should reduce food output in the game.
Oh I'm not saying that these aren't generally things environmentalists want, I'm just saying that the reason they want them has little to do with environmentalism. (specifically in the above case).
 
As an environmentalist, I'd just like to clarify that the anti-GMO isn't an environmentalism thing. GMO's have no harmful effect (in and of themselves) towards the environment. They are in fact a safer alternative to the environmentally damaging pesticides. Not to say there aren't any problems with GMO, but harm to the environment isn't one of them.
Agreed. The danger of GMOs is all in the corporations that make use of dangerous practices and policies. A genetically modified tomato is perfectly safe, a genetically modified tomato that makes use of terminator seeds to increase profit isn't.