Ehhhh, maybe some more things were changed...Only 6? That's rough, considering that Power Plant IVs will have 5 and benefit from the Energy Grid/Nexus, tile bonuses and adjacency bonuses.
...look forward to the next Dev Diary.
Ehhhh, maybe some more things were changed...Only 6? That's rough, considering that Power Plant IVs will have 5 and benefit from the Energy Grid/Nexus, tile bonuses and adjacency bonuses.
Actually - no.Energy grids in habitats confirmed?![]()
I'd go with "probably".Will they still provide an adject bonus?
I never use them in my games either.A silo? For storage?
Uh...I don't think I've ever built a single one of those in any of my playthroughs.
They may sound worse to you, but they will actually be much more powerful, since they can now:Megastructures actually sound worse off with this patch. The problem is with the one per empire and it still requiring perk points to build. [...]
No, I was saying: "[...] the gap has gotten quite a bit smaller."[...] Are you honestly saying that any of these are comparable to +1 Leader level Erudite gives? [...]
There is also Consumer Goods - they become very costly as an empire starts to grow in size.Stellaris already does have a mechanic that does lead to diminishing returns and is one of the only reason to build nexuses. The more planets and population you have, the more science is required for each tech. The Nexus provides a way of producing science without increasing the science costs.