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Tinto Maps #17 - 6th of September 2024 - Arabia

Hello everyone, and welcome to one more developer diary for map lovers! This is the second this week, after the review of Poland, Ruthenia, and the Baltic. Hurray!

Today we will be taking a look at the lands of Arabia! So let’s start, without further ado:

Countries:
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This week, we have two country maps: one without colored wastelands for clarity, and one with them under the spoiler button. You might also wonder why there isn’t a third one with the Societies of Pops for the region. Well, that’s because Project Caesar has several layers to portray the simulation of a believable world (if you remember, one of our design pillars). A couple of weeks we presented the Societies of Pops as a new type of country, but if you go back to Tinto Talks #4, the Government Overview, Johan mentioned the different types of governments, which now you know are for Settled Countries. One of them is Tribal, which we think makes for a good representation of the most complex and organized tribal societies, which have some estate-like features while keeping some other tribal features.

Therefore, the way we’ve decided that fits better to portray the simulation of the Arabian Peninsula is having a divide between those countries that are Monarchies (Mecca, Yemen, Oman, Ormus, and the Jarwanids), and those that are Tribal (the rest of them). An interesting feature of the latter is that their lands will be full of Tribesmen pops, making the Tribal estate the most important one to manage. As a final note, I’d like you to understand that this is our interpretation for the simulation of the game, although it might not be the only one (as it happened with the discussions about which European countries should be decentralized with several subjects, and which shouldn’t). The good news regarding this is that we will be open to feedback and making changes, as usual; but also, that this setup can easily be changed through the script of the game, thus making it completely moddable after the game is released; so there could potentially be mods making inner Arabia covered by Societies of Pops instead of Tribal Settled countries, if you don’t like/agree with our interpretation, or just prefer it to be different.


Dynasties:
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Among the dynasties of the region, you might find some old acquaintances, such as the Rasulids of Yemen or the Nabhani of Oman, while also having a bunch of new ones. And not a week without a bug, of course: the ‘al-Al’ prefix is an error, as those dynasties are using a locative, which is mixed with a second one, from the location; we will have that fixed, then.

Locations:
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The locations of the region, with more detailed maps under the spoiler button for three different sections (Northern and Central Arabia, Southern Arabia, and Eastern Arabia).

Provinces:
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Areas:
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Terrain:
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You might notice that most of Arabia is an arid, desertic plateau. The only exception to this is some fertile mountain valleys in Yemen, which was known as Eudaimon Arabia/Arabia Felix for a reason.

Natural Harbors:
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Cultures:
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The cultural division of the region is quite interesting, as it’s divided into several Arabic-speaking people. And for those that might wonder, yes, Socotra has its own culture, Soqotri. We still have to add some minorities here and there, though, so we will take the opportunity to do it during the map review.

Religions:
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The religious division of Arabia is also interesting, having Sunni, Shiite, and Ibady majorities spread across the peninsula. We have yet to address the minorities, which were not ready for the Tinto Maps, so we will show what that looks like on the map, and review as well. By the way, we might do some work in the coming weeks regarding Islam, and one of the things that I think we may tweak is the coloring, as Ibadi is too similar to Shiite; so I think that this might be a good opportunity to ask for your preferences about the coloring of the different branches of the Islamic faith.

Raw Materials:
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Dates, livestock, horses, and some wheat and sand make for a healthy economy if you’re a Tribal country, I guess? Jokes aside, the desertic lands of Northern and Central Arabia have a more simple resource distribution, while Yemen and Oman, on the other hand, have quite rich resources, such as Pearls, Alum, Copper, Dyes, Silk, and Coffee (who doesn’t like a good mocha?).

Markets:
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There are five market centers present in this region: Mecca, Al-Hajar, Al-Hasa’, Hormoz, and ‘Adan. Coupled with the resources in the previous section, the control over ‘Adan and Hormoz will be strategically relevant, as it was historically.

Population:
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This week there aren’t (almost) issues with the population of the region, so we’re able to show it to you. The entire region has around 4.5M pops, which are unevenly distributed; Yemen has 1.6M, and Mecca 776K, making for more than half of the total, while a good chunk of it belongs to the Mamluks (that control all the area around Madina.

And that’s all for this week! For the next one, I have good news: we have finished the feedback review of Anatolia, and therefore I’ll post it on Monday! That way it will make for a week without a Tinto Talks more bearable. And on Friday, there will be maps for a new region, Iran and the Caucasus! See you!
 
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On the topic of ABCs the rassids should probably be one given that the imamate was historically able to survive even after losing all their territory and being forced into hiding numerous times
 
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While this very off topic I would say that that could also be represented via climate instead, oceanic climate has very mild winters so that may allow the channel to not freeze without needing any further changes
If the climate makes it impossible for a narrow in that area to freeze then problem solved indeed and I am just fretting for nothing:)
 
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I completely agree, though during the mini ice-age it did get cold enough for the Thames to freeze and festivals were held on the ice, but the Straits of Dover would be extremely unlikely to freeze, let alone to an extend that they would become traversable.
Imo rivers freezing over would be considered a "normal" winter in the game. Rivers are much smaller and as they are freshwater they have a higher freezing point than seas
 
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Is there a plan to make country names stretch across sea zones like EU4 does it? Having "Ormus" appear twice when both landmasses are so close to eachother feels a bit weird.
 
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I have some suggestion for the state of Hormuz/Ormus, from my own knowledge and backed up by books such as "The Persian Gulf In History by Lawrence Potter" and others. I'm not sure how relevant it'll all be, since half of the country is in Iran, so I'll copy paste to next weeks TM if necessary :)

Firstly, on borders and locations, the ruler Rukn al-Din Mahmud (1242-1277) had led conquests into the coastal cities of Oman, all the way to Masirah, and established administrative rule there. Qalhat was even considered a "second capital" due to its importance, and it seems apparent that the land remained in the kingdom's administration well into the 15th and 16th centuries. Qutb al-Din Tahmtam (1319-1346) had also made conquests into Bahrain and its surrounding locations, along with Kish island, but it's not so clear if the relationship with Bahrain was more of a tributary situation or more direct administration like in Kish.

Onto demographics. Most estimates I've seen on the population of Hormuz put it at 20,000-50,000 (not including the larger island of Qeshm), however the island had a very wavering population due to its climate and the abundance of a merchant population, so these are likely the high estimates during winter months, I'd be curious to know how exactly the population count works for locations like that. There was also a relatively high population of Hindus (mostly Gujarati or Sindhi?) on the island, later Portuguese records state 1200 Muslim households to 800 Indian pagan and 300 Indian Christian households, which obviously could have been different nearly 2 centuries beforehand, but it's mentioned that there was always a significant Indian presence on the island and its government.
 
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I don't have a lot of knowledge in the region, but wasn't Mokha just the main coffee trading port, instead of the center of production of coffee? Maybe some inland locations should produce coffee instead, maybe around Sana'a (where coffee is currently planted).
 
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Romanization is still all over the place, with some places using ALA-LC romanization while others use British Standard (both are fine imo but you have to pick one), I imagine this will be fixed so nothing more to complain about.

I agree that at least some Bedouin tribes should be SOPs, I assume the problem is that, right now, SOPs are tied to cultures so you'd have to make each Bedouin its own culture which is unfeasible.
Speaking of which, "Bedouin" culture shouldn't be a thing. The region shown as majority Bedouin should be split between Hejazi, Levantine and Egyptian. Bedouin pops should just have the culture of either their settled neighbors or the specific region of Arabia they hail from.


Also isn't it "Qatadid", not "Qatatid"?
 
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I guess most of those livestock provinces are actually camels, cattle are too thirsty to thrive there, swine are too haram (and probably too thirsty too), sheep are represented by wool production, and horses are separate.

Also, is the Sunni Ummah an I.O.?
 
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I’d want to reiterate that I really want a path between Yemen and Oman and the south Persian gulf should have a natural harbor somewhere as they’re big trading tags.

For the path maybe make it have a local modifier that gives it increased max attrition
 
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