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Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
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The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
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Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
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Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
I would rather the resources were spent sorting out the areas that are paper thin or non existent. There is validity in the comments when everyone is getting narked at the fact its over a year and diplomacy is crap, trade is non existent, espionage does not exist, mid game sucks late game would be nice if you can grind through the middle, War wasn't won in one battle, last patch was fixed so we get monsters back. Instead resources are allocated to multiplayer and fixing a crisis that is so far in the game i get pissed off and quit because there is nothing to do except doom stack war in the middle. Yes im harping and yes im like a broken record but its realy not that funny at this point and having to spend lots more cash on dlc to fix a cluster flamingo is nuts.

I love the stuff in here like genetic engineering and the robotics and other things but the mid game is totally a non entity.
As stated before, they have a seperate team doing the mp changes. Quit the reactionary bullsh*t please.
 
I really hope the AI rebellion does end up staying in some form as a smaller scale mid-game event. Not just because it is a really cool concept, but also because the idea of mini-crises for the mid-game sounds awesome. I want to see a whole bunch of events that can start changing up the galactic balance once all of the empires have gotten settled in.
 
I like it a lot, just one thing though, "Kill. Main. Dismember." seems like an odd thing for an entity acting out of pure logic to utter.

Logic is relative. It depends on the axioms. If one of your axioms is organic life must be destroyed, then "Kill, Maim, Dismember," is perfectly logical. It's not logical if you're cruel, though, since you're killing, then maiming and dismembering.
 
It would be interesting if end game crises also affected different ascensions differently. AI rebellion are more dangerous to the synths, unbidden affects the spiritualist ascension more dangerously, genitically uplifted are more susceptible to the prothoryn.
 
It's nice that Synthetic ascension is finally getting an interaction with the AI crisis. Though I have to ask, will empires that are just cyborgs have anything unique with the Contingency?
 
I'm not trying to imply the team isn't working hard or anything like that, but i find that the mid-game (and empire differentiation from a previous diary) is considered "good enough" at this stage to be extremely disappointing. That suggests the bar is set fairly low. Obviously the updates to those aspects are better than previously, but to me there still isn't anything overly substantial there.
 
Kind of sad, that this will be again (mostly) a military crisis like the others. At least that's what it sounds to me.
 
As stated before, they have a seperate team doing the mp changes. Quit the reactionary bullsh*t please.

They only have 1 QA team and they're working on the multiplayer engine backend update not gameplay fixes. So they don't have 2 full teams, just 2 development teams. The multiplayer update *is* delaying fixes they keep promising they're still working on without anything to show for it.
 
And in the end we have the opposite. Different models for exterminating doomstacks roaming the space. Crises response is ALWAYS the same - build the biggest Doomstack of them all and wipe them out. There is no deviation. It could be more to crises than fighting, there could be requirements to build megastructures to counter unbidden portal, projectsto collect samples of prethoryn to counter them, infections, infiltrations. Instead, it's always the same.

There are so many things they could do to make it so you can overcome end-game crisis in ways that doesn't involve just building a doomstack. With this new AI crisis for example you could have something like a massive special research project that requires the cooperation of other empires to find a way to understand how the Contingency functions and shut it down before it's too late. Or something similar involving finding objects in the galaxy with each them either potentially leading to getting one step closer to stopping them or it could be something that turns out to not be relevant (but you get some other bonus) with the threat constantly increasing, leading to a race between holding them off and finding a solution. Sort of like X-COM in a way where you've got all these different groups working together with one goal, with some either deciding "This isn't working, we're pulling support from the project" or being wiped out along the way.

With the unbidden you could have a megastructure project to create a device to force them back into their own dimension and seal them off. With the Prethoryn you could have something similar with creating a way to disrupt the hivemind. Just something to turn a possible solution into something that isn't necessarily military focused.

It's just disappointing that this seems like it'll be another "build a big fleet" event. The enemy being a big powerful fleet wouldn't even be so disappointing if there were other ways to fight them, like if there was a way to draw them into a system and then telling the rest of the galaxy "we're gonna hold them off in this system, build defenses here" and then working together to build fleets and stations there to fight off waves until you could research or build a way to defeat them. That would be more interesting than just building a doomstack.
 
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...and synthetic empires will have special interactions and challenges related to it.
Maybe it's too much to ask, but will those hidden interactions be more than "We were synths like you then we got WannaCry in the knee." lore dialogues?
 
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There are so many things they could do to make it so you can overcome end-game crisis in ways that doesn't involve just building a doomstack. With this new AI crisis for example you could have something like a massive special research project that requires the cooperation of other empires to find a way to understand how the Contingency functions and shut it down before it's too late. Or something similar involving finding objects in the galaxy with each them either potentially leading to getting one step closer to stopping them or it could be something that turns out to not be relevant (but you get some other bonus) with the threat constantly increasing, leading to a race between holding them off and finding a solution. Sort of like X-COM in a way where you've got all these different groups working together with one goal, with some either deciding "This isn't working, we're pulling support from the project" or being wiped out along the way.

With the unbidden you could have a megastructure project to create a device to force them back into their own dimension and seal them off. With the Prethoryn you could have something similar with creating a way to disrupt the hivemind. Just something to turn a possible solution into something that isn't necessarily military focused.

It's just disappointing that this seems like it'll be another "build a big fleet" event.

What would be disappointing, to me, is a crisis that requires flying a science ship around and waiting for research project stuff to finish. At least you can do something with a doom-stack, instead of sitting and waiting for a research project to get done just to... Just to what, actually? Auto-win? Get a damage bonus vs. the crisis fleet(s)
 
This is really nice, yes.

Are you going to fix the problem of laser-spam corvettes being the most efficient thing ever yet, or are we just going to get more shiny bells and whistles instead of actual fundamental gameplay improvements?

A direct confirmation of this one thing in particular getting fixed instead of vague promises of improvements would be lovely. I understand there's two teams working; I want to hear about what the other team's working on in particular, if possible.
 
What would be disappointing, to me, is a crisis that requires flying a science ship around and waiting for research project stuff to finish. At least you can do something with a doom-stack, instead of sitting and waiting for a research project to get done just to... Just to what, actually? Auto-win? Get a damage bonus vs. the crisis fleet(s)

You could have it where there is a time limited weakening effect such as stripping sheilds or perhaps a negotiation that results in a schism in the race. make these things a trade off perhaps where they are given a number of systems to control as a payment or get a fallen empire joining on your side. Hell even a weird option where you have to sacrifice pops as slave tribute and this spawning a faction dedicated to releasing them in your empire with a strong attraction bonus. hell in a federation making it so the surrendered pops come from a race you all have to vote on which makes them leave and have a cause belli and become xenophobe and militaristic. Chuck in bonuses and have them hell bent on revenge on the alliance that betrayed their people.

There is options here that dont involve having a major fleet to deal with every single issue.
 
You could have it where there is a time limited weakening effect such as stripping sheilds or perhaps a negotiation that results in a schism in the race. make these things a trade off perhaps where they are given a number of systems to control as a payment or get a fallen empire joining on your side. Hell even a weird option where you have to sacrifice pops as slave tribute and this spawning a faction dedicated to releasing them in your empire with a strong attraction bonus. hell in a federation making it so the surrendered pops come from a race you all have to vote on which makes them leave and have a cause belli and become xenophobe and militaristic. Chuck in bonuses and have them hell bent on revenge on the alliance that betrayed their people.

There is options here that dont involve having a major fleet to deal with every single issue.

So you give slaves, or cause a reduction in their shields or something? For the slaves thing, that's illogical as The Contingency wants to just eradicate all life anyway. Even if it didn't, what good would that do? You'd essentially willfully vassalize yourself to The Contingency and... Sit there and wait for someone else to throw a doom stack at blowing it up? It just seems impractical and, honestly, like less fun than blowing them all up for those examples you gave. Those things sound more like mid-game crises. For an end-game, I like fighting off the big bad(s). If this game had a culture spreading system, similar to Sins of a Solar Empire, then that could open up some other options. Otherwise... I don't want to sit and wait for x number of months or years for a fricking science ship to do research lol. Heck, how would you even protect the ships from enemy fleets if you don't have a doom stack anyway? And if you have one, why not just use it?
 
What would be disappointing, to me, is a crisis that requires flying a science ship around and waiting for research project stuff to finish. At least you can do something with a doom-stack, instead of sitting and waiting for a research project to get done just to... Just to what, actually? Auto-win? Get a damage bonus vs. the crisis fleet(s)

I was suggesting it as an option really. You could still have the option of fighting them if you'd prefer that. It's like a choice between a short term "spend all our resources now to try to beat them with ships" or a long term "hope to beat them with research before it's too late (and gain other bonuses along the way)". You also have to remember that Stellaris is partially about generating an interesting story or series of events. Sending a big fleet to beat an end-game crisis isn't really a satisfying solution, but gathering whoever you can in an attempt to find a solution through research or a galaxy-wide project would be and there are lots of things you could have occur along the way. What i suggested would also be a mix between the two, where you're trying to hold them off and delay them somehow.

The things i think of with the end-game crisis stuff is the Tyranids from Warhammer 40,000 or the Ori from Stargate (or the Replicators). A powerful, galaxy changing force that is extremely difficult to overcome with conventional means. With Tyranids it's a case of temporarily pushing them back despite great losses, hoping that at some point a way to beat them will be found but until then you just have to do anything possible to slow them down. With the Ori in Stargate the fleets of multiple of several of the most advanced races in the galaxy banded together (even enemies) to try to stop them before they could gain a foothold, but that ended up being entirely useless and they were only beaten through a mix of technological advancements and undermining their very foundations (their religious beliefs). The Replicators were beaten by modifying a superweapon to wipe them all out at once. Those are the sort of interesting events that Stellaris needs more of, not more "Throw a giant fleet at them and win".
 
Seems to me that the current best and easiest fix for the corvette swarm issue is to not build a corvette swarm.

EDIT: Hey, I sound like the computer in War Games. :p
 
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Ok, but how exacly do you see that? By what means? Note that its entry about EGC, not end game itself. But even with we going off topic a little: what changes they should implement to do that? And in extention to make a politics interesting by that?
Without a completely rewriten faction and diplomacy mechanics its difficult task.
More like a rewritten pop mechanic.