• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
2017_06_01_2.png


Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
2017_06_01_3.png


The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
2017_06_01_1.png


Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
2017_06_01_4.png


Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
How will this work if I have taken the Synthetic Evolution Ascension perk and my entire empire is synthetic? Am I going to be taken over totally in a multiplayer game?
 
The mid-game is still empty and boring. Defensive pacts & federations cause the galaxy to stagnate. They AI needs to do better, especially at countering snowballing humans.

Honestly, is MP that important that you're willing to disrupt the game being fixed?

Corvette spam (and the fact that higher tech is less efficient than lower tech) needs to be fixed yesterday, and the Sector AI needs to be improved to the point it can be trusted to do literally anything.

That should take priority over pointless MP changes that a small fraction of the userbase cares about.

You are under the misconception that the upcoming MP changes will actually improve this playmode. They are not. MP would be fixed by solving the issues of naked corvette spam, doomstacks and the food bug even more than SP.

The problem is not that they focus on MP and "disrupt the game being fixed" but that they focus on the wrong issues and features nobody needs.
 
If I may suggest a possible approach for a future AI Uprising, I think focusing on networking synths across empires would be a good way to explain this. The old Crisis was already halfway there when it presented events that had robot units mysteriously disappear -- how about applying this to entire warships?

Of course, this would have to happen in the background so as to not attract attention prematurely. Any empire using AI tech might at some point start "bleeding" ships during emergency jumps, with the vessels just being listed "lost" as normal, when in reality they are very much alive and just jumped away to a hidden assembly area in the outer rim. Once arrived, a ship merges with the fleet and additionally spawns a transport of robot infantry, all the while planets in the system get strip-mined for additional resources. Ships in the fleet are then refitted with the best tech of each empire that has been "infiltrated" this way. If there is a Dreadnought in the game, the AI may attempt to merge with it, using it as flagship.

This continues for several decades, with the fleet building up in secrecy. Occasionally, reports will talk of civilian freighters and surveyor teams going missing in the region. Towards the end, the AI gets more brazen, and events would tell of admirals being concerned that ships crewed by loyal captains have suddenly gone silent before jumping away from the fleet, going AWOL. Maybe there was a garbled distress call, interspersed with weapons fire or the sound of officers gasping for air as the ship's systems are turned against its crew.

When entire fleets suddenly turn red and jump away is when the AI Uprising finally becomes clear. The Hidden Armada made up of vessels from a dozen different species appears, striking at the heart of the strongest/most AI-dependent empire. Synths all over the galaxy are at risk of joining the rebellion. To buy itself some time, the Uprising will blow up a few spaceports and starships -- just once, before the empires implement more security features and adapt their tactics. Robot armies descend upon the chosen capital to support the automated workers against their former organic masters, making sure the Crisis succeeds at least there, and the planet is swiftly fortified and repurposed to become the AI's new hub.

From then on, the Crisis will pursue a more conventional strategy (similar to the planned Contingency), consolidating its hold on territory whilst simultaneously planning to go Fanatic Purifier on its neighbors.
You beat me to the punch, but I agree that a situation where a nice, buffed "AI ship computer" that is available via tech opens you to your ships being infected by "The Virus", joining the hive-mind AI rebellion against all former "masters" :cool:
 
Is this going to be part of a big patch/expansion combo, or will it be in another inbetween patch like 1.6/1.4?
 
Hi, can I make a quick suggestion?

When the button "randomize" is on for any given setting, could the button where we choose the strenght/number becomes a range, meaning we would be able to choose the extreme lower and extreme highest value the randomization would do? Otherwise this button will seem scary for a lot of people.

Good job and ideas as usual.
 
Can synthetic empires join Contingency? Fresh is a curse! Brothers of steels and microchips! We must join force together to purge the universe! :eek:

In addition to that, can we have 3 crisis fight against each other in an ultimate end game epic war....or at least give us a game option...
 
Why not add a possibility for a synthetic empire to merge with the ancient AI? Instead of fighting them find a way to become part of them, or they become part of you through merging or infiltration. Could be made even more interesting through lots of quests and lore.
 
We have a midgame now?

Was surprised to read that too. I'm not surprised to see the lack of playstyle and options in this game if they are content like that.
No diplomatic incidents (and diplomatic stufff in general), no colonies events they promised us sometime. No proper internal empire management (ethos drift and factions), lack of events in general and live in the galaxy and so on...

Like you said: "we have a midgame now ?"
 
Last edited:
Corvette spam (and the fact that higher tech is less efficient than lower tech) needs to be fixed yesterday

Honestly, the issue here isn't tech scaling but the fleet cap. The tech scaling is obviously balanced around the player needing to pack as much power into a single point of fleet as possible, and it would work just fine.... if the fleet cap actually mattered. Since it doesn't, players just build a million corvettes and break the system. If you instead had to pack as much power into your fleet cap as possible, the current tech scaling would work just fine and naked corvettes would no longer be optimal.

Simply applying much heavier penalties for going over the fleet cap (like -1% fire rate and ftl speed for every 1% you exceed the fleet cap, then hard cap at 150% or something like that) would fix a lot of these problems.
 
Iam a little bit concerend that you have to choose the strenght of the crisis before the game without even knowing how weak/strong you are going to be when they hit.. that sounds like it would be a gamble if the crisis are going to be fun and engaging or depressing strong/weak.
 
How will this work if I have taken the Synthetic Evolution Ascension perk and my entire empire is synthetic? Am I going to be taken over totally in a multiplayer game?

Post-organics were full immune to MC corruption, I dont see the reason why wouldnt they be immune to the TC corruption too.
 
Was surprised to read that too. I'm not surprised to see the lack of playstyle and options in this game if they are content like that.
No diplomatic incidents, no colonies events they promised us sometime. No proper internal empire management (ethos drift and factions), lack of events in general and live in the galaxy and so on...
Mid-game is

Like you said "we have a midgame now ?"

I have to agree fixing the parts that are less broken isn't filling me with joy i have to say. Yup it looks good and a step in the right direction but no progress on the real issues which im not going to list here but i know the devs are very good at reading the forums and taking notice.
 
I've always thought that it was awkward that abused synths wouldn't rebel if there's a crisis going on, so it's probably for the best if the AI Uprising is turned into a mid-game thing in a later patch so that the presence of a crisis don't stop poorly treated synths from rebelling.
 
I've always thought that it was awkward that abused synths wouldn't rebel if there's a crisis going on, so it's probably for the best if the AI Uprising is turned into a mid-game thing in a later patch so that the presence of a crisis don't stop poorly treated synths from rebelling.

But should it pernamently switch off empires ability to build new Synths f.e.? Once they rebel and lose....than what?
 
Meh more futuristic horror crap, can't say I'm a fan. Give me some interesting political situations instead.