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Stellaris Dev Diary #68 - Introductions and Farewells

Every Journey Has an End
Rikard, @Zoft

Ever since I was a kid I have looked up at the stars and been awed by the mysterious vastness above us. The beauty of our insignificance in it all is something I have always been fascinated by, and the idea of being able to explore the vastness and being a part of it has always been almost romantic to me.

When I was asked to join the Stellaris team, and later take over as Project Lead, it was like a dream come true. I would be able to explore and experience something that was very close to my heart.

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We have come such a long way since we started working on Stellaris and it’s important to remember that the great game we have today is a reflection of the team that made it. I have, over these years, had the privilege to work with some of the greatest individuals I have ever encountered during my years in the industry and it has been an amazing experience. I cannot thank the people I undertook this amazing voyage with enough.

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A lot of things have changed since I started on Stellaris. These days I have a lot more studio-wide responsibilities in my role as Project Lead Manager and the time has come for me to step back and let someone else carry the torch. I have full confidence in the new project lead (I hired him personally and assigned him to Stellaris), something that for me is critical for being able to step back. I know that he and the team will continue to expand and grow Stellaris in cooperation with our awesome players.

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It has been such an honor to share this journey with all of you. The galaxy really is vast and full of wonders.
Farewell for now, I look forward to seeing you again in the future.

Best regards,
Rikard

In every end, there is also a beginning
Jamie, @Jamor

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Hi everyone! I’m Jamie and I’ll be taking over as the new project lead on Stellaris. I’m a huge history nerd and a longtime fan of Paradox games, so when it came time to move forward with my career, it was a natural fit to apply at PDS. A half-year odyssey then ensued, including such highlights as watching Mad Max inside a metal tube hurtling through the night sky over Greenland, enduring the abject horror of plugging my Canadian computer in to a European wall socket, and standing in who knows how many lines waiting to fill in Swedish tax documents. Finally, at long last, I’m here in beautiful, historic Stockholm working for my favourite company in the world. I feel so thrilled and honoured by this opportunity.

One of my first complete memories as a child was seeing Return of the Jedi in theatre. It was 1983 and I was four years old. I didn’t really understand much of the plot, but even then my impressionable young mind knew that something magical and desperately important was happening. A larger than life, heroic struggle of primal forces clashing for nothing less than the fate of the galaxy, brimming with fascinating characters and dramatic events. It set me on a lifelong path of always looking upwards, outwards, towards those great adventures whether they reside in our own history, or the limitless realm of our imaginations. It was a childhood spent happily ensconced in the library reading about Spitfires and the One Ring, never content with the ordinary. Video games helped to take me on these incredible mental journeys, and so when it came time to choose a career, it was the logical place for me to be. To this day I still have to explain to friends and family members that yes, software project management is in fact a real job and I do actually have to work; but it sure doesn’t hurt to love what you do.

Stellaris is a young, exciting project that has really broken new ground for this studio: with an attractive full 3D visual presentation allied with the classic Paradox strategic depth, we are really working hard to raise the bar in every way. Paradox Development Studios has a legendary commitment to improving and expanding their titles for much longer than the industry standard, and our plan is to keep Stellaris fresh and exciting for our players for years to come. Our loyal fans (I count myself as one) and our vibrant modding community deserve a huge amount of credit for the success we’ve had, and will continue to build upon.


I want you all to know how humbled I am to have this opportunity to lead the next step of the game’s evolution, and give you my personal guarantee that as a fan and a gamer first, I’ll always strive to make something I myself would love to play. In doing that, I hope you all will love it too.

The universe is vast, and we’ve only charted a tiny corner of it. Let’s go see some stars.


 
Wow. Rikard and Jamie, I really appreciate the dreams and hopes you've both placed here. The stars were also a huge influence in my life. I grew up with my grandfather pointing out celestial objects in the night sky at his lake shore cottage outside of the light pollution of the city. He once pointed into the sky and asked if I could see a cloudy fuzzy patch in the North East. That fuzzy patch, he explained, was the Andromeda Galaxy. "That is not a cloud." He explained. "It's the light of Billions of stars. Billions...with a 'B'" he emphasized. That is my first memory feeling a sense of awe and wonder with the universe. Video games are often a way for me to celebrate the impact of space in my life; but a game like Stellaris becomes so much more meaningful when I know that those who have created it and nuture its growth share similar inspiration from the cosmos. I really appreciate you both sharing your love of the stars and the inspiration of science fiction like Star Wars. Glad to know that while exploring the Stellaris universe, we are all exploring our own inspiration of the actual universe. -M
 
How come the Planet header art from the first screenshot never made it into the final game? That art looked LIT! 11/10 would colonise.

Thanks for your work Zoft, though I don't know you or knew it was you, clearly someone or someones were putting their heart into Stellaris because it captured mine. It's the space game I always wanted.
It's also nice to know there's someone else who is awed by the sheer scale of the universe and our potential future in it. :)
Thanks again and good luck with your other projects, hope my purchase/DLC money went to buying your last beer, you earned it!

Hi Jamie, welcome aboard and good luck!
 
Welcome, welcome, welcome, @Jamor! I look forward to seeing Stellaris continue to change and grow. I'm sure you'll find we all have a lot to say on what Stellaris can and should be, but don't worry, we're not quite as raucous as we may seem at first glance. Ultimately, I'm willing to trust you and the rest of the Stellaris team to make the right decisions...

[beat]

Okay, but seriously, first priority, find some way to bring back the lovely old "enslave" sound. :p
 
Goodbye, Zoft. Thank you so much for your contributions to this excellent game!

Welcome, Jamie!

That first image has a pretty serious moo2 vibe.

VICTORIA 3 CONFIRMED!

Hopefully not too soon.. I'm still learning Victoria 2 ;)
 
Hello @Jamor! I look forward to seeing what and the rest of the Paradox folks come up with!

I do hope you give us mecha and Jedi like stuff in Stellaris in the near future! I'm also a huge Star Wars fan too so I'm hoping more Star Wars like stuff ends up in Stellaris!
 
Can't wait to see where this game is headed GL&HF Jamie i am sure you will be a great lead
 
Hopefully not too soon.. I'm still learning Victoria 2 ;)
even better, the less you've learned about Vicy 2 the less you'll need to unlearn in order to play Vicy 3 and all the changes it will likely have!
 
Jamie, using your introduction as a preview gauge to your character it seems to me you'll do the project and it's players proud. Rikard, you'll be missed on the project greatly but onwards and upwards and all that.
 
So long and thanks for all the fish great work !
 
Cool to see the old screenshots. Welcome and thanks to both of you (esp. the Canuck, eh). It's already come a long way since release, and looking forward to many more years of Stellaris being expanded and further improved.
 
Since you have just taken over this project, will there be in the futere in the end game the ability to travel to diffrenet galaxies and start colonizing there to keep expansion and discorvey relevent in the end game?
 
You helped craft a remarkable gem. Stellaris has its detractors. Here's my perspective reality: over 500 hours, done holding a full time job. This is testament to its wonder. I had never tried Paradox games prior to Stellaris, the other titles are good (as a Brit we're all stirred up with this Brexit malarky - EU4 gives some welcome historical perspective to European change), but whilst these might have become mistresses too, Stellaris I wish to be my wife.