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Stellaris Dev Diary #62: Government, Civics and Hive Minds

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about the Government Rework, the last of the major feature reworks coming in 1.5 'Banks' and some related features in the 'Utopia' expansion.

Government Rework (Free Feature)
With the focus of Banks and Utopia being ethics, internal politics and empire customization, we felt it would be remiss of us not to put in some work in regards to governments. While the old government grid worked alright to give you a broad range of governments to pick from, they were a bit lackluster, not very well balanced and I rarely felt that the government I picked truly corresponded to my own idea of what my empire's society was like. To address all of these issues at once we decided to go back to the drawing board and redo the way governments are constructed completely. In Banks, instead of picking from a preconfigured government, you build your own from Authority and Civics.

The Authority determines how power is transfered in your government. The different Authorities are:
Democratic: A ruler is democratically elected every 10 years.
Oligarchic: A ruler is elected every 40 to 50 years.
Dictatorial: Rulers are elected but rule for life.
Imperial: Rulers rule for life and are succeeded by appointed heirs on death.

In all systems that involve elections, leaders will be elected from the different Factions in your country, and electing a ruler of a particular Faction will significantly strengthen the political clout of that faction and the attraction of their related ethics, so be careful about letting a Xenophile take charge of your Supremacist Empire!
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The Civics represent the political and social traditions of your government, and come in a wide variety of types, primarily limited by your authority and ethics. In addition to providing modifiers, they can also change how your empire is governed. For example, the Citizen Service Civic ties citizenship to military service, so that only species with Full Military Service are afforded the right to vote and become leaders. On empire creation, you can choose two Civics, with a third able to be unlocked later through research.
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With a few exceptions (more on that below), Civics and Authorities are not necessarily permanent. Where previously you could change your government type for 250 influence, you now have the option to effectively rebuild your government at the same cost. By using the 'Reform Government' button in the government screen, you can add and remove Civics and change Authority from among the picks available to your ethics. As your Ethics and Authority change, you may end up with Civics that are no longer valid for you country - for example a 'Beacon of Liberty' that has lost its Egalitarian ethics. When this happens, the Civic in question will remain, but will become 'inactive' and stop providing you with any sort of bonus, effectively a wasted Civic slot until you reform your government and replace it.
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From the Authority, Civics and Ethics you pick, a Government Name is finally generated. The Government Name is purely there to roughly summarize the government you have built, as well as provide flavor, and has no actual impact on gameplay.
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Advanced Civics (Paid Feature)
In addition to the normal Civics available to everyone, there are also a few special Civics that are only available to those with the Utopia expansion. These Civics are meant to simulate very specific kinds of societies and generally have more of an impact on your game than the normal Civics do. They are as follows:
  • Syncretic Evolution: Your species evolved along with another, subservient species. A second species is randomly generated on your homeworld replacing some of your primary species' Pops. They always have the Proles (rebalanced in Banks) and Strong traits, making them excellent soldiers and workers but less ideal for intellectual pursuits. This Civic provides no additional benefits and cannot be removed once picked.
  • Mechanist: Your species is obsessed with the pursuit of robotics. This Civic requires you to be Materialist and has you start with the Robotic Workers and Powered Exoskeletons technologies and a population of worker robots to do the farming and mining for you, replacing some of your primary species' Pops. This Civic provides no additional benefits and cannot be removed once picked.
  • Fanatic Purifiers: Your empire will not tolerate the existance of any other sentient life. This Civic requires you to be Fanatic Xenophobe/Militarist and gives very large boosts to the effectiveness of your military and gives you Unity from purging Xeno Pops, but disables all diplomacy with other species and forces all Xeno Pops in your empire to be purged (though you get to choose the method of extermination). All other regular empires will also have a massive relations malus with you, the one and only exception being Fanatic Purifiers from the same species.
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Hive Minds (Paid Feature)
In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Hive Minds are species where the individuals are all part of the same, vast, psionically linked consciousness. The Immortal Hive Mind rules absolutely over the population of non-sentient worker drones, using sentient 'Autonomous Drones' (Leaders) to extend the reach of its will. Picking the Hive Mind Authority requires the Hive Mind Ethic and each can only be picked together with the other: With only one, vast and linked consciousness, the guiding values of a Hive Mind is whatever the Hive Mind player wants it to be. They have their own set of Civics that can only be used by Hive Minds, and cannot use any non-Hive Mind Civics.
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All Pops from the founder species of a Hive Mind will have the Hive-Minded trait. Hive-Minded Pops are not affected by Happiness and will never form Factions, allowing Hive Minds to completely ignore internal politics... though this comes as a cost, as they also cannot benefit from the Influence boost and other benefits provided by happy Factions in a regular empire. As Hive Minds rely completely on their ability to communicate psionically with the drone population, they are also unable to rule over non Hive-Minded Pops, and any such Pops in your empire will automatically be killed over time and processed into food to feed the Hive. Similarly, Hive-Minded pops that end up in non Hive Mind empires will be cut off from the Hive and will perish over time. The only way to integrate Pops between Hive Minds and non-Hive Minds is to use the Biological Ascension Path to unlock advanced gene modding and modify them by adding or removing Hive-Minded (more on this in the next dev diary). However, Hive Minds can still coexist with other species: They have full access to diplomacy and can have non-Hive Mind subjects (and can be ruled over as subjects in turn), though non-Hive Mind empires tend to be somewhat distrustful of Hive Minds on first contact.
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While Hive Minds are psionic by nature, the way they function and their connection to the Shroud is radically different from that of regular psychics, making them unable to follow the Psionic Ascension Path. Furthermore, Hive Minds are deeply biological entities, and fundamentally incompatible with the Synthetic Ascension Path. They are however perfectly suited for the Biological Ascension Path, and can make use of it to assimilate other, non-Hive Mind species into the Hive as described above.

That's all for today! Next week we'll be talking about the Biological and Synthetic Ascension Paths. See you then!
 
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@Wiz, I've been checking and it doesn't seem anyone else has asked so I would like clarification on this: besides Hivemind, do any of the other Ethics lock you out of other ascension paths? I could see someone who chooses Materialist being locked out of Psionic and Spiritualist locked out of Synthetic but what about, for example, a fanatic militarist individualist empire? Do they get to choose any one of the three?
Only materialists can use synthetic while only spiritualist can use psi comic. And individualist no longer exists
 
Or the Praethoryn could be one that completed biological ascension instead of stagnating.

The Praethoryn looks more like the result of a biological ascension that gone wrong.
 
Says the person arguing words can just mean whatever because lots of people think they do, sure.
That's actually a far leftist thing, not a trump thing (see gender, but I can point out tons of other examples).

While I agree with you that in this context a hive mind is not an ant colony, as defined by this game, there actually are definitions (literally from the dictionary) that support his argument.

http://www.dictionary.com/browse/hive-mind

noun
1.
the property of apparent sentience in acolony of social insects acting as a singleorganism, each insect performing aspecific role for the good of the group.
2.
Psychology, Sociology.
  1. a collective consciousness, analogousto the behavior of social insects, inwhich a group of people becomeaware of their commonality and thinkand act as a community, sharing theirknowledge, thoughts, and resources:
    the global hive mind that hasemerged with sites like Twitter andFacebook.
  2. such a group mentality characterizedby uncritical conformity and loss of asense of individuality and personalaccountability.

https://en.m.wikipedia.org/wiki/Hive_mind
A hive mind or group mind may refer to a number of uses or concepts, ranging from positive to neutral and pejorative. Examples include:

  • Collective consciousness or collective intelligence, concepts in sociology and philosophy
  • Culture A collective of knowledge, art, artifacts, symbols and social ritual
  • Groupthink, in which the desire for harmony or conformity in the group results in an irrational or dysfunctional decision-making outcome
  • The apparent consciousness of colonies of social insects such as ants, bees and termites
  • Swarm intelligence, the collective behaviour of decentralized, self-organized systems, natural or artificial
  • Universal mind, a type of universal higher consciousness or source of being in some esoteric beliefs
  • Group mind (science fiction), a type of collective consciousness
  • Egregore, is a phenomenon in occultism which has been described as group mind
----

Let me be clear, I agree with most of your arguments on this BlackUmbrella, but it's false to say that his argument does not have merit. It's also wrong to accuse anyone of sounding like Trump supporters because of this because people will do what they want regardless of who they will support, and I have personally seen more people on the left back false science that fits their narrative, and reject any real scientific discussion if it was against their narrative.
 
The Praethoryn looks more like the result of a biological ascension that gone wrong.
So basically, every crisis that didn't originate from our galaxy is an ascension gone wrong:

Prethoryn are the result of failed biological ascension, creating horrifying monsters that can only mindlessly devour everything around them.

Unbidden are people turned into psi-stuff, so it's psionic ascension but someone screwed up at some point. Pacts with extradimensional creatures are never a good idea.

AI Rebellion doesn't fit because organics turned into synthetics won't do the typical AI rebellion stuff. But they did come from our player galaxy, not another galaxy or dimension.


Considering that we didn't have ascension paths in the past, this could technically mean that the Prethoryn and the Unbidden are actually from the future (from a point in the future where people had enough time to screw up their entire civilisation by ascending, after ascension was "discovered").
And if they're from the future, then what stops us from assuming that at least one of those crises is actually the player's main species from a distant point in time?


Oh, how I love the stories in this game! And now I can't stop thinking "isn't this technically somewhat like suicide?" when I defeat a crisis. Damnit.
 
Question:
Do Hive Mind still have pirates? I mean, it's just WE ARE ONE. There shouldn't be any traitors right?
And does three ascension paths has anything to do with three crisis? I mean, looks like Unbidden is the result of Psycho ascension, prethoryn the biological ascension, and AI the synthetic ascension. So will it be possible for players to finally be one of those three crisis or turn into the fourth crisis that threatens the whole galaxy?
 
Here's a list of the known civics so far:

Imperial Cult
Enviromentalist
Idealist Foundation
Meritocracy
Free Haven
Cutthroat Politics [+1 monthly influence]
Shadow Council
Fanatic Purifiers [+33% fire rate, +33 army damage] [DLC only]
Warrior Culture [+20% army damage]
Police State [-20 unrest]
Citizen Service
Syncretic Evolution [DLC only]
Slaver Guilds
Mechanists [DLC only]
Technocracy
Agrarian Idyll
Inwards Perfection
Nationalistic Zeal [+10% border range, +1 maximum rivals]
Mining Guilds [+10% empire minerals production]
Efficient Bureaucracy [+2 core sector systems]
Functional Architecture [-15% building cost]
Aristocratic Elite [-50% governor recruitment cost, +4 empire leader capacity]
Beacon of Liberty [+15% monthly unity]
Philosopher King
Distinguished Admiralty [+8% fire rate]

HIVEMIND CIVICS [DLC only]
One Mind
Ascetic
Subsumed Will
Subspace Ephapse
Natural Neural Network
Divided Attention
 
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So basically, every crisis that didn't originate from our galaxy is an ascension gone wrong:

Prethoryn are the result of failed biological ascension, creating horrifying monsters that can only mindlessly devour everything around them.

Unbidden are people turned into psi-stuff, so it's psionic ascension but someone screwed up at some point. Pacts with extradimensional creatures are never a good idea.

AI Rebellion doesn't fit because organics turned into synthetics won't do the typical AI rebellion stuff. But they did come from our player galaxy, not another galaxy or dimension.


Considering that we didn't have ascension paths in the past, this could technically mean that the Prethoryn and the Unbidden are actually from the future (from a point in the future where people had enough time to screw up their entire civilisation by ascending, after ascension was "discovered").
And if they're from the future, then what stops us from assuming that at least one of those crises is actually the player's main species from a distant point in time?


Oh, how I love the stories in this game! And now I can't stop thinking "isn't this technically somewhat like suicide?" when I defeat a crisis. Damnit.


Not all ascension needs to gone wrong.... but sometimes sh@t happens! look at http://www.orionsarm.com/eg-article/4c1cd970e1876 and http://www.orionsarm.com/eg-article/4817c2cc10200
 
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So basically, every crisis that didn't originate from our galaxy is an ascension gone wrong:

Prethoryn are the result of failed biological ascension, creating horrifying monsters that can only mindlessly devour everything around them.

Unbidden are people turned into psi-stuff, so it's psionic ascension but someone screwed up at some point. Pacts with extradimensional creatures are never a good idea.

AI Rebellion doesn't fit because organics turned into synthetics won't do the typical AI rebellion stuff. But they did come from our player galaxy, not another galaxy or dimension.


Considering that we didn't have ascension paths in the past, this could technically mean that the Prethoryn and the Unbidden are actually from the future (from a point in the future where people had enough time to screw up their entire civilisation by ascending, after ascension was "discovered").
And if they're from the future, then what stops us from assuming that at least one of those crises is actually the player's main species from a distant point in time?


Oh, how I love the stories in this game! And now I can't stop thinking "isn't this technically somewhat like suicide?" when I defeat a crisis. Damnit.
Remember that there are a disturbing number of dead interstellar empires in this galaxy.

Aristocratic Elite [-50% governor recruitment cost, +4 empire leader capacity]
Hmm, we can have nobles now, but still you've got Viceroyalties instead of feudalism.
 
Really? I post the actual dictionary terms and PROOF that hivemind can mean more than what you say and you guys just disagree without saying why?

And it's us that are rejecting evidence?
 
Really? I post the actual dictionary terms and PROOF that hivemind can mean more than what you say and you guys just disagree without saying why?

That is the drawback of the respectfully disagree button, laziness.
 
Hmm, we can have nobles now, but still you've got Viceroyalties instead of feudalism.
I've never really quite understood exactly what a viceroy is. Is it just someone who is appointed to rule an area for life by someone higher?
Like I know how the CK II mechanics show it but have still never really grasped it. Is there a good sci-fi example? Would Dune be one?
 
Really? I post the actual dictionary terms and PROOF that hivemind can mean more than what you say and you guys just disagree without saying why?

And it's us that are rejecting evidence?
My guess is that they simply don't have the time or enthusiasm to try and refute you, as is wont to happen into internet discussions due to their overall irrelevance to the daily lives of people, some people just get tired of a discussion and stop participating, sad but true.

It's also probably because of the sprinkling of unintentionally inflammatory words and phrases, especially regarding hot concepts like gender, especially as I am a trans woman myself (though I bear no ill will towards you), though to be fair your discussion partner was also being inflammatory themselves, and in a way that seems much more intentional than you.

Not taking sides here in the slightest, just saying reasons I think people would do that.
 
@Arkingilos

I am one of those who disagree with you.

Primarily because not everybody will see the terms "Hive Mind" the same way.

For example: English people will look at Gap and think cloth store. But in Russia Gap is bar. It is all about perspective.

http://dictionary.cambridge.org/us/dictionary/english-russian/bar_1

However as for myself I see Hive Mind as something that has a centralized intelligence control large lot of bodies at once. IE Borg or MorningLightMountain or what not.

While Swarm Intelligence do share some components with Hive Mind. I will not go as far to call them the same thing.

Edit: Google link show up empty so changed to a dictionary one.
 
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@Arkingilos

I am one of those who disagree with you.

Primarily because not everybody will see the terms "Hive Mind" the same way.

For example: English people will look at Gap and think cloth store. But in Russia Gap is bar. It is all about perspective.

https://www.google.com/search?q=russia+gap&ie=utf-8&oe=utf-8#q=russian+language+translator&*

However as for myself I see Hive Mind as something that has a centralized intelligence control large lot of bodies at once. IE Borg or MorningLightMountain or what not.

While Swarm Intelligence do share some components with Hive Mind. I will not go as far to call them the same thing.
But that was my point. I even said I agree with Black Umbrellas view on it, so my argument wasn't about which definition is right, my argument is that there *are* alternative and legitimate definitions other than the one that is used here. I was merely defending the fact that you can legitimately classify ants as a hivemind, regardless of if it's the definition used in this case. He would be wrong to call the Stellaris hivemind one, but right in the other things he said.

If you look at that whole exchange, and compare it to you analogy of Gap, it's like telling me that Gap in America isn't an apparel store because Gap where you live it's a bar. I'm not wrong just because you think it's a Bar.
 
If you look at the Russia spelling it is actually not even letter g but бар. It just looks like a g upside.

Otherwise I only have issues where the definition between swarm intelligence and hive mind gets mixed or confused for two distinct different things. Which is what my gap example is trying to show.
 
There lies my problem. Why bring in context that can cause confusion into a video game media? Especially with a major government pick.

Lets pick on Victoria 2 as an example. Let say that Gunboat Diplomacy is the "exact same thing" as shock and awe warfare. Despite using military means to "carry a big stick" in both case and they are not quite the same thing. Mostly because the later actually carry out the threat for real in a rapid fashion not possible during Victoria 2 era.
 
There lies my problem. Why bring in context that can cause confusion into a video game media? Especially with a major government pick.

Lets pick on Victoria 2 as an example. Let say that Gunboat Diplomacy is the "exact same thing" as shock and awe warfare. Despite using military means to "carry a big stick" in both case and they are not quite the same thing. Mostly because the later actually carry out the threat for real in a rapid fashion not possible during Victoria 2 era.


It's brought up because he said the Aliens in Aliens are a hivemind and others said they weren't. He then described how they were, and it fits well within a legitimate definition.

Rather than refute it properly by saying this hivemind is the collective intelligence, they attacked him for using a valid definition they disagreed with.

He is wrong about what kind of hivemind is in this game, but right about ants and bees.

Do you see what I mean?