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Tinto Flavour #3 - 24th of January 2025 - Novgorod

Hello, and welcome to the third installment of Tinto Flavour, the happy Fridays in which we look at the flavour content of the super secret Project Caesar! This week we will be traveling to the cold north, where the Sovereign Lord Republic of Velikiy Novgorod lies beside Lake Ilmen:

"Originally founded by Slav and Norse people as Holmgård, the 'new city' of Novgorod became the main political and economic center in the north of the lands inhabited by the Russian people. Fiercely independent, the Novgorodian council elects its Prince among neighboring rulers, although the true power is held by its people, who thrive thanks to the commercial routes linking the rich inland resource-gathering outposts with the Baltic and White Seas.

However, in recent decades, the war with Sweden has been almost a constant, nowadays halted after the creation of the buffer state of Oreshek. Meanwhile, to the south, Muscovy has become a dominant power, with the backing of the Golden Horde. The proud inhabitants of Novgorod may have to face difficult decisions at these crossroads."

Country Selection.jpg

Grand Prince Ivan Rurikovich I ‘Kalita’ of Muscovy is the Prince elected by the Council of Novgorod. As usual, please consider the UI, 2D and 3D art as WIP.

And here are the lands of Veliky Novgorod:
Novgorod.jpg

Today with a different camera angle!

This is the starting situation of Novgorod:
Diplomacy.jpg

Subjects.jpg

Pskov and Oreshek, the two first shown in the subject list, are vassals. The other subjects are pop-based tributaries; we need some work to make them visible on this screen. Besides that, Muscovy and the other countries with a similar color share a PU with Novgorod throughout their ruler, Ivan I.

Let’s now take a look at Novgorod itself. The first thing is the country's government type, which is a Republic. As per that, and Novgorod’s main culture belonging to the Russian culture group, two different things get unlocked. The first is a major government reform, the Veche Republic:
Veche Republic.jpg

The second is this Age of Traditions advance:
Veche Advance.jpg

This in turn unlocks the Veche Selection, a succession law that allows your country to select the ruler among neighboring countries:
Veche Selection.jpg

You might have noticed that Estates are important and powerful in the governance of Novgorod. This is also reflected in the unique privileges it starts with, with 3 unique privileges for Nobility:
Kormlenije.jpg

Ryad.jpg

Tysiatskii.jpg

And one for Burghers:
Ivan's Hundred.jpg

There are also some unique policies. The first is for the Legal Code law:
Russkaya Pravda.jpg

And the second is for the Administrative System Law:
Pyatina Policy.jpg

Novgorod also has some unique works of art, such as:
House of Holy Wisdom.jpg

This will reappear later in this Tinto Flavour, keep an eye on it!

And a type of work of art that is unique to Orthodox and Miaphysite countries, the Icon:
Saint George in Yuriev.jpg

Speaking of Orthodoxy, there’s some Orthodox-related stuff that I’m just going to tease, as we will talk in detail about this in a future Tinto Talks, like this Law available to all Orthodox countries:
Role of the Patriarchate.jpg

Patriarchates, a concept that you will either love or hate as an Orthodox country!

Now let’s move into taking a look at some of the unique advances that are available to Novgorod:
Birch Bark.jpg

Novgorod First Chronicle.jpg

Funding Ushkuyniks.jpg

Northern Center of Arts.jpg

Posadnichestvo.jpg

The last one unlocks another unique government reform, after it has been researched during the Age of Renaissance:
Posadnichestvo Office.jpg

Finally, let’s take a look at some of the events that Novgorod may get. The first appears early in the campaign, after an event that triggers to Sweden:
Theological Debate.jpg

Shall we debate with Swedish about theology, or just forward them for a Byzantine debate?

Another one that may trigger early on is this one:
Karelian Rebellion.jpg

These Swedes are troublemakers!

This is an event you will get to expand the Cathedral of St. Sophia, with an option to start constructing a building on top of the WoA:
Cathedral St. Sophia.jpg

This is another event that you can get after 1400:
Sovet Gospod.jpg

That will unlock a new government reform, that will replace the Veche Republic as your main government reform:
Sovet Gospod2.jpg

…And much more content will be available for Novgorod, but that’s all for today! I hope you enjoyed today’s Tinto Flavour, next week we will be taking a look at Mali, the land of Mansa Musa! Cheers!
 

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It's confusing topic that's why I ask paradox not to confuse it even more.

Ruthenia = latinized name for Rus.
Ruthenian = language culture that gave rise to Belarus and Ukraine, seperated from Russian language.
Ruthenia =/= Ruthenian Language
----
Russian =/= Ruthenian
Ruthenia/Rus =/= Russia(15thc. state)
Ruthenia/Rus = Kievan Rus
Ruthenia/Rus = a synonym for word "land/state" 1e.g. Novgorodian Rus/ Muscovite Rus/ Red Rus/ Black Rus/ White Rus/ Polotskan Rus.
Hm, I think I see where you went wrong.
Ruthenia = latinized name for Rus.
Russia = graecized name for Rus.
Ruthenia = Russia = Rus
2 exonyms, 1 endonym. The rule of thumb is to use English exonyms instead of local endonyms for high-level concepts. Germany, not Deutschland. Sweden, not Sverige. Manchuria, not whatever-locals-ask-for. And conequently, the corresponding adjective in flavour text is Russian.
 
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There's plenty of other posts on the matter than these two, but as I'm finding them by looking through my own postings, you'll just get the earliest entries from me in the threads.

My point is that there's plenty of disagreement, but no actual argument as to why we should look at Russian culture as primeval and not (also) the outcome of nationbuilding and repression.

There was similar discussion in at least one EU4 thread, but I struggle to find it.
Hm, thanks. I guess if I don't get what you're saying then it means I don't know what the Russian essentialist narrative is.
Basically, you're saying that a lot of people disagree with Spanish or Swedish or Polish non-essentialism and provide no counter-arguments as to why modern-day cultures should be the outcome of 1337's fragmented cultures.
 
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Hm, thanks. I guess if I don't get what you're saying then it means I don't know what the Russian essentialist narrative is.
Basically, you're saying that a lot of people disagree with Spanish or Swedish or Polish non-essentialism and provide no counter-arguments as to why modern-day cultures should be the outcome of 1337's fragmented cultures.
I outline the idea in the post you're quoting. It's the idea that any culture has an essence that runs untouched through the centuries and is not the result of human or other intervention.

In this case I'm referring to the idea that Russian is some overarching and primeval culture, and not the effect of repression and nationbuilding while cultures like Ukrainian or Belorussian is just some minor spinoffs that's been lead astray before conforming to their "natural state".

Obviously this happens with other cases than Russian too, but it's just fairly obvious in the forum that a certain demographic disagrees with me, but never provides counter arguments.

It's a basic concept in ethnology, cultural anthropology, the study of nationalism and so on.
 
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someone suggested rounding the estate satisfaction number to the lower integer. I think this is a great way of dividing the amount of numbers by 2 without losing much info. Could also have the value with decimals appear when you hover over, as sometimes it is important to know the exact value of the satisfaction.
I think it would depend on the rate of change of the values. As these are things that have an equilibrium point (the second value) and the current state it might be that the change has a tendency of being small ( < 0.1% ) so they are using the hundredths to make the ticking visible. At most I would reduce to the tenths.
 
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I outline the idea in the post you're quoting. It's the idea that any culture has an essence that runs untouched through the centuries and is not the result of human or other intervention.

In this case I'm referring to the idea that Russian is some overarching and primeval culture, and not the effect of repression and nationbuilding while cultures like Ukrainian or Belorussian is just some minor spinoffs that's been lead astray before conforming to their "natural state".

Obviously this happens with other cases than Russian too, but it's just fairly obvious in the forum that a certain demographic disagrees with me, but never provides counter arguments.

It's a basic concept in ethnology, cultural anthropology, the study of nationalism and so on.
I think the reason Russia is the only formable in the region is because, like the devs said, they're focusing on historically accurate content at least until release. That's why you don't have formables like "Severia" or "Champagne". It doesn't have anything to do with essentialism (to be honest, I had no idea what that was either), just simplification to have kingdom/empire sized powerblocks appearing as the game progresses. If Novgorod becomes the dominant power in Eastern Europe it will still form Russia, sure, but it will be a alternative version of it (like being a republic or having Novgorodian culture for example) with hopefully a different flag (and not the Muscovite one like in eu4). But hey, on the bright side, at least the devs confirmed you can form the Kingdom of Ruthenia.
 
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So you have a mechanic to add "Sovereign Lord" to Novgorods name. Does it stay if you form Russia, creating "Sovereign Lord Republic of Russia"?(Although I guess "Sovereign Lady" since the word Russia is feminine while Novgorod is musculine, but that would probably be hard to implement in a game that's based on English)
 
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I outline the idea in the post you're quoting. It's the idea that any culture has an essence that runs untouched through the centuries and is not the result of human or other intervention.

In this case I'm referring to the idea that Russian is some overarching and primeval culture, and not the effect of repression and nationbuilding while cultures like Ukrainian or Belorussian is just some minor spinoffs that's been lead astray before conforming to their "natural state".

Obviously this happens with other cases than Russian too, but it's just fairly obvious in the forum that a certain demographic disagrees with me, but never provides counter arguments.

It's a basic concept in ethnology, cultural anthropology, the study of nationalism and so on.
I understand the contemporary reasons this would upset you but the reason that the gameplay of a history game privileges the narrative of the modern regional hegemon is because that state is the successor of the historic regional hegemon. It would be like an Irish person being upset that the main formable in the British isles is called Great Britain because that's the name of the other island

The reason nobody argues with you is because the issue isn't that your position is disagreeable it's that the argument is pointless. Very few people on this forum think Russia should be in the game so that nationalists can live out their fantasies of storming Kyiv but even fewer people think Russia as a tag shouldn't be in the game to prevent that possibility
 
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  • Veche Republic Tooltip
    • If we are going to use polity specific names for estates shouldn't we also change the estate name in modifiers?
      • The Veche Republic should give Boyars Power instead of Nobles Power
      • The description calls them Nobility too
    • Is there a reason that Estate is used in the Satisfaction equilibrium line?
    • Does it need to be self referential (Veche Republic implemented on...)?
    • Why is Major Reform listed twice?
    • Are they Peasants or Commoners, it seems to flip back and forth.
  • Kormlenije Tooltip
    • I prefer the usage of 'towards' instead of 'to' that was use in previous screen shots
      • Monthly Progress towards Centralization
      • Icon appears to show decentralization as the arrows are moving away from the center
    • The 'icon' for Maximum Tax for Noble Estate is getting a bit busy. I see what you did, took Noble, added Cap in the modifier location for icons, then added coins to try to indicate it was for tax.
  • Ivan's Hundred
    • Why doesn't the crown power icon follow the estate power icons? What is the extra thing below the 'power' lightning bolt?
    • I prefer the Trade Maintenance icon from the last TT (Fish apple arrows, sub coins)
  • Funding the Ushkuyniks
    • Why is the base icon for Privateer different? Consistency is key, either both have the shield or neither should
  • Northern Center of Arts
    • Another pop icon that we will need to play, what hat are they wearing.
    • I have noticed that we keep changing the 'verbiage' of Caps
      • Trade Capacity
      • Maximum Tax for Noble Estate
      • Max Literacy
      • Possible number of Artists
Again sorry for flood of text
 
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I think the reason Russia is the only formable in the region is because, like the devs said, they're focusing on historically accurate content at least until release. That's why you don't have formables like "Severia" or "Champagne". It doesn't have anything to do with essentialism (to be honest, I had no idea what that was either), just simplification to have kingdom/empire sized powerblocks appearing as the game progresses. If Novgorod becomes the dominant power in Eastern Europe it will still form Russia, sure, but it will be a alternative version of it (like being a republic or having Novgorodian culture for example) with hopefully a different flag (and not the Muscovite one like in eu4). But hey, on the bright side, at least the devs confirmed you can form the Kingdom of Ruthenia.

I understand the contemporary reasons this would upset you but the reason that the gameplay of a history game privileges the narrative of the modern regional hegemon is because that state is the successor of the historic regional hegemon. It would be like an Irish person being upset that the main formable in the British isles is called Great Britain because that's the name of the other island

The reason nobody argues with you is because the issue isn't that your position is disagreeable it's that the argument is pointless. Very few people on this forum think Russia should be in the game so that nationalists can live out their fantasies of storming Kyiv but even fewer people think Russia as a tag shouldn't be in the game to prevent that possibility
Both og you seem to have missed the point. Danskjävel isn't arguing against having Russia as a formable tag, they're arguing against having all the Eastern Slavic lands start with a single unified Russian culture that only diverges into Ukrainian, Ruthenian etc due to being split into different countries, and then automatically reunites into Russian as soon as Russia forms without any assimilationist policies necessary.
 
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Both og you seem to have missed the point. Danskjävel isn't arguing against having Russia as a formable tag, they're arguing against having all the Eastern Slavic lands start with a single unified Russian culture that only diverges into Ukrainian, Ruthenian etc due to being split into different countries, and then automatically reunites into Russian as soon as Russia forms without any assimilationist policies necessary.
To my understanding the peoples of the states under the Mongol Yoke viewed themselves as a singular one in the same sense as Germans or Spaniards did despite having internal divisions. Further, when a Russian state did form in the region what cultural conflict did define the state was not primarily between the various Russian groups but instead the Mongols, Turks, Poles, Balts, Finns and others in the region. The historic process was moreso one of various groups of people identifying as Rus diverging into the groups we have today in terms of their impact on political events

I can see an argument that whichever locus is the one to become a hegemonic state could be the one to call itself "Rus" and the others would then be viewed as divergent but in that case what would you call those people? What culture should Muscovy get when it diverges from old Rus if Kyiv is the center of the East Slavic world?

And in either case he's placing a ton of moral weight that isn't there on this setup. Divergence isn't being "led astray" it is divergence. Forging a different path doesn't make a Ukranian or Belorussian or Siberian culture somehow lesser than a Russian one in the minds of anyone who isn't a Russian or Ukrainian nationalist
 
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I think the reason Russia is the only formable in the region is because, like the devs said, they're focusing on historically accurate content at least until release. That's why you don't have formables like "Severia" or "Champagne". It doesn't have anything to do with essentialism (to be honest, I had no idea what that was either), just simplification to have kingdom/empire sized powerblocks appearing as the game progresses. If Novgorod becomes the dominant power in Eastern Europe it will still form Russia, sure, but it will be a alternative version of it (like being a republic or having Novgorodian culture for example) with hopefully a different flag (and not the Muscovite one like in eu4). But hey, on the bright side, at least the devs confirmed you can form the Kingdom of Ruthenia.
Novgorod should stay as Novgorod or became Great Novgorod/Veche or something, if it becomes the dominant power. As for the player, it should of course still be possible to form Russia.

I really hate it how in EUIV you were forced to form Russia as Novgorod or stay as forever duchy with old missions and flavour.
 
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What happens to foreign clergy if they get annexed? Will they join other estates?

Will there always be just one religious estate? How will large amounts of Protestants and Catholics be represented within a country during the Reformation and what if they opt for religious pluralism?
 
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What culture should Muscovy get when it diverges from old Rus if Kyiv is the center of the East Slavic world?
The the region has sometimes been called Black Rus'/Ruthenia/Russia during the games time period. That would be the easiest alternative history name to apply.
 
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