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Showing developer posts only. Show all posts in this thread.
1) Will characters be part of Chivalric Orders?

2) How do you interact with characters? Right click on their portrait like in CK? Wasn't expecting PC to have character interactions, so was surprised to see this.

3) How many total options can an event have? As in, is there a limit for modders or can many options be scrolled through like in EU4?
1. Yes.
2. Yes, there are multiple actions that you can perform directly with characters (although not as many as in CK, we're quite different games in our approach to the GSG genre).
3. Many options can be scrolled through.
 
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This may not be the appropriate TF to ask but I need to know the answer or at least if it will be discussed in the future

How does inflation work?

The answer may seem obvious but I still don't know how it will specifically affect the game. I also hope that to eradicate inflation there is not just a button to press, because after all it has been the destroyer of empires.
Indeed, game systems and mechanics are shown by @Johan on Wednesdays, while Fridays will only be for content.
 
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is it possible to create autocephelous orthodox churches or even state specific churches when the reformation starts?
More on that in the Tinto Talks for Eastern Christianism and Protestantism (there will be one for each).
 
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There's something slightly off with this UI. Like how the ticks and crosses feel too stylized, or how the blue buttons in the invite german settlers event seem to be missing a little clutter such as an icon with a +5 at the right of the button or perhaps a bit of a shadow behind them. The font (in general not in the buttons) seems ever so slightly too grey (as opposed to whiter) as well which might be an issue for legibility. The laws and policies section is gorgeous though please give whoever made that a high five and/or a hug (hug five?).
WIP, as usual. But I invite you to compare it with that of previous TTs, I think the progress is noticeable.
 
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Wait WHAT? Subject types which can have specific triggers to whether they join for defensive or ofensive war? Can this be a dynamic trigger? Like needs to have +150 opinion to join offensive wars or the offensive war can only be against someone of a different culture or countries of a certain size?
Yes.
 
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Will all of those receive their own TF? If not, will there be a list of which countries have flavor or will it be a surprise to be found when playing the game?
Good question, we will think about it, but we definitely want surprises to be found when the game is loaded for the first time.
 
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1-Will Versailles replace palace building and how many countries will have special palaces?
2-Will you represent schools like Hanafi,Shafi too or just Sunni,Shia,Ibadi?
3-I don't know if you can talk about it but if there are 60 countries with detailed flavour and if we will get one TF every week does it mean the game will be released at 2026?
1. No, it's added on top. The Kings of France still kept the Louvre Palace after building Versailles, and they also had Fontainebleau, etc.
2. We haven't made Schools scriptable to just add 3... ;)
3. I can't talk about the announcement or release dates of the game, for obvious reasons.
 
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Are there unique culture/language-specific advances?
Somehow connected with calligraphy, literacy, lower attrition in deserts or tundra, mountain-specific warfare bonuses etc.?
There are culture-specific advances, yes.
 
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Are any of the tags covered by tinto flavor be building based countries? Will any of them be single province or location minors?
Yes, and yes.
 
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Did you consider replacing additive modifier stacking by multiplicative modifier stacking? In some cases this would be a big deal. For example there are big reductions to culture acceptance cost available based on the size of the culture, so if you can get to 80% cost reduction additional 10% would be an enormous bonus with additive stacking reducing the cost of the culture by half, while with multiplicative stacking the effect would be much more moderate.

yeah, we tried that early in HoI1, and multiplicative was more likely to end up huge or small. not a great system
 
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So, when are you going to spill the beans about what the super secret Project Ceasar actually is?
One day, one month, one year.
 
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May I suggest a rephrasing?
Patriziato in italian is a collective name, so the families cannot call themselves Patriziato of Venice, but Patrizi of Venice. So I suggest to modify the sentece in list of families that meet those requisites and can claim to belong to the Patriziato of Venice or something similar
Good suggestion, just changed it, thanks!
 
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What is considered part of "Eastern Europe" in the event? Does it extend all the way to Crimea and the Urals?
I'm going to share with you some PC scripting for the first time, these are the event triggers:
Code:
religion = religion:catholic
        capital ?= {
            OR = {
                region = region: poland_region
                region = region:carpathia_region
                area = area:baltic_area
                area = area:bohemia_area
                area = area:moravia_area
            }
        }
 
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If I welcome German settlers, can I assume that some German country gets an event "A bunch of people have just left your country"?
Yes.
 
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For estate privileges, could there be an action to "promise" an estate a privilege giving you happiness that steadily goes down, eventually going negative, and gets removed by enacting the privilege? Something along the lines of +10% Estate Satisfaction ticking down to -15% Estate Satisfaction.
That type of transaction, although not exactly like that, is already covered by Parliament.
 
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Not a huge fan of "International Organization" being used in the interface of the game. I was under the impression this was an internal scripting/ease of communication thing. Hoping this will be changed, because while it serves fine for coalitions or alliances like the Guelphs or the Holy League, I can't say I'm thrilled about the interface telling me I'm viewing the "Holy Roman Empire: International Organization" or the "Shogunate: International Organization" or whatever other de-jure united realms IOs will be used to represent.

Looks very good otherwise, though. I like that the UI is shaping up to have the same kind of period-appropriate stylings of EU4, something I desperately missed in CK3.
We aren't in love with the name, either, as it's more descriptive than immersive. However, we've been thinking about better alternatives for some years at this point, and we also read all the feedback when we presented them in TT, and we haven't found yet a better alternative, to be entirely honest.
 
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