Yeah i expect something more indepth for the planetary view and stats.
So far it looks really like Endless space (with more depth since there are tiles and pops, of course)
Something that has always bugged me is that I can't believe actually no game use science for this and we always get stuck in the classic paradigm of "arid planet", "barren planet" or "temperate planet" etc. which doesn't really mean anything, is unimaginative, and basically this is not how planets or space work.
Everyone that has been to school (i hope) knows about this :
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Why not use actual planetary science to make a game set in space ? It doesn't have to be really complicated compositions but basic stuff everyone knows about like CO2, O2, etc. etc.
Yes!
I would love to see something like Mass Effect racial diversity:
- The Volus are ammonia based lifeform, and can only colonize planets with that composition;
- The Elcor are specialized to high gravity planets;
- Drell can only live in high temperature, low humidity places, otherwise they suffer with disease;
- Hanar are sea creatures, and so on.
Another example: The Uplift Trilogy shows two basic life types: oxygen breathers and hydrogen breathers.