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Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
Countries.jpg

The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
Locations.jpg

Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
Provinces.jpg

Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
Climate.jpg

Topograhpy.jpg

Vegetation.jpg

Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
Cultures.jpg

Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
Religion.jpg

The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
Raw Goods.jpg

This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
Markets.jpg

This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
Pops.jpg


And that’s all for today! Next week we will be traveling to France! See you then!
 
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Amazing maps, I really enjoyed seeing my hometown there.

Just to let you know, circa 1330, on the chronicle of Muntaner, the historian says (Chapter XVII) that Murcia, Cartagena, Orihuela, Elche, Guardamar and Alicante were repopulated by catalans after the conquest, and catalan was currently spoken there. This should be specially strong in Cartagena, as there are many catalan surnames, many loanwords from catalan which are not used in any other places of Murcia and seseo inherited from catalan and unique from the area of Cartagena.
We might add some more Catalan pops there, now that you say; thanks for the call!
 
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Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
View attachment 1134319
The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
View attachment 1134322
Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
View attachment 1134324
Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
View attachment 1134325
View attachment 1134326
View attachment 1134378
Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
View attachment 1134456
Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
View attachment 1134335
The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
View attachment 1134336
This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
View attachment 1134381
This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
View attachment 1134340

And that’s all for today! Next week we will be traveling to France! See you then!
I say it as a Majorcan but Manacor was like 4 houses in that time not reached the level of town that it is today till like the later half of the XXth century, i dont really get dividing up Majorca in two provinces not from an economic nor military/conquest position makes sense holding 'half the island' and is not even that big of an island in the end one provinc per Balearic Island would make more sense.
 
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Will there be a way to represent the constituent parts of the Crown of Aragon and the wars of the Union, when Aragon and Valencia rebelled? When Castile made Aragon have no access to a muslim border and further land expansion became impossible, Aragonese nobles wanted to ensure their privileges because of the new Mediterranean adventures of the Crown, as they had no way to expand in land. They enforced the privileges of the Union in 1287 that, among other things, made them immune from the king and made annual compulsory Cortes. In 1347, Valencia sublevated because of succession wanting the same rights as Aragon and forming the Union of Valencia. The king was defeated but in 1348 proceeded to beat the Aragonese and then the Valencians. He then proceded to punish the Valencias more severely than the Aragonese.

If Aragon had a system to represent the interests of the 3 main parts you could make civil wars like the War of the Union and the Catalonian Civil War happen when the king angers one of the constituent parts.
There might be.
 
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Can we have alliances with natives as what did it Spain with Tlaxcaltecas, Totonacas, Cañaris, Chachapoyas, Huancas, among others to defeat mexicas or incas?.
Or it is going to be as a scripted event like the El dorado?.
 
The location density in portugal is much less than in castille, you should at least split figueira da foz (the coast) from coimbra, maybe Sintra from Torres Vedras, Olhão (or maybe sagres is even better) from Lagos, Peniche from Leiria and a few more, maybe in terms of provinces even Beira into Beira Interior and Beira Litoral would be a good fit.
I just find it wierd that comparing to like Galiza Portugal has so much more chunky provinces and locations.
We're aware, I think that it might be possible to add some more density there (although I can't make a promise, you know).
 
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Is there a reason for the population map mode to not have color coding instead of just a wall of text?
 
Can we have alliances with natives as what did it Spain with Tlaxcaltecas, Totonacas, Cañaris, Chachapoyas, Huancas, among others to defeat mexicas or incas?.
Or it is going to be as a scripted event like the El dorado?.
On this topic I would love the possibility of leaving those allies as direct self-ruled vassals, like it happened with the Tlaxcalan republic, that existed right until the Mexican Independence. They were declared hidalgos, self-ruled and participated themselves in colonisation of the North.

You can read more about that in:
UN GOBIERNO DE INDIOS: TLAXCALA, 1519-1750, from Mexican historian Andrea Martínez Baracs
 
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It play a role in that u need to centralice your realm as Isabel I did if u before do any project without risk of inner turmoil and resources enough...

1/2) What are you suggesting exactly, that every territory of Castile that had Adelantados should be a vassal? Just because they were Adelantados? Then should every country have every vassal as a vassal in the game? Adelantados were just a royal agent, defined in the 7 partidas of Alfonso X as a governor. But they acted in the name of the king, from which they derived legitimacy. Obviously the king wasn't everywhere every time, he had administrators, like we have today. For a vassal to be represented in game it should be a much more obvious case.

3) The 7 Partidas of Alfonso X and the Ordenamiento de Alcalá of Alfonso XI are prove that they succeded. The later would become the base of the law of all of Castile until the Catholic Kings. Most other kingdoms, like Aragon, had nothing like that. And while, again, that happened on 1348, the bases for it were already there, and all the rebellions had already been dealt with. There are no further rebellions against the authority of the king from 1337 to 1348.

4) Do you think I am some kind of Castilian nationalist? I said that was fair because I didn't know what that was, looked it up on Wikipedia and saw that they had autonomy in their international commerce relations. I don't think it's worth it to include it either way.
1/2) Yes, as there were not that many "adiantamentos". Again, I know what an adiantamento was (no need to explain what is said about them in the 7 Partidas). That's why I think is an useful addition. As said, they were rebellious in some cases, which make them much more interesting as a mechanic to play with or against.

3) U are of the perspective that nothing happens outside Castille and that all what happen in Castille happen in the rest of the Kingdoms within the same effect even. And of course that was not the case.
What have to do that Castille had X kind of law while Aragon not (having others of their own, btw)?
Okay, there are not further rebellions against the king for 11 years, there are again after those 11 years. So 11 years of stability in almost a century is quite an evidence of the lack of centraliszation OUTSIDE Castille (as a kingdom and not a crown) and Toledo.

4) Yes, I got that impression with your avatar and with the defeniveness against any kind of fragmentation.
And tbh, I don't think there is anything wrong with it but for the case would be useful to aknowledge.
And in that sense, why would u compare the laws of Afonso X with those of Aragón when they had, for the subject, no relation neither relevance (in the specific subject)?
As well, Galician towns clearly did trade with anyone they wanted even with the opposition of the Crown (https://www.cervantesvirtual.com/obra/apuntes-para-la-historia-sajona-0/ p.31, Real Academia de la Historia). So, if autonomy in trade (even when "illegal") is your point, again, there u have another reasson to repressent the "adiantamentos".
 
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Suggestion for @Pavía:

Could you make an official post saying something like: "This is how we intend to do dynamic names..." and "This is when and how we'll ask you for your suggestions for lists of names of locations and provinces in different languages"? That could reduce some worries and the number of post you have to go through with each Tinto Maps thread.
 
Feudalism in the Iberian Peninsula was different to the one of France and England, yes, but neither exist an "Iberian feudalism".

As for Portugal hardly anyone could support differenciate the vassals, it would not be the same for Castille (who had "Adelantados Mayores"), and much probably Aragón with its "Virreyes" and Consuls (for some areas).

In the case of Castille would be arguably much more accurate represent the "Adelantados" (some time local nobles, some times individuals from the royal family) as a sort of vassal than integrated territories (that they weren't all with the exceptions of those belonging to Castille before the Concordia of Benavente (1230)).
As well for Castille since the rise of the House of Trastamara the feudal model become much more similar to the French one.

I cannot speak as much for the case of Aragón as I do not know it very well.
'Adelantados Mayores', and before them the 'Merinos Mayores', were officials appointed by the Kings of Castile and León. They ranged from minor lords, to major lords ('ricoshombres'), to even the crown heir (as the infante Fernando de la Cerda, heir of Alfonso X until his death, who has appointed for some years 'Merino Mayor de León' to acquire government experience). And their main function was to exercise justice in the name of the king, plus some additional fiscal or military functions, depending on the territority. For instance, the 'Adelantado Mayor de Andalucía' was usually in charge of protecting 'la Frontera' from Muslim raids, and thus, prestigious nobles served in this position. I know this all well, because I devoted one chapter of my PhD. to the Merinos and Adelantados of Castile and León from their origins until the end reign of Alfonso X.

That is hardly equivalent to have them as landed vassals, as they were a layer of the royal administrative system, and there was a rotation in the position among different nobles. The whole Crown of Castile was divided in 4 'Adelantamientos': Castile, León, Galicia, Andalusia, plus a region with no jurisdiction from any 'adelantado', 'la Extremadura' (which is not the modern region of Extremadura, but the area that extends between river Duero and river Tagus).
 
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About the vegetation distribution... I have some materials that I had to study at University degree studies of geography, maybe it helps (it´s in spanish)

It can be downloaded here in PDF format:

https: //www.ign.es/web/resources/docs/IGNCnig/ANE/Capitulos/05_Biogeografiaysuelos.pdf

(I think this was the exactly file but i can't post the direct link because anti-spam issues. Just delete the gap between https: //www)
 
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Hello, andalusian here, I love what you are doing with Project Caesar. I'm very excited about the progress you are showing in the development diaries. I have some suggestions for my home region:
  • Implement dynamic names for locations controled by arabs:
    • Almuñécar: "Al-Munakkab"
    • Almería: "Al-Mariyah"
    • Málaga: "Mālaqah"
    • ...
  • Resize the location of Cadiz to match the size of the Bay of Cadiz and create a new location in the comarca of La Janda .
    • The new location in comarca La Janda region will be Medina Sidonia, which historically served as the capital of a province and episcopal see during the Visigothic period, subordinate to the archdiocese of Seville. In the Arab era, it was the capital of the Muslim cora known as the Cora of Sidonia. During the Castilian colonization, the city became the headquarters of several military orders, including the Order of Santiago and the Order of Santa María. In 1440, it became part of the domain of the Dukes of Medina Sidonia. The Duchy of Medina Sidonia, one of Spain's oldest noble titles, was granted by Juan II of Castile to Enrique de Guzmán in 1445. Although originally located in Medina Sidonia, the ducal seat was later transferred to Sanlúcar de Barrameda. Due to this cultural and historical importance, I believe it should be represented as a location on the map.
    • mapa_comarcas.jpg
      1715974349264.jpeg
  • Divide the province of East Seville into two due to its large number of locations(12 not adding the proposed Medina Sidonia compared to 4 of the adyacent province of Málaga):
    • Est Sevilla: This province will retain some of the current locations of the province of Est Seville.
    • South Sevilla: This new province will be formed with some locations in the southern part of the province of East Seville, including the new location of Medina Sidonia in the La Janda region.
    • Provinces.jpg.png
  • Additionally:
    • In Cadiz:
      • Salt: Salt production was a crucial economic activity in this region, especially in the salt flats of Cadiz Bay, which were important for food preservation and the fishing industry.
      • Fish: Given its fishing culture, fishery was a significant economic activity in Cadiz.
Thank you for your attention. Have a nice day.
 
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1/2) Yes, as there were not that many "adiantamentos". Again, I know what an adiantamento was (no need to explain what is said about them in the 7 Partidas). That's why I think is an useful addition. As said, they were rebellious in some cases, which make them much more interesting as a mechanic to play with or against.

3)U are of the perspective that nothing happens outside Castille and that all what happen in Castille happen in the rest of the Kingdoms within the same effect even. And of course that was not the case.
What have to do that Castille had X kind of law while Aragon not (having others of their own, btw)?
Okay, there are not further rebellions against the king for 11 years, there are again after those 11 years. So 11 years of stability in almost a century is quite an evidence of the lack of centraliszation OUTSIDE Castille (as a kingdom and not a crown) and Toledo.

4) Yes, I think so, is not hard to reach to such idea with your avatar and with your defeniveness against any kind of fragmentation.
And tbh, I don't is anything wrong with it but for the case would be useful to aknowledge.
And in that sense, why would u compare the laws of Afonso X with those of Aragón when they had, for the subject, no relevance?
As well, Galician towns clearly did trade with anyone they wanted even with the opposition of the Crown (https://www.cervantesvirtual.com/obra/apuntes-para-la-historia-sajona-0/ p.31, Real Academia de la Historia (a quite nationalistic institution)). So, if autonomy in trade (even when "illegal") is your point, again, there u have another reasson to repressent the "adiantamentos".
I think we habe both made our arguments clear, and anyone that wants can read our discussions can extract their own conclussions from them. In any case, I would appreciate if you didn't make any personal assumption about me. My avatar and my name were made a long time ago, when I only knew pop history and hadn't read any actual history books, and I just thought it sounded cool. After that I wanted to change it to something less "edgy" but it isn't possible in the forum. To your information I'm not even from Castile, I am from a place of the Crown of Aragon. I just happen to slightly prefer Castilian history because of the continuation from the kings of Asturias, but I also obviously love Aragonese history.
 
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Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

And, of course, Ceasar Augusta when I reform the Roman Empire right?
 
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'Adelantados Mayores', and before them the 'Merinos Mayores', were officials appointed by the Kings of Castile and León. They ranged from minor lords, to major lords ('ricoshombres'), to even the crown heir (as the infante Fernando de la Cerda, heir of Alfonso X until his death, who has appointed for some years 'Merino Mayor de León' to acquire government experience). And their main function was to exercise justice in the name of the king, plus some additional fiscal or military functions, depending on the territority. For instance, the 'Adelantado Mayor de Andalucía' was usually in charge of protecting 'la Frontera' from Muslim raids, and thus, prestigious nobles served in this position. I know this all well, because I devoted one chapter of my PhD. to the Merinos and Adelantados of Castile and León their origins until the end reign of Alfonso X.

That is hardly equivalent to have them as landed vassals, as they were a layer of the royal administrative system, and there was a rotation in the position among different nobles.
Well they were governing a place teorically in the name of the king (in some case they will just try to force being named such title in relation to their power in their region). Normally kingdoms. And more than once they ended confronted to the Crown, some of them being true powers by themselves.
So basically will be a title with some paralels to the Crown Colony in EU4 and would make the playthrough much more challenging regarding to a process of centraliszation as you would need someone governing the land with the risk of becoming unloyal and do not giving up its powers.
Those are fairly interesting reasons to consider such kind of vassal.

PS.: I think is not fair try to equalise a "Meiriño Mor" to an "Adiantado Mor" to make any point as they are quite different.
 
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I'm surprised on the positive. All maps show clearly that actual research was put into them and the geographical details makes the huge diversity in Iberia justice.
Here is my two cents of feedback for now:

Province map:
View attachment 1134554
Castile seems to have a disproportional superior density compared to every other kingdom around them (i'm surprised it wasn't Aragon, as it usually is), which is a bit strange considering how much bigger it already is, as well as how sparsely populated it's hinterlands have always been.
Keeping my additions short and only strictly necessary, i would add 3 more localities to Portugal (which as usual seems to have the lowest density of the bunch):

Braga - Absolutely fundamental, city of paramount importance in the region since the Roman period all the way to the present day, it was criminally absent in Eu4 and in a map of this detail it's simply unjustifiably absent.
Mirandela - A town with a very old history dating to pre-roman times, it became a walled city and local administrative centre by the mid 13th century. But mostly i chose it because the Chaves province looks horrid with that shape and needs to be split.
Covilhã - One of the largest, most significant cities in the late Medieval Period, a hub of culture and pioneered the Renaissance in Portugal, home of a surprisingly large amount of noteworthy Portuguese navigators and explorers and one of the greatest sources of revenue funding the early explorations (despite being so far from the coast)

View attachment 1134558
No comments. Once again Portugal has the least granularity, although to be perfectly reasonable, it does match correctly with their historical provinces at the 16th century.
I would just simply rename "Minho" to "Entre Douro e Minho" as it was called.
(I also included the split of Beira and Alentejo into two provinces each, purely to make them more appropriately sized in comparison to everywhere else, although i have no idea if this is a good idea in gameplay terms or if it matters at all.)

View attachment 1134555
Seems to be based on the Koppen-Geiger model, which has it's flaws such as considering Csb "mediterranean" when it's never actually found in the mediterranean and has far more characteristics in common with Oceanic climates, however it seems that the development teams was aware of this and actually included Csb as an Atlantic Oceanic, which i 100% agree with.
The changes i would make here are completely minor:
-I would push Cold Arid a little bit further north in North Iberia, the climate and landscape changes dramatically North and South of the Cantabrian mountains. Places like Palencia, Burgos, Logroño or Soria look and are substantially drier than their counterparts in Asturias, Cantabria and Biscay.
-I would push Atlantic Oceanic a little bit further inland in central Portugal to include the Estrela Mountain range. Like with the Cantabrian Range in Spain, in Portugal it's the Serra da Estrela Range that marks the starkest natural border between the Oceanic Northwest and the Mediterranean Southeast.
-I would stretch the Mediterranean climate a bit further south from Catalonia to coastal Valencia. It just feels weird for Valencia not to have a "Mediterranean" coastline, since it's almost the staple of what "Mediterranean coasts" are.

View attachment 1134583
On terrain, it seems fairly accurate, changes would be minor once again:
-Galicia should be more hilly and with a small plateau in Lugo
-The hills in the central Portuguese coastline seem odd and out of place, that coastline is exceptionally flat, that is until you get to the Lisbon peninsula, where the hills shield the city from the Ocean, and the province "Pontes Vedras" themselves were noteworthy for the strategic use of their rugged terrain for military fortifications in the latter period of the game (assuming it lasts until Napoleon) so, there's that.
-The Estrela Mountain range should be a mountain province, it's 2000m high, it dwarfs everything in the British Islands and i assume they are going to have at least a mountain province in Scotland or Wales.

View attachment 1134557
In the forest map i would add a couple changes based on maps of forest density, although this is admittedly unreliable, since modern maps don't necessarily correspond to the 14th century reality, although one would assume the 14th century was more forested than today, and so are my suggestions.
Most importantly here i would say it's the Andalucia area, it seems that there are a lot of woodlands in the Guadalquivir valley, yet that area is very dry, flat and almost devoid of vegetation, it seems that these woodlands are supposed to represent the Sierra Morena, which would be a little bit north of that area.


View attachment 1134556
Unlike in the previous suggestions, here i actually have no hard data to work with, such as 14th century census, so this is entirely guessing based on toponomy and architecture.
It seems like Castile has an almost unbelievable lack of Mudejar minorities in comparison with Portugal, Leon or Aragon, this is very strange as Islamic presence was absolutely massive in Andalucia, this is evident both in toponymy and mudejar architecture, which is by far the most significant in Andalucia and Murcia, and at this period Castile had just barely conquered those lands, with Huelva and Cartagena being conquered only a mere 60 or so years prior to this date. A far as i know there wasn't any mass scale purge or expulsion in Castile during 1270-1330 that would almost completely reverse over 500 years of Islamic domination. As far as i know most expulsions, in Castile, Aragon and Portugal alike began in the late 1490's, early 1500's.
Thanks for the detailed feedback! One comment: Indeed, there was a mass scale expulsion of the Andalusian mudéjares in 1266/67: https://es.wikipedia.org/wiki/Revuelta_mudéjar_de_1264-1266 . This is why there are more mudéjares to the north, as they didn't rebel and were far away from 'la Frontera', that in the south. We've used the data from the fiscal censuses of the 1290s (the only ones extant in the Crown of Castile for the 13th and 14th centuries, sadly) to recreate the remaining mudéjar populations.
 
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I guess that it will be a really challenging and potentially fun campaign.

If war always has a cost and Andorra isn't "worth it", maybe add a mesurement/score of how much the AI will consider invading it (with a threshold telling it if it's relevent or not) taking that gain minus cost into consideration? Also difficulty tied to attrition and the like.

This way the AI will not blob into desert and underdeveloped territories anymore like it used to do in former games (thinking of the ERE expanding in the steppe in CK2) and behave more realistically.
 
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