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Pavía

Content Design Lead PDX Tinto
Paradox Staff
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Jan 3, 2006
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Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will take a look at the flavour content for the Inca! Let’s start without further ado:

The high volcanoes and fast rivers of the Andes Mountains hide and nourish the Sacred Valley of the Incas, where we, the sons of the Sun, dwell in the magnificent city of Qusqu as we prepare for the glorious future that awaits us.

After years of consolidation and politics, the time has come for our people to expand their influence outside our great valley, to defeat our enemies and to follow the paths of the mountains to each of the corners of this world. Are we ready to take on this destiny? Or will those who oppose us beat us before reaching our prime?

Country Selection.png

As usual, please consider all UI, 2D and 3D Art as WIP.

Qusqu.png

Qusqu2.png

Qusqu has a quite unique start, in the middle of the Andes.

Let’s start by taking a look at the Estates panel, as usual. The countries of the region, including Qusqu, start with a unique government reform:
Reform Andean Monarchy.png

As you see, it unlocks a bunch of mechanics. The first is the Panaqas:
Panaqa1.png

Panaqa2.png

Numbers are subject to balance and change, as usual.

They are instantly built at the death of the ruler, by this event:
Panaqa3.png

As you see, Panaqas are a double-edged sword: they increase the Levy Size, but their cost is removing the Crown Power from the location they’re built in. Therefore, they might potentially be very good buildings for locations distant from the capital, where you have low control, while being very negative for those locations close to your capital. They can be removed, though, by paying a cost of 10 Legitimacy.

The other two Actions unlocked by the Andean Monarchy reform are connected:
Ñusta Marriage1.png

Ñusta Marriage2.png


Aclla Marriage.png

Aclla Marriage2.png

There’s a Cabinet Action that can be used to recruit Acllas, the characters you may marry through the former actions:
Aclla Recruitment.png

By the way, we already reworked the marriage unlocked by the Inti religion that we presented on Wednesday, and it is a new Marriage Policy, ‘Polygyny’:
Policy Polygyny.png

This policy is set to fit and work along with the Ñusta Marriage and Aclla Recruitment, so Andean countries can set strong diplomatic bonds among them, if they wish.

Andean countries also have a unique privilege available at start, the Mit’a System:
Privilege Mit'a.png

Andean countries also have several unique buildings that are unlocked by some advances available in the Age of Traditions:
Building Incamisana.png

Building Pukara.png

Building Terraces.png

Let’s now take a look at some of the unique advances available for Qusqu:
Advance Mitma Obligations.png

Advance Military Mita.png

Advance Tambo.png

Building Tambo.png

Advance Quipu.png

Advance Drafted Hatun Runas.png

Advance Adapted Incan Army.png

But wait, so far, we’ve talked about Qusqu, but not about Inca, which was the supposed topic of the Tinto Flavour. That is because it is another piece of content for today, the formable Inca Empire:
Inca.png

Qusqu starts with 2 locations, and may have to grow up to 62 to be able to form the Inca Empire… So, yeah, a challenging ‘rags to riches’ campaign.

As you see, if you form it, you’ll get a new government reform that will replace the Andean Monarchy, which is the Tawantinsuyu Monarchy:
Reform Tawantinsuyu Monarchy.png

So, as you can see, much of the content available for Qusqu is based on mechanics. However, it still has some events to play with:
Event Aqha.png

Event Aqha2.png

Event Aqha3.png

Privilege Hurin Qusqu.png

… And much more, but that’s all for today! Next week we’ll have a Tinto Maps Feedback on Monday, a Tinto Talks on Wednesday, and Tinto Flavour on Friday; @Roger Corominas will host all of them, as I’ll be off the entire week:
  • Monday -> Tinto Maps Feedback for China
  • Wednesday -> Tinto Talks about the mechanics for the Middle Kingdom, the Chinese Empire IO!
  • Friday -> Tinto Flavour about China
See you in a couple of weeks! And also remember, you can wishlist Europa Universalis V now! Cheers!
 

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Will the Old World diseases cause a civil war to allow easier conquests for the Europeans?
We haven't scripted it, but the Old World diseases will be painful and challenging to deal with...
 
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Is there any flavour about Incan Qhapaq Nan (Royal road)?

It could increase friendly movement speed and maybe even removing mountain movement lock in winter in historic road routes (after building them gradually)


View attachment 1335635
You can mechanically build the road system, and then there's this unique advance that gives some bonuses:

Advance Tambo Way Stations.png
 
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How does Inca expand with so much uncolonized land? Do they just have to colonize their way to the next settled state? How possible is it for them to reach their historical borders?
Regarding this last point (noted the rest of the feedback, thanks), a mix of military conquest and settlement expansion. We're currently thinking of adding some more settled tags on the region, though, so the gameplay is more centered around warfare, compared to peaceful expansion.
 
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I always found it weird in EU4 that Navarre was rendered as "Navarra" while Castile was, well, "Castile" and not "Castilla", either all country names in English or all country names in their native language, but not a mix of both, please.

Swedish > English :p

More seriously, its probably been Navarra since eu1 or so, as nobody on the team ever reacted to it, as its Navarra in swedish..

Kastilien otoh is obviously not the correct english word.
 
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besides it means the marry aclla make the character effectively disappear since the governors aren't represented ? Is the Nusta marriage also using Acllas ? What happens if the country refuse ? And is the character age / stats that you propose playing a role in how likely the target country is to accept or refuse ?
1. Yes.
2. Also, but not only.
3. You don't get the Ñusta marriage.
4. Not as of now, it's based on diplomatic opinion.
 
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The tinto talks I was expecting the most. Will there be any mechanics to facilitate the colonization and unification of the empty locations by Cusco? Paradox did an amazing job with the Incas in the last dlc from eu4, so it's a little frustrating seeing the "loss" of some mechanics from there that could be adapted in eu5
Which one/s would you like to see in EU5?
 
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The Incamisana building seemingly lacks something to represent its religious role (besides employing clergy pops). Maybe some added tolerane of the true faith / pops conversion speed (I don't think it'll be all THAT important in the region, but I always dislike when the description mentions something and it isn't / is barely represented in game mechanics)
Noted, thanks!
 
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How is the Aclla Distribution Mechanic from Andean Empire different from the Aclla marriage one from the Andean kingdom?

Also, should the tambos not give some form of control bonus as per their own description?

Is there a requirement for a certain type of terrain to build terrraces and pukaras?

And lastly, how does expansion work in a setting where few states border each other? that was actually what i was most expectant to see in this dev diary.
1. Oh, it's the same, I changed the naming while preparing the TF, for better clarity, and I forgot to change that one. Changing it in the main post, thanks.
2. Forwarding.
3. Yes, mountains, plateau or hills.
4. The main driver is the Settle the Frontier Cabinet Action:
Settle the Frontier.png
 
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Awesome! However, I have some questions. What nations are considered to be Andean nations that start with the Andean monarchy government reform? The Andean monarchy government reform has a lot of very interesting flavour for the Incas and other surrounding peoples, but doesn't necessary represent other Andean nations such as the Muisca or those in Andean Argentina, Ecuador or Chile. The Muisca shouldn't have this type of Andean monarchy and instead could get a unique "international organization" to represent the various chiefdoms that were part of the "Muisca Confederation". I hope we get to see unique flavour for both the Muisca and the Haudenosaunee sometime in the, hopefully near, future.
Here is the extension of the 'Andean' culture group, using or new, lovely contextual map modes:
Andean CG.png
 
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It would be cool that the background of the leader screen were different from the Mesoamerican palace one, with more unique Inca architecture and not just a generic "indigenous American" background
I agree, and it's something we definitely want to have in the future.
 
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Flavours that are based on mechanics are far better than those based on events in my humble opinion. I hope this will be the case for China too.
A little teaser: it has a lot of both mechanics-based and narrative-based content.
 
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Nice to hear. I think this might be a case where the SoP/settled distinction should be loosened just a bit to allow for smoother gameplay
Yes, exactly.
 
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The mountains look great on this zoom level! However, I think the unowned locations shouldn't be this ugly greenish gray in this map mode, instead they should just show the terrain like wastelands do.
Temporary bug, introduced by a programmer yesterday, fixed by that programmer today - RIP (the bug, not the programmer).
 
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