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Tinto Maps #13 - 2nd of August 2024 - Maghreb

Hello, and welcome one more week to another Tinto Maps, where we assemble several maps for the shake of it (well, also to gather feedback, I guess). After the nightmarish maps of last week, we’re showing a much less fragmented region this week, the Maghreb. Let’s take a look at it, then.

Countries:
Countries 1.jpg

Countries 2.jpg

This week I’m showing two versions of the country map, one without colored wastelands, and another with them colored (please take into account that some work still needs to be done regarding the coloring of the corridors). Only four new countries are to be shown this week (as Fezzan already appeared some weeks ago). First is first, there are dynamic keys for them similar to the Mamluks, so their full name in the game are ‘Marinid Sultanate of Morocco’, ‘Zayyanid Sultanate of Tlemcen, and ‘Hafsid Sultanate of Tunis’ (Tripoli starts with a random ruler, as we weren’t able to find which was the reigning dynasty in 1337). The main power in this period is the Marinid dynasty, ruling from Fās, after grabbing the power from the Almohads almost a century ago. They start at war with the Zayyanids of Tlemcen, and its capital is close to falling to the mighty Sultan Abu al-Hasan ‘Ali. They also have a foothold in Iberia, around Algeciras and Ronda, which may lead to future campaigns about the control of the Strait of Gibraltar.

Diplomacy.jpg

And this is the starting diplomatic situation between Morocco and Tlemcen, with the capital of the latter almost surrounded by the former...

Dynasties:
Dynasties.png

Here we have the three main dynasties of the Maghreb in 1337, the Marinids, the Zayyanids, and the Hafsids. Apart from those, the dynasties of Tripoli and Fezzan are randomly generated, as we don’t know who was ruling in those places at that specific time.

Locations:
Locations.png

Locations 2.png

Locations 3.png
Here are the maps of the locations. In the first, you may see the corridors (the non-named locations) connecting the Maghreb with the Saharan inner lands and oases. Regarding the location density, we might want to increase it in a few places (that Siṭṭāt location is too big compared to its neighbors, for instance).

Provinces:
Provinces.png

We’re open to suggestions for the provinces, as usual.

Areas:
Areas.png

The areas of the Maghreb correspond to their historical division (al-Aqṣā, al-Awsat, al-Adna, and Tripoli). The northern section of the Sahara is split in two areas, the Western Sahara, and the Sahara Oases.

Terrain:
Climate.png

Topography.png

Vegetation.png

Better late than never!

Cultures:
Cultures.png

The cultural division of the region is very, very interesting, we think. The first thing that I want to stress is that we’ve divided the most Arabized zones from the more traditionally Berber ones. The more Arabized cultures are the Moroccan, Algerian, Tunisian, Lybian, and the Hassaniya tribe, in the western Sahara. Meanwhile, the Berber-speaking peoples are divided into Masmuda, and Sanhaja in al-Maġrib al-Aqṣā; the Zenati in al-Maġrib al-Awsat; the Kabylian, Chaoui, and Mozabite in al-Maġrib al-Adna; and the Eastern Berber (a name that we will probably change, given the feedback already received in the Egyptian Tinto Maps) in Tripoli. The Berber-speaking Tuareg and the Saharan-speaking Toubou inhabit the central Saharan Oases.

Religions:
Religions.png

Most of the region’s population practices Sunni Islam, with a very important zone where Ibadism is the majority, more or less corresponding with Mozabite and Eastern Berbers. Although it’s not shown on the map, there are two religious minorities present, the Mustaʿravi Jews, in a bunch of urban centers across the region, and some native Christians spread through al-Maġrib al-Adna.

Raw Materials:
Raw Materials.png

The Maghreb is very rich in different materials, especially Morocco (which was used a long time ago as a ‘RGO-gameplay’ testing ground by our QAs). The Saharan corridor is way less productive, but it’s somehow important for the next map…

Markets:
Markets.png

The market centers of the region are placed in Fās and Al-Jazā'ir, which makes for good market access and distribution for the start of the game, in general terms. You might notice that trading happens across the corridors, which makes for a real connection between the markets to the north and south of the Sahara in 1337. This means that we can effectively simulate the trading of Saharan and sub-Saharan goods (salt, alum, gold, ivory) to the north until maybe some European countries decide to explore down the African coast and make direct trading in the Gulf of Guinea, avoiding the Maghrebi intermediaries.

Population:
Population.png

Population 2.png

Population 3.png
The population of the region is around 5,5M, with an interesting distribution: al-Maġrib al-Aqṣā and al-Maġrib al-Adna have more or less a similar population, with al-Maġrib al-Awsat having half of them, and Tripoli and Saharan Oases being way less populated.

And that’s all for this week! The next one we will travel across the Sahara, and take a look at the region of Western Africa. See you!
 
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I think there should be a large Andalusian diaspora in the Maghreb
Yes, I think that we're completely missing it, and we should portray they post-1267 diaspora there. I'll try to gather some sources for it. ;)
 
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Will there be a distinction between jews from the maghreb and the middle east? And between Andalusian, the maghreb and the middle east? historically the jewish cultures in these regions formed a continuum, from baghdad to Lisbon.
Also, will there be an event for the arrival of sephardi jews to maghreb and the middle east?
 
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I'm very curious how native/tribal nations will work. I kinda expected to see the Mzab (and other Saharan communities) be represented here. It's a very striking omission compared to eu4.
We will talk a bit more about this in a Tinto Talks in a few weeks.
 
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Hassaniya Arabic should not exist yet as the dialect did not begin to form until the mid 1400s (Basically around eu4s start time) due to influence spreading across the Sahara by Arabic speaking peoples. I know we can't really quite see it , as there are only a few locations currently with Hassaniya, but it really should be majority Zenaga Berber at this point in time, with possibly either Moroccan or Bedouin as Minorities in the northern locations and there should be some kind of chain of events or something that causes the creation of Hassaniya, whether that be an Arab nation extending control over the locations and a location like Chinguetti becoming an arab and Islamic center, or just an RHE
 
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Glad to see that Eastern Berber will be renamed. Originally I had proposed splitting it fully, but even just renaming it to Eastern Amazigh would be great. If it were to be split more, in addition to the Siwi and Awjili, the other languages would be Nafusi, Ghadamsi, and Sokni, located around their respective oases.
 
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Also i just realized but you show As Saouira (Essaouira) as the province name. The city was founded in 1760. Before that it was called variations of the semitic root MGDL (which would later give Mogador when the portuguese and then spanish take control of the city). Abu Obeid El-Bekri (XI century) refer to it as "Amogdoul".
 
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I love the maps so far, but I do think that this game's release would be a great time to stop calling the sub-saharan peoples, such as the Tamazight, "barbarians."
While I do think the names should be addressed as Amazigh or Tamazight, simple correction that Amazigh people are not Sub-Saharan, unless you are speaking of the Zenaga or Tuareg
 
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Markets:
View attachment 1170538
The market centers of the region are placed in Fās and Al-Jazā'ir, which makes for good market access and distribution for the start of the game, in general terms. You might notice that trading happens across the corridors, which makes for a real connection between the markets to the north and south of the Sahara in 1337. This means that we can effectively simulate the trading of Saharan and sub-Saharan goods (salt, alum, gold, ivory) to the north until maybe some European countries decide to explore down the African coast and make direct trading in the Gulf of Guinea, avoiding the Maghrebi intermediaries.
Can water locations not be used for market name placement? I thought Seville controlled Fas. Also I think for prettier name placement market map should color wastelands. Or at least pretend they are colored for the calculations. I would take greatly placed, big, but occluded letters over a small unreadable snake just because there are a lot of wastelands.
 
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I love the maps so far, but I do think that this game's release would be a great time to stop calling the sub-saharan peoples, such as the Tamazight, "barbarians."
1. Technically, they would be 'on-Saharan', as they're to the north, middle, and south of the Sahara. ;)
2. We have other Saharan peoples apart from the Berbers.
3. We're aware of the debates about how to correctly name them, but we've decided upon the most common terminology in English (and if it ends up changing, we would be glad to address that, as with other people).
4. We've tried to portray these people in the most granular way ever in a GSG, with 9 different cultures (the 8 mentioned in the DD, plus Guanche).
5. This is what the description of the Berber culture group says:

"The Berber people, or Amazigh, are an ethnic group from North Africa. Their strong sense of identity clashes with the Arabic invaders that have been shaping their home regions since centuries ago."
 
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