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Stellaris Dev Diary #78: Robomodding & Robot Changes

Hello everyone and welcome to another Stellaris dev diary. Today we'll be talking about some changes coming to robots in the 1.8 'Čapek' update, including the ability to modify Robotic pops. All changes mentioned in this dev diary are part of the free update.

Robomodding
In the 1.8 update, it will now be possible to create different 'models' of Robot, Droid and Synth pops through a system similar to genemodding. By researching the 'Machine Templates' engineering technology, you will get access to robomodding and a single robot trait point. More robot trait points can be gained through further engineering research. Using these points, you can create templates with different configurations of traits. Rather than using the basic biological traits, robotic Pops have their own set of traits, some of which are not available to the more basic robotic types. Once a template is created, it is immediately available to be used when building robotic Pops on a planet, and existing robotic Pops can be converted into that template through a special Robomodding project that uses Engineering research.
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In addition to adding robomodding, we've also added support for switching Pop portraits into the genemodding and robomodding systems. If set to be permitted for a particular species class, that species class can have its portrait changed to any other portrait in the same species class as part of the template creation process. This system is also fully accessible to modders. But more on that in a later dev diary.
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One final note: Since the addition of traits to robotic Pops will make them, and Synthethically Ascended empires, stronger overall, we're going to be doing a balance pass on them and possibly making changes and/or buffing the other ascension paths before 1.8 comes out.

Robot Building
We've also made some improvements to how you build robotic pops. Robotic pops are now built through their own 'Build Pop' interface in the planet view, which lets you select what robotic model you want to build and also has the option to start building several Pops at a time. If this option is checked, you will be able to build robotic Pops on any number of tiles with one simple click each, massively cutting down on the clicking needed to fill up a planet. Note that this is only a UI change, and does not in any way change the mechanics of how robotic Pops are built.
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AI Policy & Techs
The way the AI policy works has always seemed inconsistent: Outlawing AI prevents you from building dumb robotic workers, but does not prevent researching Sapient AI or installing it on a spaceship. To address this issue and open up for more varied use of robots, we've changed the AI policy to be about sapience rather than about robots, and reworked some related technologies. The Sentient AI technology has been renamed Positronic AI, and is no longer a dangerous technology in itself (its effect has also been reduced to +5% rather than +10% research speed). The AI policy will not appear until this technology has been researched, as it's simply not relevant up to that point. Once it *does* appear, it has the following effects:
Outlawed: Sapient AI is outlawed. No effect on robots and droids. Prevents research and use of sapient combat computers. Synths can be researched and built, but have their sapience removed, removing their ability to feel happiness and essentially making them into slightly upgraded droids.
Servitude: Sapient AI is allowed, but Sapient AIs are considered property and have their free will restricted. No effect on robots and droids. Synths can be researched and built, but have slight penalties to energy and research production as a result of these restrictions. They also cannot join factions.
Citizen Rights: Sapient AIs are given full individual rights. No effect on robots and droids. Synths have citizen rights and can join factions, but some traits that depend on Synths being property (such as Domestic Protocols, which increases happiness for owner Pops) lose their effect and can no longer be added to new templates.
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Manual Disassembly
Finally, since outlawing AI no longer purges robotic Pops, we've added back the option to manually disassemble them. This can be done to Robots, Droids and Synths without citizen rights, and works the exact same way as a regular 'extermination' purge, killing the Pop(s) off in a relatively short time.
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That's all for today! Next week we'll be talking about combat balance, ship components and the changes we're doing to put some clothes back on those naked corvettes.
 
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It wouldn't be too hard to add. Is there a real demand for it? (asking thread in general)

I'd like to see that if for nothing else than RP reasons. There's a few empires that I play that are anti-robot. "Thou shalt not make a machine that thinks like a man"

Ideally, it would be nice to be able to setup an attitude towards robotics in the empire creation, but I realize that's asking for a lot more.
 
Currently it is all free Pops on the planet, but I'm looking into a more granular system.
That would be lovely! It would also make organic domestic servants more interesting because right now it feels a bit weird to me that the optimal way to use them is putting a single domestic servant on a planet (regardless of how many free pops there are on it).

Oooh! Maybe it could work off adjacency? So that a single domestic servant pop could support up to 4 free pops around it? It would add some granularity and maybe make more sense than the current implementation ^^
 
I really think there should be a way to enslave some of the robots but not all through the caste system.
If it's not ascending to synth with an active autoritarian faction will be painful (stratified society will not be possible with a full robotic empire).
Granted when you have only synth, you tend to switch really fast to only a materialistic faction due to the insane attraction but still...
 
That would be lovely! It would also make organic domestic servants more interesting because right now it feels a bit weird to me that the optimal way to use them is putting a single domestic servant on a planet (regardless of how many free pops there are on it).

Oooh! Maybe it could work off adjacency? So that a single domestic servant pop could support up to 4 free pops around it? It would add some granularity and maybe make more sense than the current implementation ^^

I'm considering making it so each 'owned' pop has an 'owner' pop (dynamically calculated based on planet pops) and provides a bonus only to that owner pop instead of everyone. This would likely go with a buff to domestic servants in general though, since you'd need a lot more of them.
 
It wouldn't be too hard to add. Is there a real demand for it? (asking thread in general)
Yes. Robots has an energy maintenance, while biological pops has food maintenance instead and might also have other advantages. If I play an empire that don't use robots, I'd like to not maintain robots with energy if I conquer a planet with robots, so I'd like to dismantle them instantly instead.

I'd like to see that if for nothing else than RP reasons. There's a few empires that I play that are anti-robot. "Thou shalt not make a machine that thinks like a man"
Maybe also an empire that is so extremely paranoid about the prospects of an AI uprising that they will destroy EVERYTHING that could potentially lead toward one, such as robots.
 
I love these proposed updates and additions. This is exactly why I am so fond of Paradox and the games they make.
 
Huzzah for the (possible) balance pass for Psionic ascension.

Could there be some sort of portrait change for Transcendent pops, even if it was just a vague halo or glow?
 
I'm considering making it so each 'owned' pop has an 'owner' pop (dynamically calculated based on planet pops) and provides a bonus only to that owner pop instead of everyone. This would likely go with a buff to domestic servants in general though, since you'd need a lot more of them.
Oh! This sounds even better! I personally love optimising my stuff around adjacency but I imagine it would get annoying in the late game and problematic for sector AI... So yah, you're right, automatic assignment makes more sense ^^
 
Robo/genemodding pops by number on a planet is wonderful! Way better than doing it per tile, as you can move the pops later within the tiles.

I have a question. I suppose there will be army related traits for artificial pops. Will these be considered dangerous?
 
One final note: Since the addition of traits to robotic Pops will make them, and Synthethically Ascended empires, stronger overall, we're going to be doing a balance pass on them and possibly making changes and/or buffing the other ascension paths before 1.8 comes out.
Will the robot and biological paths be getting flavor buffs as well, to bring them up to the level of the psionic path? The psionic path is just far more interesting to play, even if the others end up with better stat numbers.
The Sentient AI technology has been renamed Positronic AI, and is no longer a dangerous technology in itself (its effect has also been reduced to +5% rather than +10% research speed).
Is this going to result in a change for the Infinity Machine leviathan? It currently can potentially give the Sentient AI tech, so this change nerfs that leviathan a bit.

The main reason for removing specific purge was less to do with micromanagement (though that was a factor) and more to do with the new faction/ethics system in Banks.
I'd just like to be able to get rid of species on a per planet basis, without needing to wipe them out of my empire completely.
 
It wouldn't be too hard to add. Is there a real demand for it? (asking thread in general)

Some races may look down on the idea of using Robots for anything, and I imagine crises like Synth rebellions and Contingency would make many get paranoid of even the basic Robots. Heck, some players might RP that their races had a large robot rebellion or catastrophe that makes them phobic.
Generally, it would be nice for RP reasons.
 
I don't really see any issue with Hive Minds purging their own pops, but I also don't really see any point to it. What would it accomplish?
It is important for devouring swarms, though. Universal species settings for food means that once you get a certain amount of livestock, you do not want to actually conquer any more of that species as the only way to get rid of the excess population is to either a) move them all to a planet you don't care about, ceed it to a neighbor, then declare war on that neighbor to force them to cleanse it or b) process the entire species, including the portion you are using for livestock.
 
OK, I'll see about adding a separate policy for whether robots are allowed, period (with no restrictions on who can have them other than empire choice).
 
Currently it is all free Pops on the planet, but I'm looking into a more granular system.

So, if I built one Robot with the "Domestic Protocols" trait on a planet, would all free Pops on the planet get the 5% happiness boost? (I assume this also wouldn't stack if I built more of this robot template)
I hope a more granular system is feasible for the update, as it's currently not intuitive as to how the effect would apply.
 
In addition to adding robomodding, we've also added support for switching Pop portraits into the genemodding and robomodding systems.
Ooh! Gene-modding species appearance as well? This could be cool. Lots of potential here, both in terms of sci-fi immersion or Pop management accessibility, but also in regards to supporting events and issues surrounding a possible caste society growing around these altered Pops, as is already somewhat the case.

It wouldn't be too hard to add. Is there a real demand for it? (asking thread in general)
I think it would be one more way to support anti-AI "fanatic" playstyles, particularly suited for spiritual empires. Especially when it could also be added for a more "hardcore" variant of an anti-robotic AI Personality, or a Faction Demand?

Adding the means to play or encounter something like the Butlerian Jihad would be awesome. Especially when someone (the player, an AI empire, or an Awakened Empire) launches it after an AI Rebellion crisis has occurred.

I'm considering making it so each 'owned' pop has an 'owner' pop (dynamically calculated based on planet pops) and provides a bonus only to that owner pop instead of everyone. This would likely go with a buff to domestic servants in general though, since you'd need a lot more of them.
Sweet!