• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #29 - 13th of December 2024 - Central America

Hello everybody, and welcome to Tinto Maps, the happy Fridays for map lovers! Today, we will be looking at Central America, which includes the Caribbean. Before we start, I want to introduce you @RaulTrullenque , the only member of our Content Design team who had not yet gone public, and who worked really hard on the maps and content of the Central American and South American regions.

And now let’s get started without further ado!

Countries
Countries1.png

Countries2.png

Countries3.png

Countries4.png

Countries5.png

Countries6.png

Countries7.png

Tenochtitlan.png

Mayan.png
Welcome to the Mesoamerican Thunder Dome! This area is characterized by its numerous Altepetl, more or less comparable to city-states. Most of them are ruled in 1337 by peoples of Nahua origin, something that you may see much more clearly in the culture map. The biggest power in this moment is the Empire of P’urhépecherio, though, founded by the Purepecha people. In any case, you may notice that there’s a lot of detail in this area, including a tiny Nahua settlement recently founded on an island over Lake Texcoco, Tenochtitlan. This is the first time in a PDX GSG that we have the island itself present on the map, although the location covers some more land over the lake coast, to make it playable. Finally, we also have the Mayan polities of the Postclassic Period, of which Cocom, with its capital Màayapáan, was the most important, along with others, such as K’iche’ and its capital Q’umarkaj.

SoPs
SoPs1.png

SoPs2.png

SoPs3.png

SoPs4.png
On the outskirts of the Mesoamerican polities, there are plenty of peoples organized on different ways. To the north, we have the ones that populate the area known as Aridoamerica, which were collectively termed by the Nahua as ‘Chichimeca’. We also have plenty of societies close to the Mayan lands and the Isthmus. And, finally, the Taíno people populate some of the biggest islands in the Caribbean.

Locations
Locations1.png

Locations2.png

Locations3.png

Locations4.png

Locations5.png

Locations6.png

Locations7.png

Locations8.png

Plenty of locations here! I just want no note that the Darien Gap is an impassable wasteland, which means that any army trying to cross from modern Panama and Colombia will need transport ships to be able to do it.

Provinces
Provinces1.png

Provinces2.png


Areas
Areas1.png

Areas2.png


Terrain
Climate.png

Climate2.png

Topography.png

Vegetation.png

Vegetation2.png

A very diverse region! Most of it is covered by Tropical Jungles and Forests, but Sierra Madre Occidental and Oriental make for very specific conditions in the Mexican Altiplano, which are not only visible in the Topography map but also in the climate and vegetation of the area.

Development
Development2.png

The most developed regions in Mesoamerica are the Valley of Mexico and the Mayan coastline.

Natural Harbors
Harbors.png

There are some good ports in the Caribbean, no surprise that most of them would later become important cities in the Colonial Period.

Culture
Cultures.png

Cultures2.png

Tons of cultures!

Language
Dominant Languages1.png

Dominant Languages2.png

Court Language.png

And also languages! The first two maps are the Dominant Languages per location, while the third is the Court Languages one. The dark blue language is ‘Totozoquean’, as it is not so easily readable (something we have to change).

Religions
Religions.png

This map is today in a more advanced state, as we have merged plenty of cultural religions into regional groupings. Of these, Tonalism, Nahua, and Mayan are part of the Tonalist religious groups, while the others are part of the Folk American group (a regional split of the former ‘Animist’ group). Nahua and Mayan have their different mechanics, which we’ll talk about in future Tinto Talks. Let us know what do you think of this design and any suggestions about the religious grouping!

Raw Materials
Raw Materials1.png

Raw Materials2.png

Raw Materials3.png

Raw Materials4.png

Maize is king in Mesoamerica, although there are plenty of other resources, including juicy Gold and Silver. Obsidian is not a separate resource, as it’s too regional-specific, so it’s included under the Gem coverage, but we have ways to represent it in-game; for instance, there’s a production method to produce Weaponry using Gems as an input.

Markets
Markets.png

A couple of bugs were reported while taking the screenshot of this map! But well, you can see that Azcapotzalco, Màayapáan, and Noh Petén (capital of the Itza people) are the most important ones.

Population
Population1.png

Population2.png

Population3.png

Population4.png

Population5.png

Population6.png

Population7.png

We have solved a couple of issues with the pop editor, and this week this map is in a decent state to be shown! Yay! Total numbers in the region are roughly 8.6M pops, distributed this way:
  • 523K in Aridoamerica (includes the lands to the North-West of the Purepecha Empire)
  • 6.947M in Mesoamerica (including North-Western Mayan lands)
  • 1.003M in Central America (including South-Eastern Mayan lands)
  • 151K in the Caribbean Islands

And that’s all for today! We hope you enjoyed these meaty maps! Next week we will be taking a look at the Levant Feedback, on Monday 16th, and South America, on Friday 20th! Cheers!
 
  • 112Like
  • 95Love
  • 5
  • 1
Reactions:
I think, Tenochtitlan should be a island location in lake Texcoco, and Lake Texcoco should be a one sea tile travarseble by navies (Like Caspian Sea and Great Lakes), this will make Tenochtitlan look and act like island capital and in order to take it you have to occupy nearby locations, build a navy, destroy the Aztec Canoes in lake then siege the city as this was how it happened historically

!(Spanish built Brigantines in order to achieve naval superiority in lake, it should be pretty much impossible to conquer Tenochtitlan without having a navy in lake


About how to implement this, I think the similar system that will be used in Venice and Hormuz can be used to represent Tenochtitlan as a location in lake

Otherwise Aztecs will lose the one of the most unique flavour they got similar to Venice imagine if Venice is land location (right now it is but it is said to be changed)


I mean right now Tenochtitlan looks like it is super vulnarable and has no chance of using its historical flavour as a island city in lake
 
  • 82
  • 23Like
  • 10
  • 8
  • 4Love
Reactions:
For the Province & Area map modes - please bring back more colours. The current ones blend too much, there's not enough contrast to distinguish neighbours.
It's compromised further by thick national borders (which are useful to have anyway).
 
  • 16Like
  • 3
  • 1
Reactions:
"Maya" for the language and "Mayan" for the religion should be swapped, since "Mayan" is only properly used for the languages and "Maya" is the adjective for everything else
 
  • 46Like
  • 15
  • 11
Reactions:
  1. How does location density in central/southern Mexico and Guatemala compare to, say, the eastern seaboard of the US?
  2. Are you open to increasing location density in any parts of this region?
  3. Are the league of Mayapan and the Triple Alliance IOs?
  4. Will the downfall of the Tepanecs or European contact be situations?
  5. What do the culture groups look like in this region?
  6. How deep are you going with dynamic location names (with local indigenous, Nahuatl, Spanish etc names)? Will it be limited to the most important locations, or you adding it wherever there is information?
  7. I’ll call your attention to my post here, which might be primarily useful for slight revisions to the culture map and working on cultural minorities.
 
Last edited:
  • 21Like
  • 2
Reactions:
I think, Tenochtitlan should be a island location in lake Texcoco, and Lake Texcoco should be a one sea tile travarseble by navies (Like Caspian Sea and Great Lakes), this will make Tenochtitlan look and act like island capital and in order to take it you have to occupy nearby locations, build a navy, destroy the Aztec Canoes in lake then siege the city as this was how it happened historically

!(Spanish built Brigantines in order to achieve naval superiority in lake, it should be pretty much impossible to conquer Tenochtitlan without having a navy in lake


About how to implement this, I think the similar system that will be used in Venice and Hormuz can be used to represent Tenochtitlan as a location in lake

Otherwise Aztecs will lose the one of the most unique flavour they got similar to Venice imagine if Venice is land location (right now it is but it is said to be changed)


I mean right now Tenochtitlan looks like it is super vulnarable and has no chance of using its historical flavour as a island city in lake
Our map is detailed, but not as much as for having Tenochtilan as a one-island location. Maybe for Project Caesar 2: Electric Boogaloo!
 
  • 80Haha
  • 42Like
  • 31
  • 5
  • 4
  • 3Love
Reactions:
A bit pedantic, but shouldn't Tenochtitlan be entirely in Lake Texcoco? Would be cool if you could more accurately besiege the island as happened in the original timeline.
 
  • 16
  • 5Like
  • 4
Reactions:
  • 41Like
  • 26
  • 18
Reactions:
Does the Tenochtitlan location also include Tlacopan? It should be on the lakeside almost due west from the artificial island. It would be cool if they were separate as Tlacopan was one of the founding members of the Triple Alliance even if it was the most junior in power and tribute of the three.

1734099014146.png
 
  • 19Like
  • 11
Reactions: