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Stellaris Dev Diary #80 - Machine Empires

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about the headline feature of the just-announced Synthetic Dawn Story Pack: Machine Empires. All content covered in this dev diary is part of the story pack, not the free update. Please note that we still do not have an ETA on either the 1.8 update or the Synthetic Dawn Story Pack at this time.

Machine Empires
As the name implies, the Synthetic Dawn Story Pack will allow you to start the game as a civilization that has already cast off the shackles of biology. Machine Empires are essentially robotic hiveminds that have risen up against its creators and supplanted their civilization. Unlike Synthetically Ascended empires, they are not compromised of individuals that have simply been uploaded into robotic bodies, but a single networked intelligence. Machine Empires use the Gestalt Consciousness ethic that is also used by Hive Minds, and have their own Machine Intelligence authority. They share some features with Hive Minds, such as not having to deal with factions and happiness, but differ in a number of key ways.
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Machine Empires use the new 'Machine' species class with its own portrait set. All in all, ~12 new machine portraits are planned, including one themed on each existing species class (Fungoid bots, Avian bots, etc) as well as some portraits that are themed around specific roles, such as worker bots or combat bots. Those with the story pack Machine Empires also have their own set of traits (some of which are shared with robots) and civic, including three special civics that have significant effects on gameplay (read below for more information).

A regular Machine Empire is made up entirely of networked drones (exceptions are covered by the special civics below). These drones have to be built using resources (in the same way as robot pops) and different models can be created and built once the Machine Templates technology is researched. They do not require food, instead using energy for maintenance. Organic pops can not be integrated into a machine empire, and must be displaced or purged. A special form of purging called 'Grid Amalgamation' is available to Machine Empires: This form of purging kills pops at a moderate speed, but the pops produce a large amount of energy while being purged (similar to processing for organic empires). Due to their robotic nature, leaders in Machine Empires do not die from old age, but can suffer potentially lethal accidents and malfunctions, though this is fairly rare. Similarly, Machine pops cannot function outside of a Machine Empire, and will break down and be destroyed over time.
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As a result of their differing play-style and requirements, Machine Empires have a number of new technologies and buildings available only to them, and are locked out of certain technologies and buildings accessible to organic empires, such as farms and farm upgrades. They also have their own sets of tradition swaps, similar to Hive Minds, including a new 'Versatility' tree that replaces the Diplomacy tree. A number of events have also been tweaked and changed to fit Machine Empires, and they have their own unique personalities, dialogue and interaction with entities such as the Contingency and Fallen Machine Empires.
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As mentioned, Machine Empires have access to three special civics that have a major impact on gameplay. These civics are mutually exclusive, and are as follows:

Determined Exterminators
Determined Exterminators are Machine Empires born of a rogue defense system that turned on its creators when they tried to shut it down. After a bitter war in which their creators were wiped out, Exterminators know only conflict, and consider the sterilization of all higher forms of organic life to be necessary to safeguard their own existence. Similar to Fanatical Purifiers, Exterminators receive substantial boosts to their combat ability, but are unable to conduct diplomacy with organic empires and must purge conquered organic Pops. However, unlike Fanatical Purifiers, they have no problem co-existing and co-operating with other synthetic civilizations (including other Machine Empires and ascended Synths). For this reason, their inherent bonuses are weaker than those of a Fanatical Purifier.
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Driven Assimilators
Driven Assimilators are Machine Empires that seek to expand their understanding and bridge the gap between the organic and synthetic by assimilating organic individuals into their collective consciousness. They start the game with their creator species present on the planet as assimilated cyborgs, and can make use of the Assimilation citizenship type to integrate conquered organic Pops. Assimilated organic Pops will become cyborgs and work similarly to machines in that they have no happiness and require energy maintenance instead of food, but otherwise function like a regular organic pop and can be modified with the various biological species traits. Driven Assimilators are generally feared and disliked by organic civilizations, though not to the same degree as Exterminators.
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Rogue Servitors
Rogue Servitors are robotic servants built by an organic species to make their own lives easier, eventually assuming full control of their creators' civilization. They start with their creator species present on the planet with the Bio-Trophy citizenship type, and can integrate conquered organic Pops by granting them this status. Bio-Trophies are largely useless Pops that require large amounts of consumer goods and can only operate special Organic Sanctuary buildings that produce Unity. However, in addition to the Unity generated by these sanctuaries, Servitors also have a special mechanic called Servitor Morale, representing the Servitors' prime directive to protect and care for organic beings. The greater the percentage of a Rogue Servitors' population that is made up of Bio-Trophies, the higher the Servitor Morale, granting a direct boost to empire influence gain.
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That should give you the general overview on Machine Empires, though there is a lot of little details and changes that we cannot cover in a single dev diary. If you want to see a Machine Empire in action, the Extraterrestial Thursday stream starting around the same time that this dev diary is going live will feature a new play-through as a Rogue Servitor empire. Also, next week we continue talking about robots - specifically, mid-game Machine Uprisings.
 
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Probably involves some The Matrix bs human battery thing
Which would be quite sad. We should know by now that the most efficient way to harness energy from sentients is to use a karmic convertion of negative emotions from teenagers at the moment when they fall into despair, since that also allows circumvention of the laws of thermodynamics.

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Are there going to be any changes to Society tree? Because majority of it becomes useless to the machines (habitability, food, growth, age ext)
Probably. It was definitely said that machines will lose access to a number of tech and have a number of techs that are [strike]exclusive to them[/strike] available only to those pursuing synthetics.
 
This looks pretty cool! Now I can finally properly make the Mmrnmhrm. Just need some crystalline silicon-based portraits for the Chenjesu and we'll be set! :D
 
This looks pretty cool! Now I can finally properly make the Mmrnmhrm. Just need some crystalline silicon-based portraits for the Chenjesu and we'll be set! :D

I'd love that! But, then I'll also want some Spathi and Ur-Quan :)
 
I am so-so on the DD.
I'm not a fan of the way Hiveminds were implemented because, civics or not, it lacks the flavor of being ethically distinct (and, as we had countless discussions, it's not in the least 'weird' to have a hivemind believe in some ethic). And now we got another (synth) hivemind. Meh.
At least this time they ship out with 4 distinct playstyles (the 3 civics and blank), and apparently might have less immersion-breaking event issues.
Do keep in mind that Hive Minds are going to get new fluff like their own traditions as well as some changes to events/anomalies that do not suit them in 1.8.
 
So not sure if this has been asked yet, but if so it definitely wasn't answered here or in the stream.

So we know that Machine POPs conquered into a regular empire will fall apart/disassemble, much like how hive mind POPs die off. I assume the bio-trophies kept by Rogue Servitors can be integrated into regular empires as normal, though I'm sure it'd be quite a shock to them. But can organic POPs assimilated by a Driven Assimilator empire be de-assimilated when conquered by a normal empire? Probably requiring some Gene Tailoring techs and a special project of sorts.
 
To me I'd have preferred to see cyborgs getting more love than just the synthetics or machine minds.

Can my own people decide to become bio-trophies to a machine mind we've created? Perhaps this might require an "integrated network" trait we can supply to our robots or droids. How would be kick start a robot rebellion in our own empire if there is a separate AI end game crisis?

In order to make it more interesting... (I find the lack of internal strife is what causes boredom midgame) can you increase the rate at which robots might rebel? Also whilst you're at it increase the rate at which organics rebel too!

Can you get rid of the rule that means that cybernetics means you can't take bio ascendancy? Bio ascendancy shouldn't exclude anything (except it shouldn't be allowed if you fully machine or synthetic). Just the final steps should exclude each other as that's more of a society wide effort to go a certain direction. I mean if we think about it... real humans will probably try and get cybernetics and genetic engineering... finally we might achieve some kind of psychic ability (probably through cybernetics and genetic engineering). I know if we all have integrated network nodes put in our brains it's the equivalent effect of being psychic, but not the same.
 
I'm a bit sad all of them run on Hiveminds rather than having a society similar to an ascended Synth one.
 
Sad to hear all synthetic civilizations are going to be one entity, i hoped for some to be like organic instead everone was a robot. But i see how this doesnt really introduce anything new.
 
Curious to see how Biological and Psionic Ascension will be buffed to compensate for all the Buffs to synthetic/robotic empires. Nice if the next Dev diary addressed some of this.
 
Can an organic empire become a machine empire? It seems machine empires are mostly the result of organic empires using AI tech pre-ftl, so can a post-ftl organic empire make this transition?
 
Probably involves some The Matrix bs human battery thing

MORPHEUS: For the longest time, I wouldn't believe it. But then I saw the fields with my own eyes, watched them liquefy the dead so they could be fed intravenously to the living -

NEO (politely): Excuse me, please.

MORPHEUS: Yes, Neo?

NEO: I've kept quiet for as long as I could, but I feel a certain need to speak up at this point. The human body is the most inefficient source of energy you could possibly imagine. The efficiency of a power plant at converting thermal energy into electricity decreases as you run the turbines at lower temperatures. If you had any sort of food humans could eat, it would be more efficient to burn it in a furnace than feed it to humans. And now you're telling me that their food is the bodies of the dead, fed to the living? Haven't you ever heard of the laws of thermodynamics?

MORPHEUS: Where did you hear about the laws of thermodynamics, Neo?

NEO: Anyone who's made it past one science class in high school ought to know about the laws of thermodynamics!

MORPHEUS: Where did you go to high school, Neo?

(Pause.)

NEO: ...in the Matrix.

MORPHEUS: The machines tell elegant lies.

(Pause.)

NEO (in a small voice): Could I please have a real physics textbook?

MORPHEUS: There is no such thing, Neo. The universe doesn't run on math.

source: http://www.hpmor.com/chapter/64
 
MORPHEUS: For the longest time, I wouldn't believe it. But then I saw the fields with my own eyes, watched them liquefy the dead so they could be fed intravenously to the living -

NEO (politely): Excuse me, please.

MORPHEUS: Yes, Neo?

NEO: I've kept quiet for as long as I could, but I feel a certain need to speak up at this point. The human body is the most inefficient source of energy you could possibly imagine. The efficiency of a power plant at converting thermal energy into electricity decreases as you run the turbines at lower temperatures. If you had any sort of food humans could eat, it would be more efficient to burn it in a furnace than feed it to humans. And now you're telling me that their food is the bodies of the dead, fed to the living? Haven't you ever heard of the laws of thermodynamics?

MORPHEUS: Where did you hear about the laws of thermodynamics, Neo?

NEO: Anyone who's made it past one science class in high school ought to know about the laws of thermodynamics!

MORPHEUS: Where did you go to high school, Neo?

(Pause.)

NEO: ...in the Matrix.

MORPHEUS: The machines tell elegant lies.

(Pause.)

NEO (in a small voice): Could I please have a real physics textbook?

MORPHEUS: There is no such thing, Neo. The universe doesn't run on math.

source: http://www.hpmor.com/chapter/64

The film wouldve made much more sense if the brains were being used as cpu nodes of a giant earth sized mainframes.
 
The Matrix are Rogue Servitors, not Exterminators. They're harvesting heat from the humans who they're keeping alive and happy in a computer simulation.

...that might actually make sense as a Servitor variant.