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Tinto Flavour #6 - 14th of February 2025 - Bohemia

Hello, and welcome one more week to Tinto Flavour, the happy Friday when we take a look at the content of the new, super-secret Project Caesar. Today we will be travelling to the Kingdom of Bohemia, a charming place that is worth setting video games in…:

"Charles IV, King of Bohemia and Holy Roman Emperor, had a long and successful reign…

The lands of Bohemia are a territory inhabited by Slavs in the heart of the Germanic Holy Roman Empire. After a long period under the Přemyslid dynasty, the current de Luxembourg rulers may tighten the ties the country has with the Empire, although King Jehan the Blind de Luxembourg is more Francien than German, having been educated in the royal court of Paris.

Keeping both the Nobility and the common folk satisfied under a foreign King, and navigating the political intricacies of the Holy Roman Empire will prove a hurdle for anybody. Fortunately, Bohemia is a strong Kingdom, but will it succeed in its ambitions?"

Country Selection.jpg

As usual, please consider the UI, 2D and 3D art as WIP.

Here you have the lands of Bohemia, Moravia and Silesia:
Bohemia.jpg

You might notice some location and country changes… More about that at the end of this post!

Bohemia starts in a very interesting diplomatic situation:
Diplomacy.jpg

From top to bottom: Rivals, Enemies (Rivals are the countries chosen by the player, while Enemies are the countries that chose our country as a Rival), Wars, Embargos, Subjects, and Alliances.

Here is a clearer view using the Diplomatic map mode:
Diplomatic Situation.jpg

Jehan ‘the Blind’ is Count of Luxembourg, his inherited and main title; King of Bohemia, after his marriage with Elizabeth Přemyslid, the last princess of that dynasty; and Duke of Wrocław and overlord of Silesia, after his agreement with King Casimir III of Poland on the Treaty of Trentschin, in 1335. His heir is his son Charles, who rules over Moravia. You can also notice that Lower Bavaria is your ally, and all the countries involved in the ongoing Teuton-Polish War. As usual, take the map as WIP, as we’ve already internally discussed that the colouring needs to be improved, to portray better the diplomatic situation shown above.

Bohemia starts with a unique government reform, the ‘Bohemian Commonwealth’:
Bohemian Commonwealth.jpg

It also has a couple of unique Estate Privilege. The ‘Inaugural Diplomas’ were granted by King Jehan in 1311, after he acceded to the throne:
Inaugural Diplomas.jpg

While ‘Ius Teutonicum’ is a privilege for the Commoners, it represents the German settlements across the country:
Ius Teutonicum.jpg

This privilege can be coupled with the ‘Invite German Settlers’ that we mentioned in Tinto Flavour #1, making for a strong combination if you want to grow the population of your country.

As a side note, the Parliament of Bohemia has a flavour name, that we added following your feedback in Tinto Talks #41:
Zemsky Snem.jpg

Let’s take a look at some of the unique advances of Bohemia, now. The first unlocks a unique unit, the ‘Wagenburg’:
Wagenburg.jpg

Wagenburg2.jpg

We also have advances for later ages, such as the famous ‘Bohemian Crystal’ in the Age of Discovery, or ‘Bohemian Thaler’ in the Age of Reformation:
Bohemian Crystal.jpg

Bohemian Thaler.jpg

Let’s take a look now at the narrative content for Bohemia because it is very interesting. The main historical event of the period probably is the Hussite Wars, which we’re representing with a Situation:
Hussite Wars1.png

The situation may trigger around 1400, with this event initiating it:
Hussite Wars Trigger.png

These are the two options:
Hussite Wars Trigger2.png

Hussite Wars Trigger3.png

If the player selects the first, Bohemia will convert to Hussitism:
Hussite Bohemia.png

Hussitism.png

Jan Hus will be a character appearing in the game and founding this religion, but we will talk about him in a future Tinto Flavour devoted to another situation, the ‘Western Schism’.

The Pope will be able to declare a Crusade to restore Catholicism in Bohemia with a follow-up event, and the Hussite Wars will start after that:

Hussite Wars2.png

I triggered the situation from the console, so we obviously have some weird behaviors here with the countries called to arms, the leaders, etc.; please take this panel as a ‘template’ of how the situation will look like when triggered organically in a regular gameplay.

Apart from the side of the situation (Defender of Rome and Defenders of Bohemia), and their respective leaders, there are a few actions that can be performed by Bohemia through the situation:
Force Conversions.png
Prepare the Defenses.png

Aligh with the Moderates.png

Align with the Radicals.png

The currency that you have to pay to perform these actions is called ‘Religious Influence’. We will talk more about it in the future Tinto Talks devoted to Catholic and Protestant religions.

More content and events will trigger during the situation. And, finally, these are the conditions that may end the Situation, either with a Catholic or a Hussite victory:
Catholic Victory.png

Hussite Victory.png

The 30 years that the situation may last is subject to future balance, as usual.

Let’s take a look now at some of the Bohemian Dynamic Historical Events:

‘Maiestas Carolina’ is an event that unlocks a unique policy of the same name for the Legal Code law, if the first option is selected:
Maiestas Carolina.png

Maiestas Carolina2.png

There will be the option to found a University in Prague:
University of Prague.png

And also to sponsor an artist to craft a new fancy crown:
Crown of Bohemia.png

Crown of Bohemia2.png
You may notice that King Jehan wears a fancy, new crown, compared with the previous event. The name of the country will also change to ‘Crown of Bohemia’, and the ‘Crown of Saint Wenceslas’ will be created as a ‘Regalia’ work of art.

Last, but not least, I think that I might be willing to get a cold beer after this Tinto Flavour:
Liquid Delight.png

Brewery.png
Pivo, prosím!

…And much more content will be available for Bohemia, but that’s all for today! I won’t be available for the replies, but my fellow coworker @Roger Corominas will be replying instead of me. For next week, we will have the HRE Tinto Maps Feedback on Monday, and next Friday’s Tinto Flavour country will be Bavaria. Cheers!
 

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I was thinking about how to make Bohemia more unique in the Caesar Project and an idea came to me: why not add the Prague Militia to the game?
The Prague City Militia played a key role in Bohemia's history. During the Hussite Wars (1419-1434), the citizens organized themselves to defend the city from better equipped armies. Even in the following centuries, the militia continued to exist and fight, such as in 1631, when they attempted to defend Prague from Saxon occupation during the Thirty Years' War.
It would be great to see it represented in the game in one of these ways:

1) As a unique unit for Bohemia;
• An infantry type with defensive bonuses, especially in urban provinces.​
• Reduced recruitment costs, as it was composed of armed citizens rather than professional soldiers.​
• May become available in defensive wars or during internal instability.​

2) As a decision or special policy for Bohemia;
• A mechanic or decision that allows Bohemia to quickly recruit troops in critical moments.​
• Bonuses to morale and defense in Bohemian provinces.​
• Could be tied to Hussite reforms or specific political conditions.​

3) As a unique building for Prague and other key Bohemian cities;
• A building that grants defensive bonuses to the city, reduces the cost of local troops, or speeds up recruitment during wars.​
• Could be a training center for citizens, similar to the old militia halls.​
• Would increase the size of the garrison and improve the fortress level, making Prague even harder to conquer.​
• Could only be built in Prague and other key Bohemian cities.​

I think this could be an interesting addition to make Bohemian gameplay more unique and historically engaging.
@Pavía
 
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