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Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
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The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
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Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
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Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
Thank god crises are being overhauled. I am in my third game, and it is the third time the Scourge appeared. And the experience is just awful. The galaxy was already locked in a war of heaven for a few decades when the scourge appeared. I had sided with the weaker AE. The other AE is multiple times stronger but doesn't succeed in finishing the war.
Learning from my previous experiences I knew I should not let the scourge snowball so I focused on them. For a long time they never had more than 3 systems. For a few years they even had none. But they still had plenty of fleets that were bombarding AI systems all over the place and I was never strong enough to destroy all those. As those systems were becoming depopulated they had more and more planets to colonize and I could not destroy them fast enough, and so they began to snowball.
Now I am in the phase where they are bombarding half of my core worlds (contrary to last time they don't send soldiers, they just bombard until everyone is dead). I have a fleet that can wipe the floor with their fleets, while losing only a few destroyers; But what is the point? I destroy 5 fleets, I return to port for repairs and some new reinforcements and when I get back those 5 destroyed fleets have been replaced by 10. They spawn fleets faster than I can possible hope to destroy them even while they still only have a handfull of systems. And the other AIs just stand by and look at it. Really nothing pleasant about this.
 
@Wiz

I know this is a completely different issue but is there a chance we get a history line on events in the Galaxy? It'd be a great boost to player-made histories and tracking the growth of yours or another empire to have it registered, it'd make it more lore-rich i think.

On the update, i sincerely liked the idea of Synths outsmarting and outgrowing their organic counterparts by being badly treated but i also think that "A.I. Corruption" could be a way for it to turn because in a way it is true that they were "meh" because an empire might have had other species also enslaved so in a way that should've started a "multi-species counter-slavery front" against their overlords, but i thik the idea of A.I. attacking its creators was a good idea (X Universe series anyone?).

Anyway, so far you've done amazing things, and i do believe this will just come back to be quite amazing too.
 
Wiz finally answered the fermi paradox and why we are the only intelligent life in the galaxy (for the time being).

What made you think the other crisis beside AI have not already happened in the past?
 
I surprised just how little people actually thought of the lore component behind this new AI crisis! (The players, not you awesome developers) So here's my shot, and warning it's a doozy... Keep in mind that multiverse theory could REALLY apply hard to this game as well.

It starts in the ancient past, before the existence of the current galaxies that we all play on. A signal is heard. Faint, weak, and emanating from a peculiar place: a black hole. It's investigated, but things go too far. The investigators change, until their home star is transformed into a black hole. The galaxy panics, as the investigators begin to tear them asunder. Even combined, the old guard can not find a way to combat their shared enemy. Scientist Enclaves are created as think-tanks and archives, in case the united powers failed. Someone makes the Cybrex, maybe to eliminate the threat; maybe the threat made the Cybrex. It is unclear.

Meanwhile, the First League falls to the investigators, leaving their Enigmatic Fortress and Automated Dreadnoughts on auto-pilot. The Irassian Concordant was eliminated by a simple plague. But of course, we can't forget the other Leviathans, now can we..... Obviously, the Investigators made the Stellarie Devourer to create more black holes and tomb worlds. It should also be obvious that they tried to bring another worm into the universe, but somehow failed.

Eventually, the Investigators won, but their victory was also their downfall; the Worm had nothing left to feast on except for it's own minions. And thus, the Worm went into hibernation becoming the Worm-in-Waiting. Unbeknownst to the Worm however, not all of the old guard was consumed. They finished a special, secret project: The Infinity Machine! This machine had two functions; transport survivors to a new universe and learn to combat the Worm-in-Waiting. It made the determination to make a new home, in one of the black holes created (sounds crazy, but their is a chance in our playthroughs of seeing this happen!).

Fast forward a little bit, new Enclaves are made, old threats reemerge (such as D.H. or Devourer), maybe we find more Enigmatic Fortress and Automated Dreadnoughts maybe we don't. By the time our collective games start, this is all extremely distant past. However, one HUGE threat will always remain. For what once was, might be again. Thank you for reading.

And yes, I went into theorycrafting/wild storytelling mode for this. However, I would be more surprised if at least part of this wasn't true!

Edit: Didn't put enough in here about the Cybrex or the Contingency. =/
For this scenario, the Cybrex eventually began to grow beyond their original programming and evolve their own set of ideals. They could have done so after following the Infinity Machine in the new galaxy, making the ending of their precursor event chain make more sense (spoiler, they felt guilt!). If this is true, then the Contingency must have been built with the sole purpose of continuing the work of the original Cybrex!

Pretty sure the contingency is just that, a contingency plan.

con·tin·gen·cy
kənˈtinjənsē/
noun
  1. a future event or circumstance that is possible but cannot be predicted with certainty.
    "a detailed contract that attempts to provide for all possible contingencies"
    synonyms: eventuality, (chance) event, incident, happening, occurrence, juncture, possibility, fortuity, accident, chance, emergency
    "we've tried to imagine and provide for all possible contingencies"
    • a provision for an unforeseen event or circumstance.
      "a contingency reserve"
    • an incidental expense.
      "allow an extra fifteen percent in the budget for contingencies"

It is likely it was created by the cybrex in the off chance that they arent around anymore and the galaxy becomes infested with organic and non-conforming machine life again.
 
Pretty sure the contingency is just that, a contingency plan.

con·tin·gen·cy
kənˈtinjənsē/
noun
  1. a future event or circumstance that is possible but cannot be predicted with certainty.
    "a detailed contract that attempts to provide for all possible contingencies"
    synonyms: eventuality, (chance) event, incident, happening, occurrence, juncture, possibility, fortuity, accident, chance, emergency
    "we've tried to imagine and provide for all possible contingencies"
    • a provision for an unforeseen event or circumstance.
      "a contingency reserve"
    • an incidental expense.
      "allow an extra fifteen percent in the budget for contingencies"

It is likely it was created by the cybrex in the off chance that they arent around anymore and the galaxy becomes infested with organic and non-conforming machine life again.


I'm pretty sure we're saying the same thing. I just tried to elaborate onto why such a machine would've been designed in the first place, let alone built.
 
so we are basically unable to play sience empires until we get an ethics overhaul that allows us to play without robots


sigh

also, what happens to "mechanical asencion " empires? do they simply get auto assimilated without any means of self defence=?

because mechanical asencion basically makes your people synths.
and reading this post i dont saw anything regarding defending against that "override" mechanic
 
so we are basically unable to play sience empires until we get an ethics overhaul that allows us to play without robots

Materialist will simply join spiritualist as the unplayed ethos since spiritualists are the most likely to trigger the unbidden and have the portal spawn right next to them.
 
^touché
 
Materialist will simply join spiritualist as the unplayed ethos since spiritualists are the most likely to trigger the unbidden and have the portal spawn right next to them.

Only if you get Psi jump drives. If anything, the reason why people see unbidden so much is because Jump Drive technology can be researched very early, and most people tend to ignore the red-outlined DANGEROUS techs. The one time I saw an AI rebellion, it was because I went out of my way and deliberately avoided researching Jumpdrives

also, what happens to "mechanical asencion " empires? do they simply get auto assimilated without any means of self defence=?

Considering that the Contingency's voice mentions non-compliant synthetic lifeforms, I am 100% certain that Synth Ascension empires are immune to conversion. It seems like the main empires that may get screwed by this are the non-Ascension robot-heavy materialists, whom previously relied on AI rights to avoid triggering the crisis/negative effects of the crisis.
 
this makes me think of the Cyberex storyline somehow.
 
I've been wondering for a while if the mid-game to early-late game fps drops and lag are because of current PC limitations or if the game itself is responsible. The game wouldn't be as much of a slog late-game if the fps didn't take such a hit. Sorry for not addressing the original topic, but this to me has to be one of the top priorities for the devs. to fix or improve.