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Stellaris Dev Diary #63: Synthetic and Biological Ascension

Hello everyone and welcome to another Stellaris dev diary. This week we'll be talking about Ascension again, specifically the Synthetic and Biological Ascension Paths. In dev diary #60 we talked about the Psionic Ascension Path and the associated Shroud. The Shroud was a fairly major mechanical addition to the game, which we felt was needed as Psionics lacked any such mechanic associated with them, unlike the other two. For this reason, the Biological and Synthetic Ascension Paths do not have the same degree of new mechanics associated with them, but rather focus on enhancing the existing mechanics (Genemodding and Robots) that they are tied to.

The Synthetic Ascension Path focuses on abandoning your frail biological forms for that of a perfect machine. The first step, the Flesh is Weak, requires the Droids technology and allows you to modify your entire population through a special project, turning them into cyborgs. This gives them an immediate +20% boost to habitability, as well as bonuses to mineral production and army damage, and also makes any leaders generated from those species have the Cyborg trait granting an additional +40 years of lifespan.
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The next step, Synthetic Evolution, requires the ability to build Synths, and allows you to upgrade your cyborg population into fully mechanical forms, finally abandoning the frailty of flesh for the surety of synthetics. When it is complete, you will become a fully robotic empire, with a robotic primary species. Your population will benefit from all the advantages normally conferred to Synths in production and research, and all your leaders will be immortal, able to be killed only in battle or through events. You will also naturally no longer require Food for your synthetic population, instead being replaced by an Energy maintenance similar to regular Synths. You will also be able to name your new, gloriously post-biological people.
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The Biological Ascension Path focuses on mastery of DNA and evolution. The first step, Engineered Evolution, requires the Gene Tailoring technology and grants a major reduction to the cost and time required to genetically modify species, gives you +2 trait points, and also unlocks the ability to research the Gene Seed Purification technology which is otherwise unavailable (it can still be researched as normal for those who do not have the Utopia expansion), allowing recruitment of Gene Warriors.
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The next step, Evolutionary Mastery requires the Targeted Gene Expressions technology. It grants an additional +3 trait points, a further reduction in time and cost of genemodding, and unlocks the ability to research the Genetic Resequencing technology, which once researched unlocks Advanced Genemodding. With Advanced Genemodding you will be able to add negative traits and remove positive traits, allowing you to completely reshape species at your whim. It also unlocks five new traits that are exclusively available to the Biological Ascension Path:
Robust: Upgrades from Extremely Adaptable, adds +30% habitability and an extra +30 years of lifespan.
Fertile: Upgrades from Rapid Breeders, gives -30% growth time and +5% happiness
Erudite: Upgrades from Intelligent, gives +20% science production and +1 leader skill levels.
Delicious: Makes the species delicious and nutritious, granting +100% food yield from Processing and Livestock.
Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.
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Additionally, Advanced Genemodding allows for the ability for non-Hive Mind empires to remove the Hive-Minded trait from Pops and for Hive Minds to add it to Pops, as mentioned in dev diary #62.

That's all for today! Next week we'll be talking a variety of smaller features coming in the Banks update, including the ability to terraform Mars.
 
How compatible are the different ascension paths? Obviously if we go full robot it will lock out biological and psyonic paths, but if i only go cyborg (flesh is weak) then can i still gene mod the organic parts, and become psyonicaly awakened?
 
Cheers for the DD Wiz :D Great work on organising while/before on the road as well :). These are all very cool additions, but I'd just like to mention that, in the context of:

Delicious: Makes the species delicious and nutritious, granting +100% food yield from Processing and Livestock.
Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.

....I'm glad you're a game designer, and not involved in government :p *.

*Just joking of course, I'm not seriously suggesting you'd go for these policies, love your and your team's imagination :).
 
How compatible are the different ascension paths? Obviously if we go full robot it will lock out biological and psyonic paths, but if i only go cyborg (flesh is weak) then can i still gene mod the organic parts, and become psyonicaly awakened?
This has been answered countless times since Ascension Paths were first explained, starting with the explanation of Ascension Paths itself, but no- once you start down one, the other two are locked out. You can't mix-and-match.
 
SWEEEEEET!! This update is looking more epic all the time.


Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.

I'm reminded of slavery all the sudden. Hopefully this doesn't get abused as a way of enslaving without having to actually enslave.
 
I'm reminded of slavery all the sudden. Hopefully this doesn't get abused as a way of enslaving without having to actually enslave.
It's pretty clearly Slavery Lite, yeah, or a boost to slavery if you already practice it. I don't consider that so much something "abusable" as "an alternative path to similar ends only available if you take the Genetic Ascension Path perks so as to be able to create these 'willing slave' not-slaves".
 
Hmmm ... all this new stuff looks very interesting, but I think you forgot to talk about something. :p Like those two new species traits right after resilient and before the already discussed "Evolutionary Mastery" traits.
So Question for @Wiz, are these traits going to be addressed next dev diary?
And, are they about "consumer goods"? as in the good version of the trait lessens the amount used by recycling and the bad version of the trait increases the amount used?:D
 
I just realized something: if the Biological Ascension Path gets Gene Warriors which are the best army in the game and do a whole lot of damage than psionic armies, won't those who take the Biological Ascension Path be overpowered in comparison to the psionic Ascension empire?

Also if I remember correctly, all of the Fallen Empires use Gene Warriors. So what does that mean exactly?

And why lock the Gene Warriors behind one of the Ascension paths? I can understand psionic armies but the mechanical Ascension Path doesn't get an army so I'm not sure what's going on here.
Leaving aside the possibility that Gene Warriors and others may have been rebalanced, there's nothing inherently wrong with one path giving better ground troops as a perk. We know that the psionics can do things like summon demons from the Shroud to fight for them (presumably awesome warships), and the synthetics get better research/production (so they can drown your Gene Warriors with More Dakka).

Every path needs something cool behind it; psionic goes for crazy gambling with demons, synthetics goes for boring but practical mass production, and genetic engineering is in between.
 
I just realized something: if the Biological Ascension Path gets Gene Warriors which are the best army in the game and do a whole lot of damage than psionic armies, won't those who take the Biological Ascension Path be overpowered in comparison to the psionic Ascension empire?

Also if I remember correctly, all of the Fallen Empires use Gene Warriors. So what does that mean exactly?

And why lock the Gene Warriors behind one of the Ascension paths? I can understand psionic armies but the mechanical Ascension Path doesn't get an army so I'm not sure what's going on here.
Your transport ships can't actually land your gene warriors if they're in the jaws of a very hungry shroud avatar.
 
Mods can let you do basically anything. They're irrelevant as an answer to that question.

Maybe so, but it depends on how hard it takes for someone to figure out how to make it happen. Still having Psionic Spartans does sound cool (from a roleplaying perspective that is).

Leaving aside the possibility that Gene Warriors and others may have been rebalanced, there's nothing inherently wrong with one path giving better ground troops as a perk. We know that the psionics can do things like summon demons from the Shroud to fight for them (presumably awesome warships), and the synthetics get better research/production (so they can drown your Gene Warriors with More Dakka).

Every path needs something cool behind it; psionic goes for crazy gambling with demons, synthetics goes for boring but practical mass production, and genetic engineering is in between.

That's true. Except that psionic you can also use stuff similar to the Jedi/Sith and maybe the Benders from the Avatar: Last Airbender.

I do hope they have balance the armies though. It would be a pain to have to deal with a Fallen Empire's Gene Warriors and all I have are Psionic Armies (and I better have Xeno Cavalry!)

Your transport ships can't actually land your gene warriors if they're in the jaws of a very hungry shroud avatar.

Hm....That's true. But are you referring to the Avatar like Korra and Aang or an avatar like a demigod?

Sorry couldn't resist that joke. ;P

But @Wiz I'm interested in learning if the Ascension Paths will also unlock new civics as well. I hope so.

Hm....I am looking forward to getting this DLC!

Plus, we can always add more events to our games. I do hope someone adds some events that are similar to the Jedi/Sith!
 
Just one stupid question:
When you go the synth path and your population becomes fully mechanical....what happens to your food production?
In my core systems, I can micro manage....but how will sectors handle this?
What happens to paradise domes - do they change from food to energy production?