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Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
Countries.jpg

The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
Locations.jpg

Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
Provinces.jpg

Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
Climate.jpg

Topograhpy.jpg

Vegetation.jpg

Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
Cultures.jpg

Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
Religion.jpg

The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
Raw Goods.jpg

This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
Markets.jpg

This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
Pops.jpg


And that’s all for today! Next week we will be traveling to France! See you then!
 
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I think the location of Guimarães should be called Braga. Braga was a much more important city than Guimarães. It was an important ecclesiastical center as the seat of the Archbishop of Braga, who held significant influence in the region. Braga's status as an archbishopric made it a key religious and administrative hub in medieval Portugal.
 
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no. elephant units requires units locally produced to be recruited.
As in local in your own country or local as in your own region? Elephants were traded. One of the first things the Portuguese did in India was to attack a ship carrying an elephant to curry favor with a local ruler.
 
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I guess that it will be a really challenging and potentially fun campaign.
Is there anything to prevent AI Andorra from just being gobbled up by Aragon within the first decades of the game?
Not that I think it should never happen, but including these microstates only seems like a good idea if there is a reasonable chance for them to just survive without expanding or being annexed like they did historically.

(I love the map of Iberia, thank you for doing these posts! :))
 
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Andorra is a playable nation, will Luxembourg, Monaco, Liechtenstein and San Marino be playable as well?
 
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For Andorra (I know this isn't entirely on topic) how is its political set-up? Obviously, it is a diarchy in the time period (and now) between the Bishop of Urgell and the Count of Foix. But you could arguably say it is a republic with only nominal heads of state.
The country is currently a theocracy ruled by the Bishop of Urgell Arnau de Llordà, we need to do some extra work to represent it properly being under two different feudal lords.
 
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There's a certain important mercury mine in Huancavelica, for instance...
Yep, I saw that one even though I mostly looked for European/German ones, they called it 'Limpi' in Quechua.
Looks like it'll be a pretty rare good! I wouldn't even know what is supposed to demand it in 1337, to be honest.
 
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Unrelated to Iberia, but could you rethink what "grassland" terrain is? In previous paradox games grasslands have been used both as "default terrain" representing sparse farmland (much of europe for example) as well as actual grassland plains (like the Great Plains in america). Wouldn't it make sense to finally distinguish between the two? Or maybe just reserve grassland for the actual grasslands and use farmlands more liberally?
 
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I think the placement of gibraltar looks kinda bad if we are considering some good old british control over it in later stages of the game.
Gibraltar was an important place in the 14th century, Alfonso XI died sieging it in 1350.
 
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