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Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
Countries.jpg

The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
Locations.jpg

Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
Provinces.jpg

Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
Climate.jpg

Topograhpy.jpg

Vegetation.jpg

Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
Cultures.jpg

Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
Religion.jpg

The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
Raw Goods.jpg

This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
Markets.jpg

This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
Pops.jpg


And that’s all for today! Next week we will be traveling to France! See you then!
 
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Also please change the name of the province Minho. Correct would be Entre Douro e Minho (yeah I know, kinda long): https://en.wikipedia.org/wiki/Entre_Douro_e_Minho

Edit: I suppose you chose Minho due to this: "Contemporaries often referred to the province as simply "Minho".". Fair enough I suppose
 
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Regarding the topic related to how Zaragoza is named depending of the nation culture, will it be (at least with the cultures of the region) possible to have more culture located names, as for example if portugal owns Zaragoza it changes to Saragoça or Badajoz becoming Badalhouce?
 
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Oooh, population map!
Now I am curious to see the population map for the low countries
The pop map was provided in one of the Dev comments if you want to go back and look at it :)
 
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Andorra is a playable nation, will Luxembourg, Monaco, Liechtenstein and San Marino be playable as well?
Luxembourg was already in the last Tinto Maps, it was not small in 1337, but an important Duchy, its ruler being also the King of Bohemia.
 
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Off topic but now that there are more places to travel with an army, speed 5 means they would warp through correct? Will the time scale be daily like in EU4? Or add times of days like Victoria 3 to “slow” the passing of time?
 
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I think the location of Guimarães should be called Braga. Braga was a much more important city than Guimarães. It was an important ecclesiastical center as the seat of the Archbishop of Braga, who held significant influence in the region. Braga's status as an archbishopric made it a key religious and administrative hub in medieval Portugal.
Maybe we might have both, but I can't promise yet.
 
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What's the reasoning behind not representing the various military orders as on-map vassals? In 1337 the Order of Calatrava alone held significant lands in Andalusia and all of the military orders played a role in the next century plus of dynastic struggles within and between the Iberian crowns. It feels like that dynamic, plus their loyalty to the Pope, should elevate them out of the estate system.
 
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would you consider doing the same for the mouth of the Tagus river in Lisbon?
Lisbon and Setúbal are already coastal locations.
 
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What is the reason the Seville market doesn't reach the Moroccan location it almost borders, while going almost all the way into Granada?

That Sevilla bay nicely shows why many want the rivers to have more importance. If that one is an inlet, than all of the Rhine in last week's screenshot should be as well (and plenty more)...

Is there a reason Andorra doesn't border Foix (and hence France), or is that a UI issue?

how could an arid climate be cold?
Arid just means "dry", why couldn't it be cold?
 
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So happy to see that rivers have a big impact on market access in this region. In last weeks tinto map, it didn't seem that the Rhine had this much of an impact on the market access for the Cologne market, is that WIP or is there another reason ?
 
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While I notice all have EU4 nation colours (including Portugal having Tlemcen colour and Tlemcen having Portugal colour), what's the reason for Navarre having red colour and how similar is Navarre and Great Britain colours?
I wonder what happens when Navarre chooses to invade Great Britain.
 
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