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Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
Countries.jpg

The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
Locations.jpg

Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
Provinces.jpg

Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
Climate.jpg

Topograhpy.jpg

Vegetation.jpg

Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
Cultures.jpg

Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
Religion.jpg

The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
Raw Goods.jpg

This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
Markets.jpg

This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
Pops.jpg


And that’s all for today! Next week we will be traveling to France! See you then!
 
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Will non-NASA employees be able to run this game after half an hour unpaused?
 
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I know that this won't be for a while, but when we eventually get to the new world will the locations map show off indigenous names for places or more modern names?

I assume indigenous but I would love to see modern names shown off as well.
 
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There was a battle in the portuguese land called The battle of Aljubarrota when it was, in a short story, a succesion crisis in the end of the 14th century and it would be really cool (as a portuguese) if you added the province.
 
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I'm quite conflicted about the Perpignan province. Culturally it make sense to be part of the eastern old Catalonia, but geographically it's part of natural french border. I mean this is a reason why Spain and France fought so much over it. Personally, I prefer geographical province over historical one. River and mountain make fun border.
 
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What is the reason the Seville market doesn't reach the Moroccan location it almost borders, while going almost all the way into Granada?

That Sevilla bay nicely shows why many want the rivers to have more importance. If that one is an inlet, than all of the Rhine in last week's screenshot should be as well (and plenty more)...

Is there a reason Andorra doesn't border Foix (and hence France), or is that a UI issue?


Arid just means "dry", why couldn't it be cold?
Market access, as there's another market center in Fas (Fez).
 
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Is there a strait crossing from Algeciras to Tangier(?)/Morocco?
And if so. Is there a possibility to add/mod dynamic strait crossings, instead of having fixed ones from start to finish that can't be (de-)activated in the middle of the run?
 
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I have a few questions:

Will the camels be a raw good like horses and elephants?

Was the difference between Asturleonese and Castillian really that big to make them different culture?

Are there going to be accepted cultures and empires having whole culture group as accepted?

Is navigable river towards Seville just a "seatile" to enable it having a port, or we are going to see more of river ports in the game, and if so, how would it function?
 
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Would it really make sense for Castile and Aragon's names to start with "crown of" in 1337? wasn't that a thing after the Iberian marriage?
No, its a historiographical term used after the unions of Castile and Leon on the one hand, and Aragon and Barcelona, on the other.
 
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The political map this time is very beautiful!
I must say that I really like the shallow and thin boundary shadows on this map. Johan once posted a political map of the Anatolian region, but perhaps it was because the field of view was too far away, and the boundary shadows were thick and heavy, which didn't look good to me and gave people a very obvious feeling of a map in V3.
Perhaps the shadow of the national boundary may be related to map zooming, but I really hope that the shadow of the national boundary can be lighter, thinner, and not so prominent. This map of Iberia is very beautiful, and I don't want the annoying national boundary shadows to become thick again when I zoom out.
 
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Regarding the topic related to how Zaragoza is named depending of the nation culture, will it be (at least with the cultures of the region) possible to have more culture located names, as for example if portugal owns Zaragoza it changes to Saragoça or Badajoz becoming Badalhouce?
Potentially, yes.
 
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For modding purposes, can you already disclose how big the province/heightmaps etc. will be pixel-wise? (e.g. CK3 being 8192x4096).
I'm itching to create high-resolution heightmaps for a total conversion mod. :)

Edit: thanks to Gouda_Boy who pointed it out it was mentioned in the previous Tinto Maps:

16384x8192 pixels it is!
 
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Is it at all possible to expand the Terrain types, Specifically how I noticed on the map says Cold Arid, however this does make it sound like a desert, meanwhile the region is actually Semi-Arid or could also be called Steppes or Shrubland, the only truly arid region in Spain is of course around Murcia/Cartagena and such (as shown on the map)

Also, glad to hear you are working on the Dynamic Location naming system!! Love the immersion it brings to the game, what are the current plans for how extensive this system will be?? For example, will Castile/Spain get unique location names for Brazil, while Portugal has unique Location names for Mexico? are you and the Amazing Team going to be taking some much needed liberties for that kind of thing?

Lastly, have you tinkered at all with different map colors for countries, or is it pretty set in stone that most are just going to copy EU4 country colors? I would personally love to see a richer, deeper brown for Morocco/Marinids with a red hue while the Hafsids are a bit more yellow (again as examples, let me know what you think! :) )
 
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