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Tinto Maps #1 - 10th of May 2024 - Low Countries

Hello everybody, and welcome to the first post of Tinto Maps! This is a new weekly series that we will be running about the top-secret game Project Caesar.

Let me introduce myself before I continue, as some of you may get to know me from the development of the latest EUIV DLCs, but I might not be as well-known to everyone as Johan. I’m Pavía, the Content Design Lead at Paradox Tinto, which I joined in 2021. Before becoming a videogame developer, my background was as a Historian, which led me to work on a PhD. in Medieval History (fool me!), which I finished in 2020. Besides that, I’ve spent several thousands of hours of my life playing Paradox GSGs since I discovered and started playing Europa Universalis 20 years ago, in 2004.

What this new series will be about is quite straightforward: each week I will be sharing with you maps of a new different region, so you have an outlook of them and we are able to receive early feedback (because as you may already know from Johan’s Tinto Talks, there is still a lot of WIP stuff ongoing).

About this feedback, we’d like you to take into account a couple of things. The first is that we’ve worked really hard to gather the best sources of information available to craft the best possible map; we used GIS tools with several layers of historical map sources from academic works, geographical data, administrative data, etc., to help us ensure the desired quality. So we would appreciate getting specific suggestions backed by these types of sources, as others (let’s say, a Wikipedia map or YouTube video with no references) may not be reliable enough. The second thing to comment on is that sometimes a certain decision we made was an interpretation over an unclear source, while sometimes we have just plainly made some errors when crafting the map (which on a 30,000 location map is a normal thing, I guess). I’ll let you know when any of these happen, and I’m also going to ask for your understanding when an error or bug is found and confirmed as such.

With those forewords said, let’s start with today’s region: the Low Countries! This is what the political map looks like:

Countries.png

The regional situation in 1337. The counties of Hainaut, Holland, and Zeeland are ruled by William of Avesnes, who is married to Joanna, daughter of Duke John III of Brabant. Another John, the Duke of Luxembourg, might be the strongest power, as he is also the King of Bohemia. The County of Flanders is the wealthiest country in the region, controlling such important cities as Brugge and Ghent. Up in the north, we have other interesting countries, such as the Bishopric of Utrecht or the Republic of Frisia (you might notice that we're using a dynamic custom country name for them, 'Frisian Freedom').

And here we have the locations:

Locations.png

We had a fun bug for some time - Antwerpen didn’t have any pixels connected to the sea, which we found because we couldn’t build any type of port building there. There’s a happy ending, as the bug has already been corrected, and Antwerpen can finally have a proper port!

Provinces:

Provinces.jpg


Terrain (Climate, Topography, and Vegetation):

Climate.jpg

Topography.jpg

Vegetation.jpg

We are aware that the Netherlands looked differently in the 14th century, as several land reclamations took place during the Late Medieval and Early Modern periods, but we are using a 20th-century version of the map for the sake of consistency. Most of the regions throughout the world would look quite different from nowadays, and documenting those changes (especially the coastline shapes) would be a non-trivial problem to resolve. As a side note, we already removed Flevoland from it, and have already identified some other modern ones that slipped through and we'll eventually remove them, as well.

Cultures:

Cultures.png

The stripes mean that there are pops of different culture inhabiting in those location. Also, the German and French cultures are WIP, we’ll show you a proper version on later Tinto Maps.

Religions:

Religions.png

Not many religions here yet, although there will be interesting religious stuff happening eventually…

Raw Goods:

Goods.png

Goods get regularly swapped around here and there to have a balance between geographical and historical accuracy, and gameplay purposes. So take this as the far-from-final current version of them.

And an additional map for this week:

Markets.png

We reinstated a Low Countries market centered on Antwerpen, after doing some balance tweaks that made it more viable.

And these are the maps for today! I hope that you have a nice weekend, and next Friday, we will travel down south, to Iberia!
 

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I love this. I am looking forward to the next map post more than the next dev diary. Holy hell. I am playing this game mainly for the alt history and religion/culture are my favorite parts. Needless to say, very excited about Iberia. I am also very excited for areas that I am specifically interested in (Siberia, Mainland Southeast Asia, Central Asia, Balkans, Anatolia, Levant)
I’m very sad when finding that I do not have much to say about European and Turan area.T_T

One thing that Tinto deserves to be praised on, is that they are making us players feeling important and heard. That’s kinda outstanding among all PDS games( I’m not saying that other studios do not take suggestions. They do, but just lack some public relation focus)
 
Thank you as always for the interesting updates :)

I have a question in regards to the map feedback: Do you have some ground rules written down somewhere in regards to which kinds of tags are you looking for to be on your map for Project Caesar? Things like:

- What constitutes a (independent) tag in Caesar?
- Which tier of the feudal vassal-system are represented through unique tags in Caeaser and which ones aren't?
- Are province redrawings still possible or not?
1. Yes
2. This is more depending on the region, because the feudal system greatly diverged on how ot was shaped and organized among different regions of the world.
3. Yes, this is one of the reasons behind Tinto Maps :)
 
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Glory to you Pavía, for your work in the evening of Friday. But please be aware: if Tinto Maps are to be released in every Friday, you may have to say goodbye to the sweet Friday night for some months. XD
 
What a dream that the first tinto talk map discussion is about my home region!

I'd like to point out a few things that could be improved:

1. If I recall correctly, the actual cultural dividing line in the Low Countries during the Late Middle Ages was more East (continental, Meuse and Rhine valleys such as Gelre, Loon, Liège etc.) vs. West (close to the sea, Flanders, Brabant, Zeeland, Holland, Hainaut). Generally speaking, the west traded more via the sea, was richer, more urban and more populous in general and had more contact with France and England, whereas the east was more rural, less populous and more strongly integrated into the Holy Roman Empire. This divide became even more pronounced when the Burgundians married and conquered their way into the Low Countries, uniting the different counties and duchies into a single structure, which turned Flanders, Brabant and Holland into their main power base.

The North-South divide only became a stronger dividing line after the Eighty Years War and the split between a Habsburg Catholic South and an independent Protestant North.

Personally, I'd either split it into the four main cultures (Flemish, Brabantic, Hollandic and Limburgic) as you mentioned, or merge it into one big 'Dutch' culture. The intermediate option is ahistorical as it portrays a post 80 YW divide which didn't really exist before and it also comes with the additional issues that you're implying that Brabant and Limburg considered themselves Flemish in the 14th century (they most surely didn't) and that Flemish is separate from Dutch.

2. The locations of Saint-Omer (Sint-Omaars), Calais (Kales) and Boulogne (Bonen) should be culturally split between Flemish and Picard. The (slow) Romanization of this area was in full swing in the 14th century, but there was still a strong Flemish presence, especially in the villages.

3. Hainaut seems a bit sparse when it comes to locations. It had a total population that was only slightly smaller than Holland in the 14th-15th century. I'd split off Ath from Mons and Maubeuge from Valenciennes. Both Ath and Maubeuge were decently sized towns at that time, with political importance.

4. As others have already mentioned, the mix between Dutch (Antwerpen, Den Haag) and English (Ghent, Brussels) toponyms is quite messy. Also it's 'Kempenland' without the 't'.

5. Wallonia seems to barely have any iron, with Luxembourg (location) as the exception, whereas historically the Prince-Bishopric of Liège has always been an important iron producer and later became known for its steelworking and arms industry. It's not by chance that the industrial revolution first took off in this region when it spread to the European continent.

6. While it's a pleasant surprise to see wine production in the southern Low Countries, how will the game deal with the Little Ice Age and it's effects on crops. Viticulture, for example, became unprofitable in this region with the onset of the Little Ice Age and could no longer compete with French wine regions.

7. As others have said, from a historical perspective, Bruges makes more sense as a trade centre than Antwerp in the 14th century. With the gradual silting of the Zwin channel linking Bruges to the sea, in the 14th and 15th century, the trade centre should start to shift to Antwerp.


Also, I wondered if there would be a way for Flanders to regain the cities that it lost to the French king after the Flemish revolt without necessarily going to war? Historically, Romance Flanders was given back to the Flemish count as a 'wedding gift' when his daughter married the duke of Burgundy.
What an Amazing map, it looks so nice the details and the nice borders. Amazing! This really brings the Dutchman inside of me above. Cannot be more excited to play Friesland and conquer the entire Netherlands, since we all know the Frisians are the orginal Dutchman.

I do have some recommendations on the current dutch provinces, with some Historical background to back it up (Wikipedia links, real research).
Perhaps some are created due to balancing of the map.

1. Province of Groningen.
City of Groningen basically controlled the province, everything outside the city is called Ommelanden (I myself am from this region). These Ommelanden were divided in 4 regions. 1. Westerkwartier, 2. Hunsingo, 3. Fivelingo, 4. Oldambt (which came in the 15th century).

On the map, I see that the city of Groningen together with Westerkwartier and Hunsingo form "Groningen".
Fivelingo and 1/2 of Oldambt form Appingedam.
Before the city of Groningen got this power status over the entire province, it had some cities wars with Appingedam, which it won.

Wedde is it own region (official name for this region is "Westerwolde"), which makes sense. Before Westerwolde became officially Dutch it had close ties with the Bishop Münster and was regarded more Saxon cultured than Frisian cultured, the region itself spoke a Saxon dialect until the 16th. The name of the region implies that is on the West side of the Bishop Münster, while from Groningen its perspective it East.
This region came into Dutch hands in 1530 due to the duke of Gelre who concequered it and was later on conquered by Karel the V.

Changes I would propose for this province are for the start date 1337:
1. Make the Culture of wedde Saxon (perhaps with Frisian influence).
2. Make Wedde landlocked, and give Appingedam the entire coastal region on the east.

2. Province of Drenthe (top 3 regions in Oversticht).
1. Coevorden
and Emmen are direct neighbours (city centers are 20 km apart). For historical reasons I would like to rename Emmen to Coevorden since the growth of Emmen started in the 20th century, whilst Coevorden was a fully fortified city back then.
2. Instead of Coevorden I would suggest Meppel, which has been the biggest place in South-West of Drenthe.

3. Province of Friesland.
Rename Makkum to Sneek, since that is an official Frisian city in that specific region, and Makkum isnt.

4. Province of Gelre.
This province was divided in four "Kwartieren" (in english Quarters). These were 1. Arnhem, 2. Zutphen, 3. Nijmegen en 4 Roermond. If you ever visit Arnhem, the old city hall reference the names on a plaque.
The two that trigger me here are: 1. The location of Arnhem which border Utrecht, while in real life it borders Kleef. 2. The place names Apeldoorn and Doetichem in general since both grew in the 19th century.

Changes I would like to see here are:
1. Doetichem and Zutphen becoming 1, since this entire region belonged to the "kwartier of Zutphen". West part of Doetichem going to Arnhem.
2. Combine Apeldoorn and the West part of Doetichem and call it Arnhem. This region was called the "kwartier of Veluwe (Arnhem). Basically giving Arnhem control over the entire Veluwe Forest. Perhaps also adjust the grassland into Woodland there.
3. Rename Arnhem to Wageningen. Arnhem doesnt border Utrecht.

4. Province of Utrecht:
Why no Amersfoort, which is in CK3?

5. Province of Noord-Holland
Why no Haarlem, which is in CK3? Haarlem in the middle ages was bigger and more important than the city of Amsterdam, since the 80 years war the city of Amsterdam grew bigger than Haarlem.

6. Province of Dutch-Limburg
Rename Weert to Roermond, since this is bigger city and this city borders Belgium and not Germany.
Rename Roermond to Heinsberg (it clearly visible that Roermond is in the current German lands.

6. Bad-Bentheim?

View attachment 1130991
Great feedback from you both, thanks!
 
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Rather impressed with the accuracy of the map.

If you need help with finding relatively accurate sources of dutch coastlines at this time, I'd suggest this map as the primary basis for an early coastline, which is not that huge a departure from what is currently represented. Between 1350 and 1800 are the most changes due to flooding in this period, which would make the haarlemmermeer grow massively until the dutch poldered it in later in the 19th century.

Another choice could be a minimalist approach, which would most likely end up with at a map around the year 1600, where the low countries in area would be the smallest thanks to flooding, bad dyke maintanence and 80 years war. After this the republic would start recovering all the lakes and would grow in size again.
View attachment 1130969

Onto some immediate things that should be looked into
View attachment 1130984

I have numbered them:

1, 2, 3, 4 - Friesland (West Friesland is a contentious name as it can also rever to the location of Hoorn, which is West Friesland in Dutch. Meanwhile the province of Friesland in the Netherlands today was in medieval times known as Middle Friesland)
1. Harlingen is a good location, it's a somewhat important naval base of the states of friesland in the 17th century when it took that title from Dokkum. This is part of the historical region of Westergo. Franeker is a second option, it would be given a University but Harlingen is fine.
2. Dokkum and Leeuwarden are problematic as both are part of the historical region of Oostergo. Leeuwarden is the more important city here. Dokkum is important but there are many cities to represent and some have to be sacrificed. I have highlighted where Leeuwarden is on the map with the black line to the Red Dot.
3. Makkum is a bad choice for this province. This province is part of the Westergo region and would be better served with 2 far more important cities, a coastal trading city which is in decline by this period, Stavoren or Sneek, an up and coming city which is the 4th largest settlement of Friesland in modern times. Makkum however should not be picked. It is not part of the 11 Cities that were given city rights and while somewhat sizable throughout, it is far overshadowed in importance by Stavoren or Sneek.
4. This location should be rethought. It is part of the historical region known as Zevenwouden. The only city of the 11 cities that was here was Sloten. A very marginal settlement today and one that failed to properly develop. However other two good options are Heerenveen and Drachten. These are the Second and Third Largest Settlements in modern Friesland and would grow to become these important settlements during most of this period. Overshadowing places like Sloten.

5, 6, 7, 8 - This covers Groningen and Drenthe, in modern times two sparsely populated provinces of the Netherlands.
5, an option should be kept here for a location of Winsum. While not strictly necessary, it would be better to have Groningen have more locations and Drenthe fewer. Winsum was part of the Frisian Freedom and the largest settlement in the region of Hunsingo. Appingedam would then function as the location for Fivelgo and Wedde can be Oldambt. The three historical regions of the Ommelanden.
6. Groningen is a tough location. While modern day in the province of Groningen. Historically it belonged De Jure to the Oversticht and to the Bishop of Utrecht. The city however acted in defiance of the bishop and operated as an effective Free City. It would be great if it could be it's own independant location and entity in the game.
7. Assen and Emmen are both okay choices as locations. Assen is however the Capital of Drenthe and Drenthe should probably get one less location given it's historic poverty.
8. Coevorden is located much further east than is shown, I have highlighted where it should be.

9. Overijssel is in a good spot. However I would keep the historical regions more intact. Enschede is part of the region of Twente. And Twente has pretty well defined borders which could be used for it instead. It would shrink Deventer a little, but that can be compensated in the Zwolle Location a bit.

10. Somewhat of a shame to not have included Bentheim. A County which existed from c. 1050 till 1806. Lingen can move over a little. Having an extra location here wouldn't hurt given how massive Meppen is.

11, 12, 13 Gelre has historically been seperated into 4 quarters. These being Veluwe or Arnhem Quarter, the Nijmegen Quarter, Opper-Gelre and the County of Zutphen.
11. Apeldoorn can be cut, it's better if each quarter of Gelre has two Locations. Harderwijk has priority here as it would gain a University and was a Hanseatic City. Arnhem is the modern day capital of Gelderland and it's a major city in the Netherlands. Arnhem location also isn't including Arnhem the city. I have added a line here.
12. Splitting Zutphen and Doetinchem north to south like this is a bit cleaner. It allows for Doetinchem to also act as the minor baronies (or heerlijkheden) of Bergh, Wisch, Bredevoort and Borculo
13. Adding in Tiel in the western part of the Betuwe or Nijmegen Quarter would be a good choice as it was still contested between Brabant and Gelre at this time. I believe even that Tiel was part of Brabant at the startdate.

14. This is one of the regions that would be sea until the 20th century. It's called the Wieringermeerpolder or Wieringermeer at this time. Named for the tiny island that is to the northeast of this.
15. The Alkmaar location essentially covers the historical region of Kennemerland and Waterland. Given that Haarlem is the capital of North Holland. It would probably be better to make this location into Haarlem instead of Alkmaar. Although both are decent options.

16. Gouda isn't in the Gouda Location
17. Rotterdam is blocking off Dordrecht from the coast and is taking room from Dordrecht
18. Dordrecht isn't in the Dordrecht Location, I have highlighted where it ought to be.

Forgot to give it a number, but giving the province of utrecht one more location is probably smart. It's a far more wealthy and densely populated region of the Netherlands than Zeeland or Drenthe which were given 2. Amersfoort in the East is a good choice.

- Minor Addendum
View attachment 1131005
There is much less Grasslands in the Eastern Low Countries than is shown. During most of this period it would probably be seen as wooded and with the dark green forest area covering the Veluwe forest.
Also great feedback, thanks!
 
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This map is really impressive, and I'm so happy to see all those political entities in the Rhineland. I remember my exultation when EU3 finally got a Berg province, then Eu4 had an independent Berg and finally even a Jülich province. And now even my beloved home territory, the Duchy of Berg, starts with two locations - and I hope their acquisition of Ravensberg in 1346 will somehow be replicable in Project Caesar. And my second home, Trier, which didn't even exist in EU2, is a regional superpower with 11 locations :) Clickability bedamned, this is fantastic and I cannot wait to play it, just for the beautiful map alone.

That said, I am somewhat befuddled by the province names in Germany. All those -gau names did exist, but they were used for much smaller territories than those provinces and they were relics of the old Frankish kingdom; as an administrative structure, the Gaue were abolished by the Ottonian emperors in the 11th century. While in southern Germany, Austria and Switzerland, the old Gaue remain part of regional identities and toponymy - the Breisgau, Sundgau, Aargau, Vinschgau etc are still regional names today -, in Northern Germany, to my knowledge - as someone born and raised in the old Duchy of Berg and who lived in Trier for 10 years, and who has dabbled a bit in German and Germanic legal history - these names have fallen almost entirely out of use, are hardly known and would have been anachronisms already in 1337.
Add to that the fact that the term "Gaue" has been contaminated a bit due to being used by the Nazis. I am very aware that their Gaue had nothing at all to do with the Gau counties of the Franks, and it might just by me, but referring to territories in North Germany as Gaue in the 14th to 19th century has a very weird (and certainly absolutely unintended!) connotation for me.
 
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General question to devs: can location names change in time? I don't mean names changing based on who owns the location, but something like a historical settlement that's relevant early in the timeline being replaced by a different one in the area that becomes more important later on.
Not organically.
 
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What is a flatland and what counts as hills? Because Mons comes from the french word for mountain. The region is called bergen in dutch and it is a hilly place. Also places like oudenaarde and the south of land van aalst have some very famous inclines in the cycle world. Personally I put the "hill" range way more westward in the south of the region. But maybe that's becuase I'm from Ostend and it is hard to express just how flat the land is.

I also do not feel like it is appropriate to separate Flemish and dutch in this manner in 1337. I'd much rather see Brabants, a cultural identity that was appropriated in the formation of Belgium. (which is why they now use the Flemish identity for politics today) I would also push low Saxon into modern east Netherlands and Flemish should absolutely be present in doornik and rijsel. Considering that these regions only very recently for the start date were conquered by the french. As well as Artois, seeing that these parts have had direcly been part of the county of flanders for centuries before. I have no clue what to do with limburgs, perhaps also push rheinlandish into the low countries.

I also spotted a possible mistake. The region of Lille is called roman flanders. I have no clue where that name comes from. Flanders had 2 different regions split by the schelde. Imperial-Flanders and Crown-flanders. Imperial-Flanders being part of the holy roman empire east of the schelde, maybe that is where the confusion came from. As far as I know lille was their own kasselrij directly part of flanders. Perhaps just call it south flanders. It's not as wierd as the modern region of south-west-flanders.
 
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Most of my gripes have already been mentioned in JWKasper’s posts but there are still four left I'd like to point out. mainly concerning the topography mapmode. I really enjoy the increase in marchland as compared to eu4 but it looks like you only account for what is called laagveen and left out hoogveen.

a good example of this is Bourtangerveen located between the locations Emmen Meppen and Wedde. It played an important part in the defense of that region since it was almost impassable by foot. This archive sums it up very quickly with some historical sources listed below (it's in dutch tho) another example of hoogveen is ofcourse the marsh around den bosch. Which also served as a great military defense for the city, it got the name Moerasdraak (swampdragon) for a reason.

Secondly I believe Zwolle should be split into Kampen Which was a very influential Hansa city in this period and the location of zwolle is pretty big compared to the other (excluding utrecht twitch has already been mentioned). This new location should also be marsh instead of flatlands to be more accurate, as much of the area is still wetlands to this day just look at Nationaal Park Weerribben-Wieden.

Thirty Harderwijk should not be a marsh as its mostly higher elevated sandground, as its part of the Utrechtse heuvelrug, a big dune formed by gletsjers in the last ice age. So it should either be flatlands or hills depending on how broadly you are defining hills. If Amersfoort is added it should get the same topography as well.

Lastly if Roermond is defined as hill maastricht definitely should as well as both landscapes are very similar.

Thanks for coming to my ted talk

The Making of The Netherlands by Everhard Korthals Altes, Reinout Rutte is a good source that could be used
1715371784624.png
 
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I really like all maps and all, but I'm worried about one thing. We can clearly see states that have only one 'location'. Something simmilar is taking place in Vic3 with states like Anhalt or Mecklemburg-Strelitz. But after you conquer 2 locations of the same province in Victoria they merge permanently - other party cant conquer only this one specific location. So here is my question: Are you able to acquire 'locations' through peace deals or the smallest you can go is provinces?
The system is different to V3.
 
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Not organically.
That's fine, I just wanted to know if, to give an example, the location where St. Petersburg should be will be named something different before 1703 (when the city was founded) and St. Petersburg afterwards. (I don't know if the timeline goes that far, I'm just talking about similar situations to this.)
 
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Though I like the map so far id be remiss if I didn't mention that one of EU4's greatest pitfalls brought about by DLCs is province bloat throwing the game into complete wack with spiralling development, rebellions etc etc. I know its hard to get a set vision from the get-go but its important to sort of get an idea of just how many actual provinces will be in the game permenantly to avoid these issues.
 
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That's fine, I just wanted to know if, to give an example, the location where St. Petersburg should be will be named something different before 1703 and St. Petersburg afterwards. (I don't know if the timeline goes that far, I'm just talking about similar situations to this.)
That may be possible happen, but through an event.
 
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Looks really nice, two things though:

1) Bruges is the leading trade city at this time, Antwerp’s takeover is about a full century away.
2) The naming seems very inconsistent, some city names are the proper names, while others have the English version.
 
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Glory to you Pavía, for your work in the evening of Friday. But please be aware: if Tinto Maps are to be released in every Friday, you may have to say goodbye to the sweet Friday night for some months. XD
Well, I don't have much to do this Friday evening, and it's fun to read and answer on a discussión about maps. But I might take a good deserved rest on the weekend, and come back to continue reading feedback on Monday, aye.
 
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The game's description of Sturdy Grains:
"Sturdy Grains are different kinds of cereal grasses that have been domesticated in many parts of the World at different points in time ever since the Neolithic. Their greater resistance to poor quality soils and dry conditions have made them into a more important food source in semi-arid regions compared to other kinds of grain."
From that description I'd gather that "Sturdy Grains" include sorghum, millet, etc. while "Wheat" includes barley, rye, oats and so on (which makes sense because rye mostly replaced wheat and barley in the shown areas) , but on the other hand, the Riga market in TT10 is in need of "Sturdy Grains" which implies they include rye, the Baltic grain of choice.

The first grouping makes a lot more sense to me, as the growing areas of these plants broadly overlapped and they were also used very similarly (e.g. in bread making).
I have attached the modern growing areas, which roughly correspond to their historic ones*, for comparison.

1715371688436.png

1715371652460.png

1715536666031.png

1715536763527.jpeg

One can see that rye is a little better adapted to colder climates (hence it partially replacing wheat and barley in Northern Europe) but the areas still roughly overlap while it doesn't get grown much in the rest of the world
via https://ipad.fas.usda.gov/cropexplorer/cropview/Default.aspx and https://ipad.fas.usda.gov/rssiws/al/global_cropprod.aspx

In the case that the "Wheat" good does include the likes of barley it would also be more consistent to rename it to "Grains" or "Temperate Grains" as other broad groupings always use the category name in PC (compare with livestock, dyes, spices, sturdy grains).

*at least in the Old World
 
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I have an alternative idea to Levies:
So this isn't about the current post but the previous one (not sure if you still read comments on old ones so wanted to post here). Basically I'm not super happy with the idea that levies cannot be raised before declaring a war. I think it should be allowed cause otherwise larger countries e.g. Russia will always be at a disadvantage even if they are the ones declaring the war. If you're worried a country will snowball in the conflict just because they raised levies before war declaration, perhaps a good alternative would be "prepare for war against ..." button on the war declaration screen. Basically, you can have spy networks in various countries (separate from diplomats), if Sweden wants to start a war and prepare their army ahead of time they click e.g. "prepare for war against Denmark", then they will be able to raise their levies and declare war on said country within set time frame and Denmark will have a spy network whose efficiency will give them a chance to discover the fact a foreign power is preparing to invade them, if they discover the plot then great, they can also raise their levies and prepare, but if they don't then it's kinda their fault anyway for not efficiently keeping tabs on their neighbors.
There will of course be standard war declaration which will work the same way as it normally did and levies will have to be raised post declaration.
Anyway I think it's a reasonable solution and would be a great addition also offering an extra layer of diplomatic dynamics.
 
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