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Stellaris Dev Diary #84: Čapek Feature Roundup (part 2)

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is a continuation of the feature round-up in the 1.8 'Čapek' update that we started in last week's dev diary. In this one, we'll be talking about some new policies being added to the game. Everything mentioned in this dev diary is part of the free update.

Land Appropriation
The first new policy added is called 'Land Appropriation'. This policy is available to all ethics and governs whether or not newly conquered planets should have land appropriated from non-citizen species. If this policy is on, any newly conquered planet with less than 5 tiles of unblocked free space will have some non-citizen pops removed to clear way for citizen pops. These pops are either simply removed outright (simulating being driven into slums and fringe regions) or become refugees that will attempt to flee to an empire that will have them. Additionally, any planet that has land seized will get a temporary 'Land Appropriated' modifier that massively increases migration attraction and prevents non-citizen species from reproducing and migrating there while in effect. Non-multispecies AI empires will make use of this policy, meaning that even regular wars of conquest will generate refugees, indirectly boosting refugee haven empires.
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Pre-Sapient Policies
The policies for Pre-Sapients (previously Pre-Sentients, we have changed the Sentient/Sapient terminology in 1.8) have been expanded in 1.8. The following policies are now available for choosing how to deal with pre-sapients:
* Extermination: Pre-Sapients are quickly and efficiently exterminated to make room for your Pops.
* Livestock: Pre-Sapients are hunted and eaten, producing food for your empire, though this will slowly deplete their population. They can also be manually purged at will. Depletion is mostly done for balance reasons, as otherwise there would be no reason *not* to eat them.
* Tolerated: Pre-Sapients are tolerated and will generally not be interfered with, though they can be manually purged or killed off via terraforming.
* Protected: Pre-Sapients are protected from purging and worlds they are living on cannot be terraformed.
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Initial Border Status
A new policy has been added that controls the initial border status you have towards other empires: open or closed. This only affects the status of borders after establishing communications and has no effect on empires you have not contacted. It also does not prevent manual opening or closing of borders towards select empires.
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Robotic Workers
The last new policy ties into the changes to artificial intelligence policies discussed in dev diary 78 and is simply a blanket policy for whether robotic workers should be permitted to be built and maintained. If banned, all robot pops in your empire will automatically be disassembled.
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Manual Purging
Finally for today, also as a result of feedback given after dev diary 78, we have brought back the manual Purge button for organic pops as well, though its use is highly restricted. You can manually purge selective Pops only if they are Slaves, non-protected Pre-Sapients, or robotic Pops without citizen rights. The rules for which Pops can be Purged/Disassembled are fully moddable.
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That's all for today! Next week we'll continue the feature roundup by talking about changes to Ascension Paths and Megastructures and the addition of Awakened Empire Decadence.
 
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Thank you.
 
Doesn't that contradict their "We want the ethoses to have something unique!" policy? :p
Also, what buffs are Spiritualists getting to make up for it? They are not exactly the most useful Ethos (especially comparing to Materialism which is way too overpowered due to buffing both your research and usefulness of synthetics).

Here it is from the 1.8 teasers, page 35.

Actually, Psionics no longer Spiritualist-only in 1.8. They have an easier time with it and psionics still cause major ethics attraction to Spiritualism, though.
 
Also, what buffs are Spiritualists getting to make up for it?
Well they're still better at generating unity due to the temple buildings, though pacifists are the one's with the flat % bonus. I'd swap spiritualist's "-Unrest" buff with Pacifist's "+Unity%" buff and make spiritualist empires the unity specialists. That way we can view unity and technology as two different ways to advance a society, with the two opposing sides of the materialist/spiritualist spectrum specializing in one or another.

It's a bit of a nerf to pacifism I suppose, but in my mind the benefits of pacifism should be wrapped up in diplomacy more that direct bonuses within your empire.
 
Land Appropriation
The first new policy added is called 'Land Appropriation'. This policy is available to all ethics and governs whether or not newly conquered planets should have land appropriated from non-citizen species. If this policy is on, any newly conquered planet with less than 5 tiles of unblocked free space will have some non-citizen pops removed to clear way for citizen pops. These pops are either simply removed outright (simulating being driven into slums and fringe regions) or become refugees that will attempt to flee to an empire that will have them. Additionally, any planet that has land seized will get a temporary 'Land Appropriated' modifier that massively increases migration attraction and prevents non-citizen species from reproducing and migrating there while in effect. Non-multispecies AI empires will make use of this policy, meaning that even regular wars of conquest will generate refugees, indirectly boosting refugee haven empires.

@Wiz : will this system block the 5 tiles on any planet that is conquered?.
So if I have aa arctic civ and conquere a desert civ I somehow dont need tiles on that planet.
 
@Wiz

Is there any plan to handle migration in empire that has population without morale? IE, Hivemind and all variety of robotic empire.

Currently migration will NOT do anything for them and your population will just not pick up and fill up your recently colonized planets and habitat/ring etc....

It is a huge pain in the rear end to grow tall or even just take over a new planet but not have enough influence to move in lot of population (robotic, hivemind pop).

Although I suspect robotic empire may not need to use influence as much but for rogue servitor you may need to move your organic pop from time to time and they don't have morale so no migration attraction there.
 
So then I can have my genetically modified Human Master Race also BE PSIONIC?
Oh hallelujah!
Not if you take the biological Ascension path, that restrictions, as far as I know, is still in place. But if you meant normally genemode that doesn't follow spiritualists beliefs and get the psionoc, then go ahead.
 
The border policy is pretty great! I've been hoping for something like that for a while. I was kind of expecting slightly more specificity with how the state acts with their borders though. Like a system of "open or closed, with exception or without exception."
The border policy is pretty great! I've been hoping for something like that for a while. I was kind of expecting slightly more specificity with how the state acts with their borders though. Like a system of "open or closed, with exception or without exception."

Look closer. It's initial border status. Presumably you can still open or close your borders to other empires at your own discretion.
 
Shouldn't some empires be allowed to purge non-conformists like we could in the patch before collectivism was changed?

Could be a nice bonus for empires that are some degree of authoritarian, but you'd probably want to limit it. I say let them purge individual citizens, but put an influence cost on it, and ideally have it make their faction very unhappy for a while.