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Stellaris Dev Diary #87: A Glimpse of the Future

Hello everyone and welcome to another Stellaris development diary! This is going to be a short one, as it's really just about letting you guys know that we'll be taking a break from feature development diaries for the next few weeks, so everyone gets a chance to focus on and enjoy Synthetic Dawn and the 1.8 update that just came out.

There will still be 'filler' dev diaries about whatever we feel like talking about that week, but they will *not* be about new features or development priorities. The team, of course, will not be idle, and indeed have already started working on the next big thing... but more on that another time. Feature dev diaries will resume as normal on October 26th.

However, as I don't want to leave you *completely* hanging, I'm going to share this screenshot taken from our internal development build, with absolutely no context or explanation. Enjoy!
space station above a star.png
 
Wiz clearly activated Rick's selective magnet and tuned it to attract space stations. The pic is just the logical outcome of that.

Talking seriously, my bet is defensive station + shipyard rework.
 
No more restriction for building space stations near each other? I can finally make a total death trap by stacking 10 fortresses on the only hyperlane into my territory? xD
 
Spaceport + defence stations + frontier outposts rework.

You will start with building frontier outpost to claim a system, and it will be upgradeable with many components. You will be able to transform it into shipyard, or fortress, or something between.
 
military megastructures are the logical next step i feel so i do hope this is what this picture is hinting, also i do LOVE the idea of having a proper shipyard structure where i can build multiple ships at the same time on the same structure
 
Is that finally that system shared spaceport that was mentioned sometime ago as potential change? Maybe we are getting also the system wide mining and research stations too that were mentioned?